I learnt 1.0 deck-building from the excellent Deck Threads that developed in that forum - truly educational for someone wanting to build optimal decks.
Those deck threads serve as excellent repositories of knowledge. They really do make the competitive game easier to enter for late comers and serve as a really interesting commentary on the evolution of a deck build. The problem is we start with 72 unique agenda combinations unless we cull them into options available!
I suggest we start with a maximum of 24 Deck Threads that various people will start and the community will add to them, creating the same collected wisdom (and failed musings/jank ideas) that the original deck threads collected, all in one source (and eventually collated together by scantrell in a single hyperlinked pinned thread).
8 House X Banner deck thread (where all 7 options are explored based on the same major card pool)
8 House X Fealty deck thread (these I imagine will be far shorter than that House's banner thread)
8 House X No Agenda deck threads (these I imagine are initially unpopular until the Neutral pool expands)
I don't profess to be great at this game (though I'm pretty good at card games) and most of us don't really know how to build a 2.0 deck at the moment with these momentous changes such as
> new economy scales (inflationary vs. 1.0 hence slower game)
> the 8 gold set up (early high cost vs. weenie card advantage)
> duplicates being so much stronger (can set up, not cancelled)
> positive attachments so much stronger (set-up, bounce back)
> no full character reset (Valar, Bleeds) but reset to 3 (like draft)
> reserve (no Rule by Decree hand reset)
> seas are Limited (no Fleeing to the Wall location reset)
All of the above (and more) have rewritten 1.0 conventional wisdom when building 2.0 decks.
So apologies if my first attempt (at what is a very builds-itself Faction + Agenda) turns out to be absolute rubbish. But someone has got to start these Deck Threads. I hope that people will start other Deck Threads so that we can start discussing what we all enjoy discussing on these forums: our deck-building choices.
So here it is, opening myself to ridicule, a first attempt at a "Default" deck...
GREYJOY FEALTY v1
Archetype: Aggro (minor Rush)
Pool: Core x3
* = unique, # = neutral, ~ = loyal, @ = limited
1 Calm over Westeros (5-3-1-6) summer
1 Filthy Accusations (4-4-1-6) scheme
2 Heads on Pikes (4-6-1-6) edict war
1 Winds of Winter (3-4-2-5) winter
1 Calling the Banners (3-7-1-6) kingdom
1 Confiscation (4-5-1-6) edict
Characters (30) = 29 Greyjoy, 24 Ironborn, 17 Lord/Lady
3 Iron Island Fishmongers (1)
3 Lordsport Shipwright (2)
3 Salty Navigator (2)
1 Maester Wendamyr* (2)
3 Black Wind Crew (3)
3 Aeron Damphair* (3)
1 Alannys Greyjoy* (3)
3 Theon Greyjoy* (4)
1 Littlefinger* (5#)
3 Asha Greyjoy* (5)
3 Balon Greyjoy* (6~)
3 Euron Greyjoy* (7~)
3 Throwing Axe (1)
3 Little Bird (1#)
3 Bodyguard (1#)
3 Milk of the Poppy (1#)
1 Seal of the Hand* (3#)
3 The Kraken's Grasp (0~)
3 We Do Not Sow (1~)
3 Sea Tower (0@)
3 Iron Fleet Scout (0)
3 The Kingsroad (1#@)
1 The Iron Throne*(2#)
1 Great Kraken* (3~)
So a quick explanation of some card choices...
One of the key considerations I had was a good set-up. This 1.0 consideration still applies and those cheap positive attachments as well as a pretty low curve for a Fealty deck hopefully helps with good set ups relative to the current pool.
I went with minimal events because of set-up and also Intrigue vulnerability, even preferring Bodyguard (now stackable) over Risen by the Sea. I also feel that stacking attachments on 3 key duplicated characters (there are 3 with renown here) is a good strategy in a format defined by Wildfire reset (this "tentpole" approach certainly was the case in the first 1.0 Draft packs). Little Bird covers a deficiency and protects against Tears of Lys which I suspect could be meta-defining. Hence even Bodyguards.
Like Targ, Greyjoy have an "out" with dead characters in Aeron so I am less uncomfortable with the triplicate uniques (as duplicates are stronger now). Obviously whilst the card pool is so small, Heads on Pikes will be a prevalent Plot in Intrigue-weak builds. But that vulnerability applies to any Fealty deck at the moment (as the Wildlings are for no agenda builds, using the faction card kneel there).
The few events here are based on going first and either create unopposed or benefit from unopposed. The only Greyjoy character not played is Drowned because if paying 4+, I'd rather have a unique (that can't Take the Black). Greyjoy are also unusual in that they have a non-unique attachment (to deter unstealthed good characters from defending) and a non-unique location), both of which require high % of Ironborn or Greyjoy characters hence Fealty.
Likewise, the need to go first to get most out of your Iron Fleet Scout, to trigger Kraken's Grasp to force an unopposed and even Alannys has limited the choice of plots but there is a mix of aggression, disruption and utility in the deck (with 6 cards raising initiative, do not use Kingsroad vs Control until they reset). But I think discussing what is the optimal plot deck for this build is a good place to start. The strategy I have adopted with my Plot choices is to go for an aggressive approach on military that clears out the chuds for stealth unopposed power attacks to steal back the unopposed Intrigue power against you). But a more racing Rush variant with a different Plot deck (Clash of Kings, Feast of Crows) is perfectly plausible.
Finally, why Fealty? There is so much Greyjoy only synergy that Banner felt diluting that synergy, though you gain other benefits. The 2 most expensive characters become more affordable, helping the economy curve, and I suspect Supporting The Faith will be a common plot (rejected because of its low initiative) to combat the event/ambush builds, so it's useful to be able to play We Do Not Sow in such a turn. But really, Fealty is better than No Agenda in this case so might as well have it.
So apologies for the length of this first Opening Post of this Deck Thread. I am not saying this is a great build and many parts of it (especially Plots) are subjective. But hopefully, by starting this thread, the floodgates of other Deck Threads may soon start too.
Any feedback (no matter how negative - like all the triplicates...) gratefully received. Most of us are fumbling trying to get our bearings on the new 2.0 paradigm. I am sure there will be a huge number of embarrassing build errors in this post when looking back on it. Still, any feedback welcome.
And please people, post your own variants. As the pool evolves, so will each of the Deck Threads.