Urien is a puzzle.
Torture has discard stuff (sig events, visions)
Torture has combat stuff (grotesque, sig units, soul seizure)
Torture has sucky command (sig units, grotesque, coliseum for torture recursion, razor wings if you want to try the choke approach)
You can't make a deck with event spam, but no draw; card choke, but no command; expensive units, but no resource generation (command again).
I think he'll be a lot of fun to try out, and there's still 6-9 DE cards we haven't seen, plus a few Neutrals, but he feels like he's going to be a tricky one. And I still don't like the Grotesque.
Some form of draw/choke with Soul Seizure taking the place of a heavy hitter might be doable if the Command problem can be fixed. I suspect the sig event will be one to use as shields to fuel SS, or discarded to fuel the sig units. The actual effect is too easy to mitigate to really be considered choke, so maybe choke is actually a red herring? Visions after all is arguably better outside of choke where the intel and targeted nature of the discard are worth more. So maybe, as much command control as possible, flexing it towards draw in general, but able to go for resources instead if you want to play the heavies, followed by loads of torture and a bit of general good stuff?
The Sig event would be so much better if the 1 damage was un-shieldable. Though even then... (Just realised it is a 0 cost trigger of Hypex though - again a use that doesn't actually involve its effect)