Ok it is unpleasant to see this topic still sitting at the top of the CoC forum.
I was hoping people would let it sink since it is essentially about the absence of news of any sort, but well...
I'd like to sum up the way I see it.
Either a.) you're not attracted by the game, don't intend to play etc... and questioning the future of the game is quite pointless, you should debate the merits of the game instead, if anything
Or b.) you are attracted by the game, would like to see it continue, and then the question that matters really is how to make it happen.
Now some comments to a collection of interesting points raised throughout the topic.
1) FFG is widely committed to Call of Cthulhu games; they benefit from marketing synergies across games in the same universe and save money by exploiting a free licence almost a century old and recycling artwork. If they let one of these games die, they will lose synergies and profitability for the other CoC games will decrease.
2) Card pool size or age of the game is not the real problem; new players are still picking up Magic the Gathering now, and I don't need to explain how difficult it is for beginners to catch up. Wizards policy to address the issue has been the creation of different tournament formats, rapid rotation and more recently, release of "best of" editions with no crap filler cards whatsoever (Modern Masters, which was a massive success). I do not support a solution of multiple formats or any rotation for CoC: a unified, eternal format seems preferable for a smaller game with more limited audience, and way more enjoyable for deck building. It does not prevent from organizing draft events either.
However reedition of the good unavailable cards, and only the good ones routinely used in competitive decks, is definitely the way to go.
To help players access cards for non-reprinted asylum packs, FFG should progressively re-edit the 10-20% of truly playable cards from these APs, with new artwork, as a small fraction of upcoming Deluxe boxes. The print-on-demand of old APs is a bad fix, unpractical and economically inefficient for everyone - FFG included.
3) Quarterly release of Deluxe is largely sufficient to keep everyone interested, by the way I really enjoy the steady, moderate expense it takes to stay in this game unlike... pretty much every other card game around. This is a very underrated selling point for new players.
4) In conclusion, it just boils down the the ability of this community to renew itself and recruit new players. Yes, us. If we succeed there, there's no need to worry about termination of CoC LCG anytime soon. Hence I'll post right away a constructive topic to share strategies on how to create and grow player groups for CoC LCG.