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Syndicate deck strategies

Syndicate skill control rush tactics

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Hi everybody! I've been working on building towards a good mono-Syndicate deck, using only a single Core Set, the Seekers of Knowledge Deluxe Expansion, and the Denizens of the Underworld Deluxe Expansion.

I posted my first attempt, "The Henry Knoll House Hunt."

I'm wondering if perhaps I could use a review/overview of people's opinions on Syndicate deck types with the new DotU set.

My understanding is that there are a couple of viable routes to take... but do they mix well? My Henry Knoll House Hunt deck was supposed to rely a lot on, yep, Henry Knoll and various skill reduction techniques. But then I loaded it up with Naomi and her tactics... too many choices! And I wonder if I am not spreading myself too thin.

I am curious whether people have found success going straight exhaustion/control, or straight tactics, or straight skill manipulation?



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Wrong game forum, brah.

Also tagged with one or more of these keywords: Syndicate, skill, control, rush, tactics