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The Plot Phase

Posted by Cuacuani , 28 February 2012 · 334 views

I have noticed two main schools of thought emerging amongst my little play group with regards to the plot phase (aside from 'I hate the plot phase/why do I have to have 2 different decks/why should I bother with this stupid phase/nothing ever happens/etc'). Most of the players treat plots as a means of getting what they want, mainly through high Gold/Claim values although 'searching' plots are starting to become popular (Building Season (Core), Summoning Season (Core) et al). The second school of thought seems to revolve around using the 'Mutual' plots to protect yourself from challenges. I quite like this second school of thought (although in my main deck, the Plots included are all Power Struggles designed to get The Stormlands (KotStorm) going in concert with Fat King Bob, Fat King Bob's Chair, Claw Island and Mel to suck as much power as fast as possible).

My question is this: Why does the plot phase exist, it's so complicated and I hate it? What do you do in the plot phase? Try and search out that one card you need to get your deck running? Try and give yourself as much gold as possible? Go for high Claim plots and enter the challenges phase shouting 'go big or go home'? Help me for once and for all shut up the players that whinge about the Plot Phase being superfluous and the game being much better without it*. How do you use the most important phase of the game to set up your turn?





*The Plot Phase is obviously one of the best bits of the game. Getting rid of it would ruin the game. The multiplayer Titles, on the other hand...




Really? I've never had anyone complain about the plot phase in my group. In fact most players I introduce to the game love it for the strategy involved. In general my plot decks focus on and expand the theme of my deck. It is kind of hard to separate the choices of the plot deck from the design of the deck.
They're all coming around to it slowly, but there's been a few complaints of the Plot Phase complicating things (I think, honestly, it's mostly bitching when someone cocks up their Plot Phase and gets hung out to dry for a turn).
Plot choice is the most important aspect of the game. Consider most games only go 5 turns total. You need to enforce your deck theme over other players and this is one of the most powerful weapons you have. Seach plots should only be used when you "absolutely" need a key card in play for your deck to fourish. If you want to have fun with the plot phase insert a couple of pre-plot actions. Changing traits before revealing Red Wedding is good. Bran Stark is amazing to trigger in multiplayer as well from a search/'mutual to a high gold/claim plot.

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