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Endor cycle!

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#41
Rio

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This maybe a dumb question, but are you only able to make 3 attacks a turn or only attack a different objective? So if you play a mission can you star 4 engagements?

#42
Solaris

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You know what this means? Given enough blast - Navy can actually win earlier now. 4 objs on the board (1 being a mission)

Navy is probably my favorite DS affiliation so I'm very excited to see that they're getting more love from the designers.

#43
tierdal

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I don't see what the big deal is with the faction wording. I use that term all the time, they are factions after all.


So does the New Han Solo effectively let's you strike an objective twice on a turn and also be able to do 4 engagements in a turn. Also, of your attacking a mission, does that allow a 4th engagement per turn?

 

Yes - you can now declare 4 or more engagements a turn.

 

New han doesnt make alot of sense to me since he strikes? That i am a bit confused about. do the defenders move with him?
 



#44
holliday88

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Missions are exactly what I would have liked objectives to be. Very cool!


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#45
BobaFett

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Yes - you can now declare 4 or more engagements a turn.

 

do we have confirmation on this or are you just guessing, because before the pilot (x) mechanic, you could have multiple pilots on 1 vehicle, and we've seen that change with a new mechanic.



#46
theChony

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do we have confirmation on this or are you just guessing, because before the pilot (x) mechanic, you could have multiple pilots on 1 vehicle, and we've seen that change with a new mechanic.

Without quoting the rules, I don't think rules limit you to hard three engagements per turn. Only limit is each objective can be engaged once. 



#47
dbmeboy

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TheChony has it.

Also, a little premature to be worrying about how exactly Mission rules (and the "out-of-faction") wording work when we don't have the sure to be included rules insert yet, isn't it?

#48
tierdal

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do we have confirmation on this or are you just guessing, because before the pilot (x) mechanic, you could have multiple pilots on 1 vehicle, and we've seen that change with a new mechanic.

 

I think you have a perfectly valid point - I am hoping this won't change though!

 

It adds new flavor to the game which is awesome! 

 

Then again I never got the "1 pilot per" rule. Especially for capital ships... Maybe vehicles should have pilot limits on them - ala the CCG


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#49
BobaFett

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Without quoting the rules, I don't think rules limit you to hard three engagements per turn. Only limit is each objective can be engaged once.

The rules also didn't limit you to a single pilot before the rogue squadron cycle either, and that was changed, so that's my point.


@dbmeboy, and God forbid we ask questions and try to understand and discuss new mechanics before they are actually released, sheesh....

#50
theChony

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The rules also didn't limit you to a single pilot before the rogue squadron cycle either, and that was changed, so that's my point.


@dbmeboy, and God forbid we ask questions and try to understand and discuss new mechanics before they are actually released, sheesh....

You answered your own question. We'll have to wait for the rules to see exactly how Missions and Objectives are different. Can't wait for my six copies of rules inserts!


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#51
Majestaat

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The Good - DS event cancel.

 

The Bad - More Ewoks.

 

The Ugly - WTF is that thing on the Head of Security art?


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#52
holliday88

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The Good - DS event cancel.

 

The Bad - More Ewoks.

 

The Ugly - WTF is that thing on the Head of Security art?

 

Isn't that Ephont Man? One of the most rare/expensive of the 80's action figures. I think he was in the Decipher game too.



#53
BobaFett

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The Ugly - WTF is that thing on the Head of Security art?


My guess, Ephont Mon.

#54
Caal

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Right now, with A Journey to Dagobah, Wookie Navigator, a bunch of units and unfocusing effects, you could have way more than 3 engagements a turn. I don't think they will limit that. But they may limit the number of active missions. Or not, should you choose to spread your forces

#55
shinobishaw

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My guess, Ephont Mon.


Most likely correct, the species is definitely a Whiphid, and Ephant Mon was the most famous member of that race

#56
theChony

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Isn't that Ephont Man? One of the most rare/expensive of the 80's action figures. I think he was in the Decipher game too.


Right, was a badass security guard in the CCG. Really limited the opponent.

#57
theChony

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Most likely correct, the species is definitely a Whiphid, and Ephant Mon was the most famous member of that race


At the risk of sounding like a nerd on a Star Wars card game enthusiasts forum, Whiphid is a hairy beast with tusks, likes Hoth. I forget Ephant Mon's race...
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#58
tierdal

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Right now, with A Journey to Dagobah, Wookie Navigator, a bunch of units and unfocusing effects, you could have way more than 3 engagements a turn. I don't think they will limit that. But they may limit the number of active missions. Or not, should you choose to spread your forces

Does Han move his whole team or just him?
 



#59
TheJanitor

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At the risk of sounding like a nerd on a Star Wars card game enthusiasts forum, Whiphid is a hairy beast with tusks, likes Hoth. I forget Ephant Mon's race...


I'll embrace sounding like a Star Wars nerd. Ephant Mon is a chevin.
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#60
dbmeboy

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The rules also didn't limit you to a single pilot before the rogue squadron cycle either, and that was changed, so that's my point.


@dbmeboy, and God forbid we ask questions and try to understand and discuss new mechanics before they are actually released, sheesh....

Sure, I'm all for trying to understand the rules.  I was meaning to address the complaints about the templating (eg "how can the Mission be in your opponent's control and allow you to trigger the Reaction?" or "what's up with out-of-faction?  that doesn't have a defined meaning!") when the intent is pretty clear and it seems safe to assume that those would be addressed in the rules when released.

 

As far as number of engagements per turn, there are currently no rules limiting number of engagements per turn.  You can get up to a pretty high number of engagement via Wookiee Navigator and effects that remove a focus to allow it to attack again.  Best I can come up with is DS has used Join Me to take 2 Wookiee Navigators, blows up 2 copies of Journey to Dagobah, engages one of the 3 remaining objectives with a committed wookiee navigator, rage to ready it, engages it again, rage to ready it, engages it again, engage it again, engages remaining objective 2/3 with remaining wookiee navigator, engages it again, engages remaining objective 3/3 (with enough Nudj's played, could potentially get another engagement in there via destroying an objective to get a rage back with Palpatine and getting another wookiee swing in) for 9+ engagements.  Sure, there could be a rule introduced that limits engagements to some number, but at that point it's just baseless speculating.


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