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Improving OCTGN Plugin

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21 replies to this topic

#1
mortalapeman

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I am relatively new to the CoC scene and it is taking me a little time to invest in all the cards. In the mean time, I have lots of deck ideas that I'd like to test out and I settled on using OCTGN to play test decks against my self. It appears more user friendly than lackey and OCTGN is open source; I really like that aspect since I have experience with .NET and can fork the project or fix things myself. I have a few questions I was hoping some people around here might have the answers to listed below:

1. Is it fantasy flight policy to censor cards online until they have been released for more than 6 months?

I noticed that most of the currently built sets for OCTGN have censored cards, and that just seems silly to me since the spoilers are here.

2. What improvements could be made to the CoC plugin that would make it more usable? (Suggestions for the plugin, not for OCTGN. Save states would be an example of a OCTGN suggestion.)

I'd like to improve the plugin since I'll probably be using it myself. I have experience with Python and as well as .NET so I think it might be a fun project to work on. In it's current state, I have found it pleasant to use. Also, since this site has all the cards up, I wrote a screen scrapper to gather the card info/pics and output the data into the OCTGN set format. The github project is here if anyone is interested:

https://github.com/m...CTGN-cardgamedb

It is currently not setup for anyone else to immediately use, but you can fork it and play with it if you want. Also I plan on looking more into lackey and seeing what is required to play CoC with that. I may be able to add support for lackey if there are some specs I can follow. Any feed back is appreciated!

#2
Jhaelen

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1. Is it fantasy flight policy to censor cards online until they have been released for more than 6 months?

AFAIK, that's the agreement between FFG and the developers of the AGoT plugin.

For CoC there is no such agreement, and IIRC, when the question was asked an FFG official replied that none of the CoC artwork may be reproduced.

I think kriss, one of the members here will know more.

#3
Zephyr

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They left art uncensored and censored text... the other way arond would make more sense and would not prevent testing new cards...
Especialy as lackey seems less responsive on my machine and OCTGN is ok.

The features i would like are:
- faster mulligan animation, it takes like 30s...
- ability to move and resize screen (probably is implemented i just dont know how to do it)

#4
kriss

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I made the new pluggin for lackey (thanks to Sadric and Tragic) but i tried octgn before (and i use it to play AGoT)
I like octgn for animation and some visual effect and i put lot of ideas from octgn in lackey plugin

If fact there is no official agrement with ffg to use online soft : when i told to edge (french distributor of ffg products), they asked to ffg and answer me
edge : we don't allow you to make pub or use our forum to developp lackey community
kriss : :o... wtf, why it's ok in ffg forum ?

I can't tell you wich plugin you should use because there are guys working hard to maintain both plugins, thanks to them , but i can explain some details

That means they can't block us to play online but they can't allow us "officially" to play online (there are some weird problems with copyright).
So there are 2 freewares with 2 differents way to play.
Both are discussed on ffg forum for years now, with no warning from ffg
- octgn with blanked cards / lackey with all texts
- octgn with just a little better ergonomy because i improved lackey pluggin (yes, i can't tell lackey ergonomy is better !!)
- octgn with visuals effects / lackey none
- octgn with a friend list / lackey don't have (maybe we can ask for !)
- octgn with 1 global chat / lackey with global chat + you can easily see players with same pluggin connected
- in game , lackey use qwerty keyboard ONLY
- with lackey you can move/ drag and drop tokens like real game
- both octgn and lackey have regular updates to add functions
- both octgn plugin and lackey plugin updates to add new cards (more on lackey 'cause the initial restriction they choose for octgn plugin).
- you can add sound and custom button on lackey to make multiples actions (some i available in the plugin)
- you can change easily the board image (i make differents size resolutions)

It may sound unfair but while there is no problem with ffg, we don't blanked cards !

Lackey community grows up a little each week , thanks to ffg members

#5
mortalapeman

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They left art uncensored and censored text... the other way arond would make more sense and would not prevent testing new cards...
Especialy as lackey seems less responsive on my machine and OCTGN is ok.

The features i would like are:
- faster mulligan animation, it takes like 30s...
- ability to move and resize screen (probably is implemented i just dont know how to do it)


The mulligan feature, the last time I used it, did not take 30 second 0o. Was this a recent experience? Also, I agree on the ability to resize the board. I found a round about way to do it. You move one of your cards slightly off screen and it will automatically resize the screen by a certain amount to make the card back on the board. A manual feature would still be nice though. That however is an octgn feature and not specific to the plugin.

AFAIK, that's the agreement between FFG and the developers of the AGoT plugin.

For CoC there is no such agreement, and IIRC, when the question was asked an FFG official replied that none of the CoC artwork may be reproduced.

I think kriss, one of the members here will know more.


So basically I can do what ever I want until I receive a cease and desist notice. Cool.

#6
Tragic

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I think it is a bad idea to fragment the small community even more.. there is a largish following using lackey and we are about to start running online competitions though this website. I'm not saying that you shouldn't make a otgn2 plugin.. but there is already a plugin with active users.. why not join us and add one more player?

#7
manutd14

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Is it possible to play agot lcg on OCTGN via IPAD? Or is there something similar with OCTGN?

#8
Booored

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no, but the ipad version of lackeyccg is about to be launched. It uses teh same server so just how mac can play pc, now ipad can play everything.. the android version is not far behind
  • manutd14 likes this

#9
mortalapeman

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I think it is a bad idea to fragment the small community even more.. there is a largish following using lackey and we are about to start running online competitions though this website. I'm not saying that you shouldn't make a otgn2 plugin.. but there is already a plugin with active users.. why not join us and add one more player?


I wasn't suggesting that we fragment the community, I just currently prefer the OCTGN because it is open source and I can fork the project. It aligns more with my ideals. I wanted some suggestions on how to improve it from people that have problems with it so that I personally can have something fun to work on (writing code to fix/add features) and support a game I like.

If you choose to use lackey as your program for online tournaments and should I want to participate, I will use lackey. Please to not take this post as my trying to work against your goals, I just personally prefer OCTGN for reasons listed in this and my first post.

I plan on learning how to use lackey, I just haven't yet. Life get's in the way these days.

#10
Tragic

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I do not think we wi9ll be enforcing any rules on what people use.. it is supposed to be fun.. not some kind of elitist club :) If you can make a good plugin in OTGN2 that is easy to update, then we will possibly move. I just assumed you wanted to do it to "play" the game itself.. in witch case there is already a fairly active online community using lackey .. that is all i meant. I would be keen to see what you do.

As for suggestions I do not really know... I personally dislike OTGN2 so I haven't ever used the coc plugin itself.

#11
Zephyr

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Lackey seems unresponsive on my machine - i tried playing with the interface but it was kinda not best looking and seemed to react slowly also seemed unnecessarily complicated, OCTGN i played with a friend and it seemed better - simpler interface, a few keyboard shortcuts and you can play. Maybe i'll get into lackey eventually as it seems to have much bigger player count.

#12
kriss

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I can propose you add me in skype (a.krisss666) GMT +1 and we'll do just a test game. You can't compare octgn and lackey if you don't know all caracteristics.
Even if Octgn seams easiest to understand, you can use Lackey with only 1 practise game with another player.
Howewer, there is a modder actually working on octgn plugin

http://octgn.gamersj.../game.php?id=26
http://octgn.gamersj...wforum.php?f=26

As I said it's difficult to make a choice when you know well both software, like Ps3 and Xbox ^^ , there are advantage and disavantage for both.
I'm thinking we don't need to choose only one:
- each soft can help the other to improve (i took some function from octgn)
- players prefer the feeling of one to play each time and i can understand very well this feeling ^^
- you can switch to search for players
- when a tournament will be launched on one software, it will be a pity to not participate because you don't know how it works/don't have plugin updated

So play as you want with the best soft for you and keep in mind the other for online event :)

#13
kriss

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This is my contribution for Cthulhu :
I always prefer lackey instead of Octgn, because the old plugin was lacked from options, but i always enjoy to play with octgn (agot, netrunner).
So i tried to add some helpfull options, so this is my version :
previous version from db0 is the CallofCthulhu-1.0.09.o8g. Thanks to db0 for his works and great help :)

Octgn v3 : http://www.octgn.net/

Mine is CallofCthulhu-1.0.10.o8g

- board and background are separate : when you zoom, the board is zoomed according to card size.
- card can be put into play as ressource card (with 1 special token, so it won't be refresh with refresh option)
- you can add succes token by right click on story and add green or red succes (player1, player2), you can also use counter just at the top of the hand and under the board
- each card is zoomed when you put the mouse on it !
- you can add "friend" in a group list
ONLY 1 default ! : you can't join an existing game, you need to acces to the room before the game is starting …
Posted Image

you can show X card : for museum curator ability for example => put x cards from top in the board, so each player can see cards before active player make action.
you can mill card : put directly from deck to discard
click on links and save to :
Plugin :
http://dl.dropbox.co...ulhu-1.0.10.o8g
you need to install it and after you can select it to install "sets"
Sets:

markers/tokens : http://dl.dropbox.co...tgn/Markers.o8s
http://dl.dropbox.co.../octgn/Core.o8s
http://dl.dropbox.co.../Dreamlands.o8s
http://dl.dropbox.co...ient_Relics.o8s
http://dl.dropbox.co...gotten_Lore.o8s
http://dl.dropbox.co.../Revelation.o8s
http://dl.dropbox.co...f_the_Order.o8s
http://dl.dropbox.co...s_of_Arkham.o8s
http://dl.dropbox.co...f_knowledge.o8s
http://dl.dropbox.co...of_the_Deep.o8s
http://dl.dropbox.co...er_Twilight.o8s
http://dl.dropbox.co...th_Contract.o8s

story decks
http://dl.dropbox.co...ory_coreset.o8d
http://dl.dropbox.co...ient_relics.o8d
http://dl.dropbox.co...s_of_arkham.o8d

For now you shouldn't use cardgamedb.com to export octgn decks, because darksbane don't update with current octgn id number, i hope he'll fix it soon, but you can use octgn deckbuilder :)

@Darksbane :
Confirm me if you receive my mp about octgn id number, thanks by advance for the update :)
  • blinovitch likes this

#14
kriss

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sorry i need to update 2 sets, so you need to download thoses again , remove the previous and install set again for :
http://dl.dropbox.co...s_of_Arkham.o8s secrets of arkham
http://dl.dropbox.co...er_Twilight.o8s the order of the silver twilight

Sorry Darksbane, i changes secret of arkham and order of silver id number to be like the others sets (3 digits to determinate id number card)

so to be used in deckbuilder, alls cards should be updated with thoses id number :
Coreset : 45f006f4-02ed-4b8d-b095-eb5efe58d and add 001 for first and 165 for last
example : 45f006f4-02ed-4b8d-b095-eb5efe58d001

Summon of the deep 1a750452-8821-41ba-96be-d6a1e1872 and 001 to 120

Dreamlands fe26b1c0-8f1d-4452-b234-3902c1747 and 001 to 120

Secrets of arkham ff1087a7-9c94-463e-8359-8e0483f99 and 001 to 060

The yuggoth contract 9b4e4ae1-2d65-4841-b537-a13742bc2 and 001 to 120

The Order of the twilight 5c240a80-00d1-486a-9a77-adf0395a3 and 001 to 055

The ritual of the order fc6638eb-6213-4a82-8766-016fa65ff000 and 001 to 120

Forgotten lore cb3bec6a-8e46-4d1e-a46f-db4b52dba000 and 001 to 120

Ancient Relic f26280d4-6260-4475-9f94-e496394af000 and 001 to 128

Revelation 95bbad61-8756-48ed-b4ee-77378d73e000 and 001 to 120

Seeker of knowledge 3b509b04-b8cb-4c5d-b826-12b748cba000 and 001 to 055

thanks by advance to darksbane for next update :)

#15
randalfmorn

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i have a little trouble. I try but i am not able to install the plugin
someone can help me pleasa?

#16
kriss

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you need to install microsoft framework

#17
randalfmorn

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Sorry man but i cannot install framework or octgn. I try and i try again...all this night i will try again <_<

#18
kriss

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what's the error msg? pls make an impr screen

#19
dboeren

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What OS are you on? OCTGN doesn't work on Linux or Mac. I've tried it with my usual Windows emulator (Crossover) that works on a lot of software, but it does not work on OCTGN - it just crashes every time I try to run it.

Unless OCTGN goes cross-platform someday I'll just stick with Lackey which has worked fine for me and is very easy to create or modify your own plugins.

#20
kriss

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for mac it seams you need Leopard as OS, one partition for windows at least 35go and Octgn3.

Since i tried octgn i really don't want to back to lackey ^^

I solved randolfmorn problem by skype ^^