Thanks for the posting. I agree on Orks, just because Ork Kannon is dead handy when you have an undamaged Ku'gath and first strike.
I've not tested Smash n' Bash here, but I like the thinking.
I think you're over-committing to the "benefit from damaged" concept - I think the Berzerkers are weaker here than in Zarathur, as no Infernal Gateway, and another daemon would work better. I think Bad Doks remain a trap, and are as bad for Ku'gath as they are for Nazdreg.
Popup links don't work, so here's my non popup version:
A Plague on your Deck v3
Deck Created with CardGameDB.com Warhammer 40,000: Conquest Deckbuilder
Total Cards: (50)
1x Ku’gath Plaguefather (The Scourge)
Army Unit: (29)
4x Kugath’s Nurglings (The Scourge)
3x Chaos Fanatics (Core Set)
3x Heretek Inventor (The Howl of Blackmane)
3x Rogue Trader (Core Set)
3x Splintered Path Acolyte (Core Set)
3x Vicious Bloodletter (Core Set)
3x Void Pirate (Core Set)
2x Xavaes Split-Tongue (Core Set)
2x Black Legion Heldrake (Core Set)
3x Shoota Mob (Core Set)
The usual suspects. Dakka is less meta-shifting than I thought, so the low cost command icons are staying in. Ku'gath plays a longer game than Zarathur, I find, so Shoota Mobs over Goff Boyz.
1x The Plaguefather’s Banner (The Scourge)
2x Dire Mutation (Core Set)
3x Promotion (Core Set)
Dire Mutation synergises well with attrition damage. May go up to three
2x Fetid Haze (The Scourge)
3x Promise of Glory (Core Set)
3x Tzeentch’s Firestorm (Core Set)
2x Warpstorm (Core Set)
Strongly considering dropping Promise to Glory and the big daemons, but not that brave yet. That would let me run more units, and Dire Mutation at 3.
1x Vile Laboratory (The Scourge)
1x Fortress of Madness (Core Set)
3x Ork Kannon (Core Set)
Just the obvious choices