Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Nahumekh Deck Thread


  • Please log in to reply
112 replies to this topic

#101
Sizer

Sizer

    Advanced Member

  • Members
  • PipPipPip
  • 209 posts

Here's the list for Grimbo that I was discussing. I like a more mid-range deck style, but I definitely think that the elite Venomous Fiend + Wildrider Vyper looks pretty good.

 

The idea here is you should on average get 1 non-necron unit per turn out. You might get 2 in your opening hand, but I would keep that as long as it's playable with the rest of the cards as the number of non-necrons is pretty tight and you might not draw the next unit you need. On turn 3 or 4 you should plan on setting your dial to your opponent's faction. Here you will planning on playing some combination of Mind Shackle/Hate/Immortal Legion. As long as things are going okay you should have 2 of those 3 cards to make setting your dial to your opponent's faction worthwhile.

 

The 2x Decaying Warrior squad could be any other 2 drop. I had trouble figuring out what to put in that slot. Could be another 2 cost Necron. It could also be another 2x of a non-necron unit. I wanted more necrons to help with Mechanical Enhancement and Reanimation targets.

 

 


  • NecRus888 and Grimbo like this

#102
Grimbo

Grimbo

    Advanced Member

  • Members
  • PipPipPip
  • 657 posts
I like it. I built my own version, based on input from sizer, necruss, and my own goofiness. I will get 5-8 games in on Tuesday and report thoughts. Excited again after my initial disastrous run at him.
  • Sizer likes this

#103
Eu8L1ch

Eu8L1ch

    Advanced Member

  • Members
  • PipPipPip
  • 537 posts

I'm trying to update my Nahumekh deck with the Necron cards form the Jungles (Immortal Loyalist and Shroud Cruiser) but I haven't had much time to test - has anyone tried them with an Elite build?

The Immortal Loyalist looks particularly good to have when playing against Eldorath (which is one of the worst matchups for the deck, I suspect).



#104
NecRus888

NecRus888

    Advanced Member

  • Members
  • PipPipPip
  • 129 posts

Shroud Cruiser is a beast in Elite deck... 
I like loyalist as it is but haven't finded a place for him in my deck yet. I prefer Backlash


  • Eu8L1ch likes this

#105
Veetek

Veetek

    Advanced Member

  • Members
  • PipPipPip
  • 172 posts

The deck I ended up with was essentially exactly Eu8L1ch's deck, except for:

 

-2 Vash'ya Trailblazer

-1 Wildrider Vyper

+2 Immortal Loyalist

+2 Shroud Cruiser

 

Unfortunately I wasn't able to test it out, as I ended up taking Ku'gath to my weekly Monday's tournament.


  • Eu8L1ch likes this

#106
TommyH

TommyH

    Member

  • Members
  • PipPip
  • 25 posts
Been playing a lot with Nahumekh recently and it's awesome to see so many different deck variations (mid-range, low cost, elite heavy are all making appearances).

I personally prefer running 2-Drop combat units and 2-hammer command units:

Nahumekh

Army Units (30)
2x Rogue Trader
2x Void Pirate
3x Warriors of Gidrim
3x Sslyth Mercenary
3x Snakebite Thug
3x Warlock Destructor
3x Vash'ya Trailblazer
3x Freebooter Kaptain
4x Destroyer Cultists
2x Imperial Fist Devastators
2x Harbinger of Eternity

Events (12)
3x Reanimation Protocols
2x Hate
3x Drugery
3x Mechanical Enhancement
1x Extermination

Attachments (4)
1x Staff of Command
3x Royal Phylactery

Supports (4)
3x Sautekh Complex
1x Obedience

This deck has actually done really well for me lately - the hardest matchup I've found is Subject Omega as you can't snipe their cappers on infested planets to great effect without initiative (no mercy Ymgarl = Instabloody). You can do so with initiative due to his ability, but still have to retreat.

I know it's strange seeing a deck without promotion, but it's still something I'm looking at testing - I tried 3x promotion as well but found that there were far too many limited. I'd be keen trying out 2x Drudgery, 2x Promotion and 2x Sautekh Complex, but I've found that drudgery and the complex have been amazing.

That leads to my next point: Freebooter Kaptain. This card is a Nahumekh special I believe - it's a good combat unit, great command unit and a perfect target for Drudgery.

The deck reliably gets -3 or -4 HP going in every game I've played, especially with the survivable 2 drop units. You deal with the big threats with Nahumekh's ability and your destroyer cultists actually do really pretty well late game.
  • Skaak and Grimbo like this

#107
Eu8L1ch

Eu8L1ch

    Advanced Member

  • Members
  • PipPipPip
  • 537 posts

The deck I ended up with was essentially exactly Eu8L1ch's deck, except for:

 

-2 Vash'ya Trailblazer

-1 Wildrider Vyper

+2 Immortal Loyalist

+2 Shroud Cruiser

 

Unfortunately I wasn't able to test it out, as I ended up taking Ku'gath to my weekly Monday's tournament.

 

These were more or less exactly the changes I was planning to make, so I'd be very curious to know how it works for you if you don't mind! :)

 

I think Nahumekh with Elites is competitively viable. It definetly suffers from the Reducer Syndrome (you want to play STC ASAP) but it's solid even when it doesn't get it early, and Recycle makes it so much more consistent than other similiar non-Necron decks.

Again, command heavy decks with plenty of point control options (Kith, Eldorath) are a problem, but that can be said about most decks. Part of the deck's strenght however derives from Nahumekh's ability which is very powerful: giving -3 HP to a unit is huge value and it's almost a given from round 3 onwards.


  • NecRus888 and Veetek like this

#108
Veetek

Veetek

    Advanced Member

  • Members
  • PipPipPip
  • 172 posts

These were more or less exactly the changes I was planning to make, so I'd be very curious to know how it works for you if you don't mind!  :)

 

Unfortunately I still haven't had the chance to play around with it - I wanted to check out Vezuel once I got the new pack (with pretty bad results :P). I might take Nahumekh to the tourney next Monday though, to see what he's worth before Saturday's Spring Kit tourney.



#109
Grimbo

Grimbo

    Advanced Member

  • Members
  • PipPipPip
  • 657 posts

Having some fun with this deck. Mid range(OMG), warrior based rainbow:

 

Command: 33+(with Gidrim)

Shields: 26

 

Nahumekh

 

Army: 30

 

Immortal Vanguard x3

Warriors of Gidrim x3

Destroyer Cultist x4

Incubus Warrior x2

Kabalite Strike Force x2

Chaos Fanatics x3

Khorne Berzerker x2

Goff Brawlers x2

Snakebite Thug x3

Earth Caste Technician x3

Kroot Guerrilla x2

Void Pirate x1

 

Events: 10

 

Hate x2

Mechanical Enhancement x3

Reanimation Protocol x3

Extermination x1

Drudgery x1

 

Attachments: 8

 

The Staff of Command x1

Hyperphase Sword x1

Gauss Flayer x2

Royal Phylactery x3

Mind Shackle Scarab x1

 

Support: 2

 

Obedience x1

Sautekh Complex x1

 

 

I've played a lot with the event and attachment numbers(previous versions had more Drudgery and Mind Shackles for instance) and they are very open to further configuring. Settled on this for now.

I also ran a version where I removed 1 K. Berserker and 1 Chaos Fanatic for 2 Venomous Fiend. Both have their merits, just wasn't feeling the "mid range + elites" math.

 

Kroot Guerrilla is here because I personally love everything about this card, makes money, and is a warrior(for the immortal sub theme), but I understand if some want to switch it out for something more...practical :P I think he was a leftover from when the V. Fiend was here and I was looking to make pennies.

 

Threat answers are in short supply, as Necron events are...meh, so meddle with this at your own risk!


  • Skyknight likes this

#110
Eu8L1ch

Eu8L1ch

    Advanced Member

  • Members
  • PipPipPip
  • 537 posts

I finally managed to get the Jungles of Nectavus pack, so I tested both the Shroud Cruiser (a little) and the Loyalist.

I have to say the Cruiser is good, but not enough to justify the slot and the price in particular - for the Nahumekh deckshape I'm using.

The Loyalist however is really good. Backlash is a big reason to play Elites, since being able to 'nullify' Archon's Terror, Klaivex etc. is a big thing (not to mention an increasingly high amount of powerful effects can't target Elites - such as Mind War or Hallucinogen Grenades).

The stakes with Elites are higher of course, since being hit by one of those control effects while you have no answer usually is game over - but here is where the Immortal Loyalist enters the fray. Your opponent can surely play around it, but it makes countering your units *a lot* less cost-effective, which is what really matters.

I think Nahumekh got significantly stronger against Eldorath and Kith. Is it enough?

I don't know for sure, but I wouldn't underrate him - his ability is great.



#111
Sokhar

Sokhar

    Advanced Member

  • Members
  • PipPipPip
  • 651 posts
Shroud Cruiser with Venomous Fiend is bonkers. I got that guy to trigger 4 times in one round. That much free damage adds up.
  • Eu8L1ch likes this

#112
Eu8L1ch

Eu8L1ch

    Advanced Member

  • Members
  • PipPipPip
  • 537 posts

I see your point, I really do. The problem is that my deck aims to play one Elite every round, and it's tough to have 3 resources left from the previous round.

I'll test it more for sure though, so I might well change opinion about this: I do think the Cruiser is a strong card.



#113
SlaaneshDevotee

SlaaneshDevotee

    Advanced Member

  • Members
  • PipPipPip
  • 427 posts

If you go into my Conquest on OCTGN playlist ( https://www.youtube....dPcwQYRtSKIZ9V6 ), you can see me using Nahumekh in my preferred style. Here's the list I use:

 

Nahumekh

 

4x Destroyer Cultist

3x Doomsday Ark

1x Shard of the Deceiver

3x Rogue Trader

3x Void Pirate

2x Ratling Deadeye

2x Sacaellum Shrine Guard

2x Shoota Mob

2x Saim-Hain Kinsman
2x Sslyth Mercenary

2x Chaos Fanatics

2x Ravenwing Escort

2x Tactical Squad Cardinis

2x Earth Caste Technician

2x Vash'ya Trailblazer

3x Gue'Vesa Overseer (Apoka)

3x Harbinger of the Storm (Black Crusade)

 

1x Staff of Command

2x Promotion

 

2x Hate

3x Recycle

 

1x Obedience

2x Timeworn Stasis-Crypt

3x Sautekh Complex

 

The idea is to dig as fast as you can for your cards that allow you to increase your faction count. This deck really needs a while to set up. Try to only win battles that stop your opponent winning, letting you get out all 7 non-Necron factions to fuel your Arks, Cultists and Warlords.

 

The Shard is there because putting heaps of small and survivable cappers along the planet array tends to draw you a lot of command (And you are digging, so you might get a lot of cards you aren't needing right away or can't deploy) so it can be powered up and kept around alright.

 

Keeping factions in play is important, so spread same faction units onto different planets, and use Obedience and the Ravenwing to keep them safe. The Ravenwing also help you get the big Necron units onto planets that you need them on.

 

It could be worth getting Backlash into the deck, to try and protect the Arks and Shard. I have played versions that have one Particle Whip, to try and put back factions from my discard and avoid decking myself. I actually end up with very few cards left in my deck a lot of the time when playing this deck, so just adding them on could be okay, although it would lessen the odds of getting the one or two lynchpin cards I need.

 

So, thoughts and suggestions? Reduce the Neutral cappers to get something else? Are these the best choices of units from each faction? (I want very cheap and at least a bit survivable.)