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House Tyrell

- - - - - Game of Thrones Tyrell Baratheon

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41 replies to this topic

#21
Archrono

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Night's watch needs a new agenda that lets you play stuff ooh for cheaper, ditches all their traits and gives them the Night's watch trait, and all power their characters would claim goes on their house. Like reverse brotherhood. Or introduce a new win condition for them.

For the amount of importance in the books the Night's watch has, they deserve to be nedly and competitive.

#22
jackmerridew

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Night's watch needs a new agenda that lets you play stuff ooh for cheaper, ditches all their traits and gives them the Night's watch trait, and all power their characters would claim goes on their house. Like reverse brotherhood. Or introduce a new win condition for them.

For the amount of importance in the books the Night's watch has, they deserve to be nedly and competitive.


Well if were going with books as a compass here then they deserve to be understaffed and overburdened. . .

#23
Archrono

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Well if were going with books as a compass here then they deserve to be understaffed and overburdened. . .


And kick ass. Probably should have some imba character steal abilities. ;D
Or events that let you win regardless of the situation (To reflect the fact that they're currently saving the world while kings play silly games.) :D

#24
Grimwalker

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I don't necessarily see that they will feel the need to put out another "deluxe" set. Each house has their own. Basically: done. Any other self-contained idea can be a chapter pack cycle.

#25
MrCarbohydrate

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I could see them doing a deluxe Night's Watch, Wildling, or Brotherhood set.

#26
Archrono

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I don't necessarily see that they will feel the need to put out another "deluxe" set. Each house has their own. Basically: done. Any other self-contained idea can be a chapter pack cycle.


True, but a big dump of cards all at once is always fun, and I'm sure makes them a bundle of money. ;D

#27
MrCarbohydrate

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Nevermind, I'm apparently bad at math.

#28
Mulletcheese

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I'd like to see a deluxe box covering the minor houses.

The alliance and treaty agendas allow major houses to ignore ooh gold penalties, I'd like to see similar agendas for the minor houses with a smaller downside. And i'd like to be able to use two of the minor house agendas at the same time.

The agendas should be double sided with house cards on the reverse.

#29
wildefox

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I'm all for more deluxe boxes, especially if they're done well, but with the amount of agenda hate that FFG seems to be pumping out lately I'm sceptical that we'll actually see a balanced playable agenda in any of them.

#30
Ignithas

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I personally would buy the Night Watch, Wildling and Brotherhood expansion, if there would be reprints of cards that find use in so many decks, but are currently only in one house pack (Die by Sword and Price of War for Wildlings, Paper Shield and Narrow Escape for Nightswatch, Make an Example and Terminal Schemes for Brotherhood). When they are in and there are 2 strong cards that can only be played in the specialised deck I will buy it without thinking. Even if the rest is useless.

I don't like the idea of expansion sets only for small houses though. I think they should handle Tyrell like they do with Bolton. Give them an extremly efficient location and throw them some bones within the next 2 chapter pack cycles to make them an awesome deck for Nedly melee games and some cards a good adition to a streamlined Baratheon deck (like Willas Tyrell).

Edit: Now that I think about it: I would be pretty hyped about duell boxes: Night's Watch vs Wildlings and Brotherhood vs. Kingsguard.

#31
Archrono

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I personally would buy the Night Watch, Wildling and Brotherhood expansion, if there would be reprints of cards that find use in so many decks, but are currently only in one house pack (Die by Sword and Price of War for Wildlings, Paper Shield and Narrow Escape for Nightswatch, Make an Example and Terminal Schemes for Brotherhood). When they are in and there are 2 strong cards that can only be played in the specialised deck I will buy it without thinking. Even if the rest is useless.

I don't like the idea of expansion sets only for small houses though. I think they should handle Tyrell like they do with Bolton. Give them an extremly efficient location and throw them some bones within the next 2 chapter pack cycles to make them an awesome deck for Nedly melee games and some cards a good adition to a streamlined Baratheon deck (like Willas Tyrell).

Edit: Now that I think about it: I would be pretty hyped about duell boxes: Night's Watch vs Wildlings and Brotherhood vs. Kingsguard.


I'd probably wouldn't want to do "vs", but I do like the idea of pairing up themes. Tyrell/\lannister with more faith of the seven neutral is the big one that isn't well covered in the card pool.
Wildling, Night'swatch, and Kingsguard all at least have a cycle of "focus". FFG kind of dropped the ball with the tourney cycle from that aspect.

#32
Jiriki

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Here's waht I think, mainly to the main idea:
I would love have the other big houses in. I personally do think, that, in case of House Arryn, it would be possible to put them in as additional house. However, that's probably as likely as FFG coming to me and saying "well, you're a nice guy. Here, have all cards of the game for free!"^^
Having other important houses in by agendas is an idea that would be very possible, easy even. I only play the game in german, and there's not much of the game out yet, but browsing through the cards here, I allways got the feeling that all houses but the big ones are quite underrepresented.

So, going main topic, finally. Assuming we get an agenda that allows it to play a "house Tyrell" themed deck...what would I like to see...

First of all: Mace Tyrell! The head of the hosue isn't in, and I think it's a shame. What should be his powers...well, I think a Power icon is obligatory. Judging from the book, Mace COULD get a Military and/or Intrigue Icon, yet it is far from obligatory for him, I think. As for abilities I htink Mace could get stronger if you are the player with the most power, making him a card that hardens it for enemies to get you off the final steps to victory.

Second: More troops!!! And Knights, probably. Tyrell bring in one of the largest armies of all houses (or is it THE largest?)and that should be represented in the game, imo!

Third: The Tyrell Bannermen are almost as important to the Tyrells as their house themselves. Most prominent are, to me, Tarly and Redwyne, and maybe Hightower.

That for now.
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#33
Archrono

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Here's waht I think, mainly to the main idea:
I would love have the other big houses in. I personally do think, that, in case of House Arryn, it would be possible to put them in as additional house. However, that's probably as likely as FFG coming to me and saying "well, you're a nice guy. Here, have all cards of the game for free!"^^
Having other important houses in by agendas is an idea that would be very possible, easy even. I only play the game in german, and there's not much of the game out yet, but browsing through the cards here, I allways got the feeling that all houses but the big ones are quite underrepresented.

So, going main topic, finally. Assuming we get an agenda that allows it to play a "house Tyrell" themed deck...what would I like to see...

First of all: Mace Tyrell! The head of the hosue isn't in, and I think it's a shame. What should be his powers...well, I think a Power icon is obligatory. Judging from the book, Mace COULD get a Military and/or Intrigue Icon, yet it is far from obligatory for him, I think. As for abilities I htink Mace could get stronger if you are the player with the most power, making him a card that hardens it for enemies to get you off the final steps to victory.

Second: More troops!!! And Knights, probably. Tyrell bring in one of the largest armies of all houses (or is it THE largest?)and that should be represented in the game, imo!

Third: The Tyrell Bannermen are almost as important to the Tyrells as their house themselves. Most prominent are, to me, Tarly and Redwyne, and maybe Hightower.

That for now.


I like that idea for mace. Very nedly. I'm not sure how I'd do it...+1Str per power seems a little boring (Powerful for sure just not super cool), but if he had that and "If you are the player with the most power on your house, you win dominance and initiative."
Or "If you have more power on your house than any other player, Mace Tyrell gains,RESPONSE: "When you declare a challenge, or a challenge is declared against you, you may take control of one character any player controls until the end of the challenge."
That seems pretty overpowered, so maybe, RESPONSE: "When you declare a challenge, or a challenge is declared against you, kneel one character."

The more interesting of the old mace from the ccg is
4g
Power and military icon, 3 str and a noble crest


Trait(s): Lord, House Tyrell
  • Text:
    Lord, House Tyrell Renown. Kneel 4 influence to choose an attacking or defending character during an intrigue challenge. Stand that character and remove it from the challenge. Take control of that character until the end of the phase.

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#34
Lordy

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I don't necessarily see that they will feel the need to put out another "deluxe" set. Each house has their own. Basically: done. Any other self-contained idea can be a chapter pack cycle.


Well, if we're just basing it on house cards, the neutral faction has no box set so far ;)

Something that makes it actually worthwhile and playable would be nice, so maybe they'll go down the Nights Watch route and really make that work out of a neutral house.
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#35
Grimwalker

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That's just it, though, we've had three chapter pack cycles focusing on Neutral themes--Beyond the Wall for Nights Watch and Wildlings, the Brotherhood Cycle which gave us the concept of a "Neutral Faction," and Maesters. Not sure that anyone's had success with a purely House Hightower/Maester deck, but there's not any reason you couldn't. So, goes to what I was saying--the deluxe sets are House-specific, and other concepts can form the core of a Chapter Pack cycle.

#36
Archrono

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The chapter packs "Focus" doesn't make it "work" per se. Does the entire set of night'swatch from defenders of the north even tough the lords of winter box in power? I'd argue no. There certainly is room for more neutral stuff, but balancing things would be the trick. (and not making garbage cards.)

But at the end of the day, people will always play what they want. So even if night'swatch or brotherhood isn't "top tier" when your trying to build nedly, people are still gonna do it.

House of Dreams was a big step in the right direction for deck building flexibility, a few more tools for brotherhood or nightswatch might do the trick.

Still, I think there's room for a Tyrell and Aeryn box.

#37
Jiriki

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Thanks for the wquick answer, Archrono, sorry myne comes so late. Before going on with mace, a few words on the discussion. As mentioned, I, too, think, a Deluxe Exp. for other great hosues would be good -and possible. Of Course a "Night's Watch" Deluxe would be also nice. I Also think there could be cards emphazising with Neutral Faction, for example a possible idea could be a card like this:

The Night's Watch takes no Part
Type: Plot
Income: 3/4?
Initiative: 0/1?
Claim: 1/2?
"Only Neutral Faction. This round, you choose no title. All Night's Watch Characters you control gain +1 Strength."

Strategical Aspects: This card would effectively take you out of the diplomacy on melee games, which can be advantage or disadvantage - you have to time it carefully! As compensation for the lost title-advantage, you get a strength push for your Watch (which oculd maybe even better? I'm not sure...)


Now back to Mace...Your ideas for Mace seem quite nice! Wining both Initiative and Dominance would be rather imba, indeed. How about solving it, by. "Strategy: If you have more Power on your House than any other player, kneel Mace Tyrell to win initiative." and a similar effect for Dominance?
For the icons and crest: I still think, power icon could even be enough... Noble Crest is obligatory, prob'ly.

Also, an idea on the Tyrell Bannermen:

Sworn to Highgarden
Type: Plot
Income: 4
Initiative: 3
Claim: 1
"As long as you control at least one unique "House Tyrell" Noble, you pay 2 gold less for any "House Redwyne", "House Tarly", "House Hightower", "House Fossoway", "House Florent" or "House Oakheart" character.

Strategical Aspects: Well this plot card would simply allow you to cheapen the Characters of hosues sworn to highgarden. The Houses could be changed a bit. Tried to do the most important houses. Wasn't sure about Bulwer, Serry and Hewett...

#38
Archrono

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Thanks for the wquick answer, Archrono, sorry myne comes so late. Before going on with mace, a few words on the discussion. As mentioned, I, too, think, a Deluxe Exp. for other great hosues would be good -and possible. Of Course a "Night's Watch" Deluxe would be also nice. I Also think there could be cards emphazising with Neutral Faction, for example a possible idea could be a card like this:

The Night's Watch takes no Part
Type: Plot
Income: 3/4?
Initiative: 0/1?
Claim: 1/2?
"Only Neutral Faction. This round, you choose no title. All Night's Watch Characters you control gain +1 Strength."

Strategical Aspects: This card would effectively take you out of the diplomacy on melee games, which can be advantage or disadvantage - you have to time it carefully! As compensation for the lost title-advantage, you get a strength push for your Watch (which oculd maybe even better? I'm not sure...)


Now back to Mace...Your ideas for Mace seem quite nice! Wining both Initiative and Dominance would be rather imba, indeed. How about solving it, by. "Strategy: If you have more Power on your House than any other player, kneel Mace Tyrell to win initiative." and a similar effect for Dominance?
For the icons and crest: I still think, power icon could even be enough... Noble Crest is obligatory, prob'ly.

Also, an idea on the Tyrell Bannermen:

Sworn to Highgarden
Type: Plot
Income: 4
Initiative: 3
Claim: 1
"As long as you control at least one unique "House Tyrell" Noble, you pay 2 gold less for any "House Redwyne", "House Tarly", "House Hightower", "House Fossoway", "House Florent" or "House Oakheart" character.

Strategical Aspects: Well this plot card would simply allow you to cheapen the Characters of hosues sworn to highgarden. The Houses could be changed a bit. Tried to do the most important houses. Wasn't sure about Bulwer, Serry and Hewett...


The Night's Watch definitely needs a boost. Maybe something like tully's "If I don't lose I gain power on all my tully's" or the Whitebooks win as defender power to offset the power cost of the agendas. Night's watch doesn't need more str really, so I'd give them a different boost if they were to have a plot..

As for a Tyrell plot, I think something a little more broad would be a bit more useful. Like maybe increased draw and hand protection (Since they're so good at intrigue.), Discounts are all well and good, but provoking a reset isn't exactly what baratheon wants. :P

#39
Jiriki

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Hmm, what strength could the Night's Watch get by taking no parts? Maybe something like the income of the card is X, and it has: "Reduce the income of any enemy plot card by 1." and "X is equal to the number of enemy players." Settingwise the idea is the night's watch takes no part - and thus gets support by the enemy. Yet the card would still be weak on income, mostly, then... hmm I'll think about it.

TO Tyrell plot/s... hmmm. For the card itself, as mentioned I'd want the option to have reduced costs for bannermen... yet hand protection woudl fit Tyrell quite well, imo, since it seems that, in the books, the house allways seeks to keep in a position to be able to act. Wether that would be a plot...I could also imagine it being a place...maybe.

Rose Garden
Cost: 0
Traits: Highgarden
Reaction: When you loose an intrigue Challange, kneel Rose Garden to lower the Enemy Claim during this challenge by 1. Then kneel 1 Influence or discard Rose Garden.

Or similar? So a non-unique place that protects your hand - but you need influence to keep it up. Which would imo fit quite well since a good part of the Tyrell strength comes of their influence as well, I think (They are a house for siding with the strongest, for gaining influence and power through Marriages and Pacts, imo.)
EDIT: Probably limited, also? OR more expensive....

#40
Archrono

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I would see Night's watch "Taking no part" better represented either something like Across the Summer Sea (APS) (Since the Night's Watch doesn't really participate in wars,) or some sort of claim backfire or temporary control change. E.g. "If an opponent attacks you, you may take control of one any opponents characters to participate one your side till the next round." Or maybe "If you win a challenge as a defender, your opponent must satisfy claim." But really why would anyone attack a tri agenda night's watch deck anyways?

I'd mix it up a bit on the "Rose Garden" and maybe have its cost be kneeling influence to lower the claim (for ANY challenge) or discarding power. So if I want to keep my hand I could kneel influence, or lose a power. Probably either a limited response or a Unique location.

Probably not fair at all though. :P





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