Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

[SW Deck] Regional 14 DS deck

Scum and Villainy

  • Please log in to reply
4 replies to this topic




  • Members
  • Pip
  • 4 posts
Scum and Villainy (Core Scum and Villainy)

Total Objective Sets: 10

2x Lucrative Contract (57-1)

Outer Rim Space Pirates (57-2)
Corrupt Official (57-3)
Corrupt Official (57-4)
Explosive Charge (57-5)
Twist of Fate (57-6)

1x Hive of Scum and Villainy (80-1)

Greedo (80-2)
Paid Informant (80-3)
Paid Informant (80-4)
Bounty (80-5)
Captured (80-6)

1x The Tatooine Crash (82-1)

Jawa Scavenger (82-2)
Jawa Scavenger (82-3)
Sandcrawler (82-4)
Utinni! (82-5)
Twist of Fate (82-6)

1x Carbonite Transport (84-1)

Slave I (84-2)
Traitorous Wing Guard (84-3)
Prized Possession (84-4)
Tractor Beam (84-5)
Target of Opportunity (84-6)

1x Trandoshan Terror (85-1)

Bossk (85-2)
Trandoshan Hunter (85-3)
Trandoshan Hunter (85-4)
Bounty (85-5)
Heat of Battle (85-6)

2x The Findsman's Intuition (106-1)

Zuckuss (106-2)
4-LOM (106-3)
Containment Field (106-4)
Springing the Ambush (106-5)
Pay Out (106-6)

2x The Slave Trade (111-1)

Zygerrian Slaver (111-2)
Galactic Scum (111-3)
Galactic Scum (111-4)
Slaver Holding Cells (111-5)
Relentless Pursuit (111-6)

Click here to view the deck



    Advanced Member

  • Members
  • PipPipPip
  • 86 posts

nice deck

I really like the "Findsmans Intuition" Zuckuss and containment field awesome. This deck has some really good cards in it, but like a lot of SV decks doesnt have many blast icons.

  • Nolanism likes this




  • Members
  • Pip
  • 4 posts

I was able to control the board most games and dig for Slave 1.  I almost always controlled the force so two objectives was usually enough.



    Advanced Member

  • Members
  • PipPipPip
  • 86 posts


I agree with you, what Ive found with SV is that you can drag the game out untill you win by the Dial hitting 12, of course it helps if you control the force.



    Advanced Member

  • Members
  • PipPipPip
  • 286 posts

I have a similar deck but it plays +1 Carbonite Transport and -1 Hive of Scum and Villainy. I wanna hit that Slave 1 !!

Also tagged with one or more of these keywords: Scum and Villainy