Playing the card at Cato's location can give it a nasty rebate on top of its already considerable strength.
Blowing up an entire planet card is bad because removing victory icons from the board is..broken. Especially for 3 resources.
Oh I absolutely agree. I wasn't talking about game balance, just fluff.
In fluff terms, Exterminatus is deployed as the last measure, when a planet is entirely unsalvageable. Its nto a tactical tool used to clear the ground for a later assault, its the very endpoint.
Fluff-wise, "Orbital Bombardment" or "Tactical Virus Bomb" or "Purified in Flame" would have made more sense, though I can see how "Exterminatus" is more evocative.
All in all, I'm slightly (but not greatly) concerned about the fluff-adherence of the game designers, which is currently counting as adequate rather than superlative.
Little things make me a little annoyed, like the Godwyn Pattern Bolter being something you add to a unit when its actually the standard issue for any tactical marine. Also, things like inconsistency of scale, when you have one card depicting a single marine scout, another representing a whole squad of veterans, and then you're dropping Exterminatus on their head. Its a little jarring to have a game where you're deploying fewer people than you would in a W40K tabletop skirmish, and then having a fight over multiple planets. I'd rather the sense of the right scale had been kept, and that cards (aside from heroes) had represented whole Space Marine companies, and whole Regiments, and so on. That way stuff like spaceships could end up on the same scale, and it'd make sense that multiple worlds are being fought over. As it is, its weird to have six guys on a planet, and exterminatus being called in. For the eye of imagination, its just odd, having Cato Sicarius fighting to control a region of space with twenty or so marines, in alliance with twenty or so guardsmen.
The front page says "In the game, each player controls one warlord and his armies as you engage in interplanetary warfare."
I say "In the game, each player controls less guys than you field in a 2000 pt game of W40k spread thin over multiple planets."
Still, a good balanced game matters more to me than excellent fluff adherence or great sense of scale. Part of me regrets the design decisions made, but a bigger part of me is still excited about the game.