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Worlds Coverage

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128 replies to this topic

#121
Crono

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I feel that bossk would have been a solid pick over jawas. His set gives 2 cost units which clearly was needed in this tournament. He is good edge and can get rid of chewy if need be. Also a heat of battle and a possible captur is also good.

Jawas only thing going for them is the twist and the enchantment capture.


I wouldn't say that's the "only" thing they have going. Jawas can potentially lock down and although I never actually used the Sandcrawler it may be decent in certain situations. The other thing I liked is that if I flop Tattoine Crash to start (not my normal choice to do) I only put 1 card there to tempt them to attack it and take it. It basically saves you 1 damage over the course of the game which could be the difference. I was going back and forth between Bossk and Jawas the morning of the tournament and I think it's pretty close.

#122
divinityofnumber

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I ran a build that included a Heart of the Empire, and enjoyed dropping Vader and Palpatine on turn one of one of my games. :)
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#123
doctormungmung

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I ran a build that included a Heart of the Empire, and enjoyed dropping Vader and Palpatine on turn one of one of my games. :)


I think I saw you in one game (you were sitting next to me). I was curious how that deck worked for you. If I recall, you won that game. I'm also curious what else is in the deck.

#124
Hida77

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I feel that bossk would have been a solid pick over jawas. His set gives 2 cost units which clearly was needed in this tournament. He is good edge and can get rid of chewy if need be. Also a heat of battle and a possible captur is also good.

Jawas only thing going for them is the twist and the enchantment capture.


Not true really. I was running 1 Jawa pod mainly to counter the extremely popular blockade runner. No unit that can block it can kill it outright, so your best bet is locking it out with tactics. Sith dont usually have too many problems winning edge battles as the defender, so the drawback in those cases is largely moot.

They also make great solo attackers since if your opponent defends you just pass and get them back for later edge battles. I would never play 2x of Crash, but it works great as a 1x.

The Sandcrawler was also significant for me in a few games. Having a random shield on your objectives can make all the difference. Utinni! can be really nice for caverns and the twist is of course very useful as well. Its a solid pod as long as you dont overdo it.

Bossk's pod was great for the meta. 2 costs with 2 guns really hurt sleuths and as was mentioned gives you some tricks for superfriends. And I do love me some heat of battle =)

#125
Hida77

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I think I saw you in one game (you were sitting next to me). I was curious how that deck worked for you. If I recall, you won that game. I'm also curious what else is in the deck.


This is an educated guess but...

Sith
2xFall
2xCounsel
2xWeb
2xHeart
2xExecutor

Since the only way to do that is Heart, Executor, Executor (or 2x Heart) + Holocron.

#126
dbmeboy

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Not true really. I was running 1 Jawa pod mainly to counter the extremely popular blockade runner. No unit that can block it can kill it outright, so your best bet is locking it out with tactics. Sith dont usually have too many problems winning edge battles as the defender, so the drawback in those cases is largely moot.

I still like the Trandoshans against the blockade runner, personally. They can block it and only need a Heat of Battle or a Vader reaction in addition to help kill it (and they come with the Heat). I've also been known to play Force Lightning after it strikes but before the unopposed bonus, making Raise the Stakes irrelevant.

#127
Hida77

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I still like the Trandoshans against the blockade runner, personally. They can block it and only need a Heat of Battle or a Vader reaction in addition to help kill it (and they come with the Heat). I've also been known to play Force Lightning after it strikes but before the unopposed bonus, making Raise the Stakes irrelevant.

True, but Droids or Escorts will throw all that off, whereas the tactic can be counted on to some degree since barring shielding it cannot be moved or fixed.

#128
dbmeboy

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True, but Droids or Escorts will throw all that off, whereas the tactic can be counted on to some degree since barring shielding it cannot be moved or fixed.

Yeah, it is a tough call there. I'd also toss out the Tusken raiders as a possible option. In general though, my method for dealing with protect is to throw more damage at them and they'll die eventually. The droid is a bit tougher, and will pretty much always be targeted by Vader when possible (or even tactics and force lightning if I'm desperate). Tactics are nice to slow down the blockade runner initially, but are really just a delaying tactic in the long run. An important delaying tactic, but eventually the swarm will outgrow the tactics and I find myself wishing I had been doing damage and/or killing things instead of locking them down. That's my personal experience at least.

#129
Bazeleel

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Yeah, it is a tough call there. I'd also toss out the Tusken raiders as a possible option. In general though, my method for dealing with protect is to throw more damage at them and they'll die eventually. The droid is a bit tougher, and will pretty much always be targeted by Vader when possible (or even tactics and force lightning if I'm desperate). Tactics are nice to slow down the blockade runner initially, but are really just a delaying tactic in the long run. An important delaying tactic, but eventually the swarm will outgrow the tactics and I find myself wishing I had been doing damage and/or killing things instead of locking them down. That's my personal experience at least.


I agree with you. Tactics can only get you so far. I think simply dealing enough damage is always the better way to go.

We did see Dennis win by using this method with his DS deck. Only using 1 palp is still really wierd to me.