I have noticed two main schools of thought emerging amongst my little play group with regards to the plot phase (aside from 'I hate the plot phase/why do I have to have 2 different decks/why should I bother with this stupid phase/nothing ever happens/etc'). Most of the players treat plots as a means of getting what they want, mainly through high Gold/Claim values although 'searching' plots are starting to become popular (Building Season (Core), Summoning Season (Core) et al). The second school of thought seems to revolve around using the 'Mutual' plots to protect yourself from challenges. I quite like this second school of thought (although in my main deck, the Plots included are all Power Struggles designed to get The Stormlands (KotStorm) going in concert with Fat King Bob, Fat King Bob's Chair, Claw Island and Mel to suck as much power as fast as possible).
My question is this:Why does the plot phase exist, it's so complicated and I hate it? What do you do in the plot phase? Try and search out that one card you need to get your deck running? Try and give yourself as much gold as possible? Go for high Claim plots and enter the challenges phase shouting 'go big or go home'? Help me for once and for all shut up the players that whinge about the Plot Phase being superfluous and the game being much better without it*. How do you use the most important phase of the game to set up your turn?
*The Plot Phase is obviously one of the best bits of the game. Getting rid of it would ruin the game. The multiplayer Titles, on the other hand...
My question is this:
*The Plot Phase is obviously one of the best bits of the game. Getting rid of it would ruin the game. The multiplayer Titles, on the other hand...














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