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Deck 1 -Sneak Peek (Lord of the Rings LCG)

Posted by Hastur360 , 08 July 2012 · 610 views

lord of the rings denethor hastur360
So I am giving this blogging thing a go and decided to make my articles about constructing my decks. First up is a deck for the LOTR LCG that I have been playing around with for awhile. The purpose of the deck is to try and manipulate the encounter deck itself. I would say it is a supportive deck meant to be played in a two or more player environment of Lord of the Rings LCG. So lets get on with the constructing shall we?

First up, Hero selection.

Well any deck that is going to manipulate the encounter deck is going to have to begin with Denethor (Core). I will want Denethor peeking at the encounter deck every single turn and I will need quite a bit of card draw to enact the rest of the deck. For card draw I would think most would turn to Beravor (Core). While she would be good with card draw, I am looking further into the combos of the deck. Instead I am going to bring in Bilbo Baggins (THFG). I am going to try and put in some Secrecy into the deck so I am going to stop with two Heroes.

Next up, card choices and combos.

Let's look at the Secrecy cards, since I talked about adding it in. The three cards I have in the deck with that keyword are Resourceful (TWitW), Needful to Know (TRG), and Out of the Wild (RtR). With a starting threat of 17 the clock is ticking on the "golden range" to use these cards. I have four turns to play these cards before the costs increase to the normal cost. I want Resourceful out asap and this is the card I will mulligan for if I do not see it in the initial draw. With Resourceful attached I now have effectively three Heroes again and should be able to pay for everything in the deck. Place Resourceful on Denethor as he has the strongest survival rate of the two Heroes and will also need it for the Spirit cards he will later be in charge of playing.

Denethor is going to be given a lot of support in the deck to try and use his ability as many times as possible in a round and during the game. Cards such as Unexpected Courage (Core), Westfold Horse-Breaker (THfG) and Common Cause (Core) are going to allow him to use it multiple times. Supportive cards such as Henamarth Riversong (Core) and Rumour from the Earth (RtM) will allow me to know when it is a good time to use Denethor's ability or when to play a Needful to Know or Gildor's Counsel. Denethor will also be my primary target for Song of Travel (THoEM) as he should be the first one with Resourceful on him.

Bilbo also comes with his fair share of support cards. Fast Hitch (TDM) which will be used to allow him to quest/defend with Protector of Lorien (Core) and be able to use Common Cause once I attach a Song of Kings (THFG) to him. Good Meal (TRG) will mainly be used for Gildor's Counsel (THoEM) or the secrecy event cards if I am no longer in the "golden range". He will also get the second Resourceful when it pops up.

Gandalf (Core) (played using Sneak Attack (Core) if possible) along with Needful to Know will help me curb the Threat and try and keep in the "golden range". He will also help me facilitate card draw along with Gleowine (Core), Bilbo and the best card draw in the game Daeron's Runes (FoS). I will pitch excess attachments and any attachment before certain cards to Daeron's discard effect. As my attachments can be regained through Erebor Hammersmith (Core).

One Will of the West (Core) rounds out the deck to let me recycle cards if I have gone through the key ones to quickly.

Here is the decklist:

Hero (2)
Denethor (Core) x1
Bilbo Baggins (THFG) x1


Ally (12)
Henamarth Riversong (Core) x2
Gleowine (Core) x2
Gandalf (Core) x3
Erebor Hammersmith (Core) x3
Westfold Horse-Breaker (THfG) x3


Attachment (17)
Good Meal (TRG) x2
Resourceful (TWitW) x3
Fast Hitch (TDM) x2
Protector of Lorien (Core) x2
Song of Kings (THFG) x2
Song of Travel (THoEM) x3
Unexpected Courage (Core) x2


Event (21)
Gildor's Counsel (THoEM) x3
Needful to Know (TRG) x3
Out of the Wild (RtR) x3
Rumour from the Earth (RtM) x2
Daeron's Runes (FoS) x3
Common Cause (Core) x3
Sneak Attack (Core) x3
Will of the West (Core) x1


So there you have it my first blog and hopefully a somewhat in depth look at why and what cards.I chose. Please give me any feedback you have and I look forward to your thoughts. If all goes well I should have another blog up real soon as I created four decks this past weekend and find it interesting to spew out my thoughts on them.




Did you try the deck yet? We could play a game or two via OCTGN if you want.

As far as cards are concerned, I think Shadow of the Past (RtM) is one to look out for, because you then get to know the complete 2 card sequence on a given turn.

I can't say how good or bad your deck is, but I really like your ideas and experimenting with new stuff.
How do you quest through or fight monsters with these type of decks? Yes your threat is low so less monsters will be engaging you but eventually you will have to engage some to remove them from the staging quest. I find it difficult understanding how can you quest through even with 2 cards in the staging area since you pretty much have only 1 willpower on each character and most of the times you will be exhausting them for their abilities
@reager The deck is not a solo deck. This deck is used to support other decks in a two or more player environment. You can quest but it is a small amount. Westfold Horse-breaker, Erebor Hammersmith, Bilbo and Protector of Lorien all help you quest. But in the multi-player your primary concern with the deck is to manipulate the encounter deck to allow questing/combat to be easier.

If you were to couple this deck with say my Valiant Sacrifice v2.0 (which I will be talking about next) it should function very well. My other deck is a Boromir, Imrahil and Glorfindel (Sp) deck which readies itself constantly and keeps its threat very low quests well (7 willpower without any allies or help and the deck quests every turn with each Hero) and can attack/defend anything the encounter deck may spit out.

@sirprim I have not tried it out yet and will be doing so hopefully later tonight (I will have to look at getting OCTGN so we could play at some point). I have looked at Shadow of the Past and it was initially part of the deck. I have had luck with it in the past with an earlier version of this deck. I may replace Out of the Wild with it to give more manipulation.
ah ok once you said it's not a solo deck it cleared that up, definitely an interesting support deck for multiplayer games but mostly for 2 player games imo. I find that looking at the top card of the encounter deck isn't that important in 3-4 player games as it is with less players.
Both of you stated that it was an interesting deck, though through different terms, and that is my goal to look at things a bit differently with this deck and try and experiment with it. It may completely tank and stink. But the ideas are solid and the current card environment may not support a deck of this type just yet, but I am sure it will as we get more cards.

Hastur360, on 09 July 2012 - 02:50 PM, said:

@sirprim I have not tried it out yet and will be doing so hopefully later tonight (I will have to look at getting OCTGN so we could play at some point)
Just drop me a line when you feel like giving OCTGN a shot (If you got any questions, I am glad to help. I am new myself though).

Concerning switching cards for Shadow of the Past (or other changes you might want to make at some point): I would not remove Out of the Wild, this card is pretty unique in the way it works. I'd rather say that between Denethor, Henamarth, Rumor from the Earth and Needful to Know, you likely got some redundancy there and these might be cards to take out when you feel like changing it up.
I think I may look at shaving off both Rumours for Shadow of the Past x2. But I want to see how the deck plays first. I have not used OCTGN before I have Lackey currently.

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