I think FFG bungled the release a bit.
The only real release events were at Gencon, without support for retailers to run exciting events to really launch the game with some special tournament. Add to that the game being delayed several times, and the deadlines for various tournament kits being before the game came out resulted in the game being available, but not really supported for quite a stretch.
However now Regionals and Nationals are rolling. Initial reports from the Land of Eng speak of tournaments with over 30 players, which seems *very* healthy for the first tournament season. A full cycle has rolled out successfully, and the first big box is already planned out and previewed. The only announced National Championship is fully booked out, and has a first prize of an all expenses paid trip to FFG Central to compete at Worlds.
I think overall the game has recovered from a slow start very well, and is handily picking up steam. Balance is fantastic at the moment, and more players are learning to be better, to where soon the skill tree will be less of a pointed pyramid with just Kingsley and the one guy who beats him on top. The spring kits have shown creative approach to alt arts and even playmats with a fine art-style frame, distinct from the other LCGs, showing dedicated creativity pouring into Konquest, and a promise of much to come.
As far as not being flooded by spoilers, I think that is a deliberate choice, especially seeing as FFG have been criticized (at least by the Netrunner community) for sometimes spoiling too much, to where the meta is stuck holding it's breath, waiting for key cards to come out, without letting people truly experiment with each warpack in turn.
Based on the above information and my growing personal enjoyment of the game, I am of the opinion that it is in a great place right now, and if you, to quote the great philosopher Dr. Jimmy Cliff, look straight ahead, there's nothing but blue skies.