1 votes
Open question: what makes a deck win or lose?
Posted by
WolfgangSenff
,
28 November 2011
·
248 views
Philosophy deckbuilding
I had a strange dream this morning that attempted, perhaps in vain, to statistically analyze what went wrong for me at both Days and Black Friday. The idea was to come up with most probable reasons based on the games, then assign them values, more or less arbitrarily, perhaps based on common wisdom (such as winning decks need draw, so if I had too little, then give that the highest).
Anyway, long, phone-typed, bizarre dream sequence short, I realized that there was no clear list anywhere (to my knowledge) that contained common deckbuilding wisdom. I would like to rectify that. A good example is a paraphrased conversation below that I had with two-time world champ Erick Butzlaff:
Erick: The way to win is to have a bunch of good characters, enough income to play them, and some strong events.
Me: Hence your Martell summer deck?
Erick: Exactly!
This was mostly due to Gualdo's 42 character deck, which ran over most opposition until the very last game.
Please, if you consider yourself to be a pretty decent player, post a tip for us chimps. (not a Swypo)
Anyway, long, phone-typed, bizarre dream sequence short, I realized that there was no clear list anywhere (to my knowledge) that contained common deckbuilding wisdom. I would like to rectify that. A good example is a paraphrased conversation below that I had with two-time world champ Erick Butzlaff:
Erick: The way to win is to have a bunch of good characters, enough income to play them, and some strong events.
Me: Hence your Martell summer deck?
Erick: Exactly!
This was mostly due to Gualdo's 42 character deck, which ran over most opposition until the very last game.
Please, if you consider yourself to be a pretty decent player, post a tip for us chimps. (not a Swypo)














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One other thing though that can give an advantage is to bring a deck with the rest of the meta does not anticipate and has few answers to. This can be very hard though.