Hey, the one time you get nothing for days, the other week you get all the eyes! Cool.
Have you tried adjusting the command in your deck? Drop the recon drone and trailblazers for eldar survivalist?
Could you share how testing is going for you? Anything not working out?
I have not yet done this because the deck currently has a very strong Command pressence due to the flexability of the deck. Hower dropping the Recon Drone can be done I suppose. Currently Ive not done this yet because it feels like another Promotion, which is never bad.
Eldar Survivalist currently is a card I like with Eldorath but less so with Aun'Shi. The Combat is where the gold is and it adds little... Perhaps If I was to include Superiority... But I can't find the room.
Currently the deck is working out really well. Has some excellent results agains SM (Ragnar) and DE (Kith), however with just 10 games in it's early to tell. Currently Im 4-1 against Ragnar and 3-2 against Kith.
- Firstly, why only 2 Prelates? This is an Ethereal card, surely x 3? Also, given the price I'd have the limited reducer in there, which does work on ambush cards.
- I also would struggle to miss Ambush Platform out. Surely given the attachments in the deck aren't being held back for the Warlord ability so much, it works better than Shadowsun. Also, you are already holding resources back for Prelates, so why not have another outlet for them?
- Finally, why Stingwing Swarm rather than CBT? Ranged AB I'm guessing, though I'd rather have Altansar Rangers under those circumstances. It strikes me that CBT gives far more options for where the warlord can deploy - at the moment you pretty much have to have something on first planet for it to be worth deploying the Warlord there. More mobile units mean you can go anywhere and still benefit.
- Ranged AB is very powerful for sure though, tough decision to make.
- Talking of mobile units - the one that is no command but lets you draw a card if it moves - worth it for this guy? I'll e honest, I'm not convinced, but I like the thought of having a deck with so much mobile that you simply can't hide from the combat power.
- Having not played with the deck at all I stress I am just curious.
- Why more? The deck currently holds 2 and I feel very okay with it. Combined with the Envoy I have 6 non-Warlord Ethereals to work with. The addition Prelates are cool but feel less needed when you've got a great Command presence available to you. In all honesty I also feel they are great for the lategame but arn't needed in the initial set up.
- Ambush Platform is missed somewhat but not nearly as much as with Shadowsun. Apart from that, I like the interaction with Homing Becon. Granted it is limited, but starting with it feels as powerfull as a Zarathur/Ku'gath starting out with Ork Kannon.
- GBG you mean? I might want to reconsider that card again. In Shadowsun I often felt it wasn't needed. So far again I havn't felt a huge need for it. Ranged is something I very much like. Kau'yon Strike allready allows you to pretty much go anywhere and still benifit... You do have a solid point on that this is the sort of unit that can stay in there for a longer time... I'll have to test it out aswell.
- Excactly, so far I liked the Ranged and Armorbane interaction.
- I started with Piranha Hunters initially but they got traded fast for Experimental Devilfish. In theory the extra cards are nice, but again the Command presence in Tau is strong. It would feel like a shame when I would fully ignore it. Gaining a Card/Resource is nice, but gaining it while denying your opponent a Card/Resource generally is better. It would have been a world of difference if Piranha Hunters had Command by themselves. So far I like the Wraithguard-esque Experiments.
- The deck is very aggressive, which works out sometimes, but also feels like a huge risk against Orks and Chaos who can ignore the Ranged more with big bodies and/or use Actions before the whole combat even begints... I still have to test out those matches however.
This pack came out yesterday I threw together a quick deck with Aun'Shi it went okay I ended up 2-1. The loss was to a Cato deck that had three drop pod assaults in one combat.
I think VonWibble is correct, I only put in two prelates as well but I was always dieing to get this card in my hand.
There's a lot of tricks to be had with action windows when to strike and when to use events to return your ethereal units to a planet.
He pretty easily dismantled a Dark Eldar player, got a warlord snipe using a prelate against Eldorath and lost to Cato.
I had some major misplays against Cato not wanting to waste my two shield cards to return army units to hand I could have easily capped the first 2 planets but held back events for shields. Several poor decisions on my part led to Cato getting a ridiculous resource ramp and at that point it was an uphill battle. Bork'an Recruits are a must in the Aun-Shi deck Ethereal Wisdom and a timely placemwent of your warlord can lead to a quick 5 armorbane strike on a warlord or unit!
Misplays do hit this deck harder than any. Mainly because I feel the deck grands you much less time to see where the combat will go (obviously) as such it's even more important to deploy strong. The low drops help a whole lot with this.
Personally again, I'm liking the Command presence, great as Prelate it I feel it is only needed (or works best) under initiative and with the inclusion of some Ranged units. Which in short is why I included 2 so far.
You're seriously into Warlock Destructor, aren't you? That's 2 for 1/3/4 with 1 upkeep at the start of each Deploy Phase, right?
Are we sure yet that its non-loyal? Because if they are, I think Soaring Falcons just left my Dark Eldar deck.
As another thought, think in view of Aun'shi decks in general, will be upping Syren Zythlex to x3. Try using Armourbane when all your units save your Warlord are exhausted!
Hehehe, I really am. I feel like it's one of the strongest 1 drops on planet 1 for Dark Eldar, Eldar and Tau. It actually feels like a Honoured Libby in many ways. For sure people can attack it, but 4 HP on a 2 drop just is... insane. The 'upkeep cost' feels like less of a problem when just flinging him in on planet 1. It's a real presence and if you feel like winning that initial planet (hopefully command and combat) feel free to ditch him.
We are sure it's non-loyal:
I do agree that Syren Zythlex hurts!
Altough I also have to say, since 2014 ended I never leave my DE without 3 Syren (for competative play).
- The choke is real.
That only works with Deployment though anyway. When Aun'shi uses Kauyon Strike to jump the planet poor Syren get's shot in the face.
Aun'shi is a scary dude...
Aun'Shi sure is a scary dude. The only problem is that certain hands can lead to a weak board presence (in short Tau lack "cheap" beefy dudes with command). The Warlock Destructor however is a great outcome to this and so are the Bor'kan Recruits who really push this thing ahead.
- The Carnivore Pack, like Crisis Battle Guard will be tested soon. I'll probably pull out the Experimental Devilfish for CP and Stingwing Swarm for CBG. The Experiment is great on initiative but hard to protect otherwise.
Thanks for all the imput guys!