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Illuminor Szeras Deck Thread


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#1
Hayati

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A very interesting Nercon Warlord coming somewhere downstream of Legions of Death, perhaps my favorite of the three spoiled thus far.

 

Warlord

 

Illuminor Szeras

https://images-cdn.f...ras_healthy.png

 

Signature Cards

 

Augmented Warriors

https://images-cdn.f...ed-warriors.png

 

Dissection Chamber

https://images-cdn.f...ion-chamber.png

 

Vivisection

https://images-cdn.f...vivisection.png

 

Eldritch Lance

https://images-cdn.f...ritch-lance.png

 

Other Related Cards

 

Reanimating Warriors

https://images-cdn.f...ng-warriors.png

 

Reanimation Protocol

https://images-cdn.f...on-protocol.png

 

Royal Phylactery

http://cs636024.vk.m...xas4HPpiLxM.jpg

 

Master Program

http://cs630826.vk.m..._AHTEt9c8BI.jpg

 

Mechancial Enhancement

http://cs630329.vk.m...Jq5b6IIOaA0.jpg



#2
VonWibble

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What, if any, allies would you use?

With your own sig support being what it is, Pirates and Traders could be a liability. Maybe its worth looking to the 3 cost allies with planet bonuses?

High HP units seems a good option too.

However, given that most of the healing effects only work on Necrons, maybe its better to only pick a few allies (I don't see why you wouldn't want Warlock Destructor just for effieiciency) and focus on the Necron units.

The other question is on shields. If you take a lot, you can ensure your units live long enough to actually get healed.
  • Zouavez and Jreilly89 like this

#3
Kaloo

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Things like Bad Dok and Sanctioned Psyker are probably good calls since you don't really mind if they get damaged, as are Snakebites and Destructors just because 1/3/3 for 2 is still great value. However, as you've mentioned the deck's tricks focus on Necron units, so I'd probably just stick to command for the non-crons and take the Bad Dok + Psyker


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#4
Technogashi

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I want to build an Elite deck out of this guy.

#5
tacullu

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Building around his Dissection Chamber shouldn't be the idea -- that your units survive the damage is a happy coincidence. I wouldn't take Bad Doks without any way to damage them myself (outside of Vivisection).

 

Imo, only take auxiliary units in, like ECTs to help fish for Eldritch Lance, and your two-hammer cappers. The rest should be tanky battlers, preferably Necrons so you'd earn while playing doctor on them.


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#6
Hayati

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Building around his Dissection Chamber shouldn't be the idea

 

But the card art is so GOOD  :P


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#7
Technogashi

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Big dudes are big.

Illuminor Szeras

Augmented Warriors x4
Vivisection x2
Dissection Chamber x1
Eldritch Lance x1

Canoptek Scarab Swarm x3
Reanimating Warriors x3
Harbinger of Eternity x3
Lychguard Sentinels x3
Praetorian Ancient x3
Void Pirate x3
Dread Monolith x1

Reanimation Protocols x3
Mechanical Enhancement x3
Recycle x2
Backlash x2

Hyperphase Sword x3
Royal Phylactary x3
Promotion x3
Resurrection Orb x2

STC Fragment x2
  • SlaaneshDevotee likes this

#8
Hakkor

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The new Orc unit would be nice. It can nuke everyone, so you can further heal your units to gain some resources and AoE your opponent. Does wonders with Vivisection. Nice stats, too.



#9
Jreilly89

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This guy and the return from discard guy look great. I plan on trying to run a solo Necron deck



#10
Asklepios

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So where we at on new toys?
 
Rumbling Tomb Stalker suffers from being not a very good card in general, but is brought up to scratch by Szeras.
 
Still no out of faction units that offer healing.
 
Are we approaching a workable deck shape?
 
Ok, so let's throw in that core. We can trim the core if we decide to later.
 
 
Warlord
 
Szeras
 
 
(13) Army Units
 
4x Augmented Warriors
3x Reanimating Warriors
3x Rumbling Tombstalker
3x Canoptek Spyder
 
(5) Events
 
2x Vivisection
3x Reanimation Protocol
 
 
(4) Attachment
 
1x Eldritch Lance
3x Royal Phylactery
 
(4) Support
 
1x Dissection Chamber
3x Master Program
 
 
That's quite an expensive core package there. We need some command, some resource generation, some card advantage.
 
Sure, sure, dissection chamber. That's fine, that just is a slight discouragement away from 1HP units, not forbidding altogether. I'm thinking Skrap Nabba is worth having, and so is ECT. ECT might have 1HP, but its still a 1-for-1 and can fetch drones for Master Program as well as hunting sig attachment.
So while we're on Tau and Ork, let's round things out with the 1-for-1 2HP Vior'la Marksman, and Snakebite Thug. Yeah, Bad Dok will combo into being a super-command unit, but I think that combos only emerge reliably in the late game, especially when one half of the combo is x1.
 
Oof, we're at 25 units already, and not enough targets for the Scarab Swarm. We can't do low/high to do STC, else we may be running anergy with the "tougher units" theme.
 
What next? Check the solid necrons. Do we want Warriors of Gidrim? No, too hard to get diversity going, and its 1HP. Decaying Warrior Squad? No, we need to attend to command, and we haven't got Anrakyr's build for the DWS.
 
Immortal Vanguard? Could be good, keeps ECT alive, makes Marksman and Thug harder, but ultimately not enough diversity in this deck to carry it.
 
Ok, well we're a little Drone-shy for Master Program.
Grav Inhibitor Drone, Wraithguard Revenant. Good cheap drones, but again, non-necron units, and too much of our stuff benefits necron units.
 
Okay, Canoptek Spider Swarm it is. Cheap unit, lacks command but has a recursion thing built in.
 
Anyway, what are we fighting with? Lychguard Sentinel? Praetorian Agent? Well, we got the Thug, but we got no synergy.
 
Let's park that question.
 
Warlord
 
Szeras
 
 
(28) Army Units
 
4x Augmented Warriors
3x Reanimating Warriors
3x Rumbling Tombstalker
3x Canoptek Spyder
3x Earth Caste Technician
3x Vior'la Marksman
3x Skrap Nabba
3x Snakebite Thug
3x Canoptek Spider Swarm
 
(5) Events
 
2x Vivisection
3x Reanimation Protocol
 
 
(4) Attachment
 
1x Eldritch Lance
3x Royal Phylactery
 
(4) Support
 
1x Dissection Chamber
3x Master Program
 
10 slots remain.
 
3x Promotion, 3x Recycle, no good reason not to.
 
3 slots remain. Need 2-shielders. Mechanical Enhancement synergises with an attrition game.
 
1 slot left. We need something to spend resources on that is decisive. Ah, hello Extermination! Nice to be able to afford you!
 
Okay, let's review:
 
Warlord
 
Szeras
 
 
(28) Army Units
 
4x Augmented Warriors
3x Reanimating Warriors
3x Rumbling Tombstalker
3x Canoptek Spyder
3x Earth Caste Technician
3x Vior'la Marksman
3x Skrap Nabba
3x Snakebite Thug
3x Canoptek Spider Swarm
 
(6) Events
 
2x Vivisection
3x Reanimation Protocol
1x Extermination
 
(7) Attachment
 
1x Eldritch Lance
3x Royal Phylactery
3x Promotion
 
(7) Support
 
1x Dissection Chamber
3x Master Program
3x Mechanical Enhancement[/quote]
 
Right, let's fine tune. 
 
Command decent, shields decent. Low on pure stats: hitting power and HP. No control options, but that's necrons.
 
Master Program doesn't collide often enough to be solid and doesn't have good enough targets without Sentinel, but it is a nice effect. We've run Canoptek Swarm for its sake, but that card synergises decently with ECT.
 
Okay, lets drop 2 Master Programs, and add in 3 Lychguard Sentinels.
 
Damn it, let's drop the Swarms. They're just not that good.
 
Hitting power needed. Immortal Legion, I choose you.
 
Warlord
 
Szeras
 
 
(28) Army Units
 
4x Augmented Warriors
3x Reanimating Warriors
3x Rumbling Tombstalker
3x Canoptek Spyder
3x Earth Caste Technician
3x Vior'la Marksman
3x Skrap Nabba
3x Snakebite Thug
3x Lychguard Sentinel
3x Immortal Legion
 
(7) Events
 
2x Vivisection
3x Reanimation Protocol
2x Extermination
 
(7) Attachment
 
1x Eldritch Lance
3x Royal Phylactery
3x Promotion
 
(5) Support
 
1x Dissection Chamber
1x Master Program
3x Mechanical Enhancement


#11
Stefan2581

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I assume the Mechanical Enhancement belongs to Event.

Do we really need the addtional resources more than cards ?



#12
Asklepios

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Great point. What are you thinking, Void Pirate, or Depot?



#13
Stefan2581

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Maybe the SM dude would be nice, with all his HP and stuff.

What do you mean by Depot ?

 

I would probably go with Eldar as only slaved faction. Then we could have the survivalist.



#14
MadMagician

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I wonder what a Illuminor Szeras Elite deck would look like.



#15
Asklepios

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Maybe the SM dude would be nice, with all his HP and stuff.

What do you mean by Depot ?

 

I would probably go with Eldar as only slaved faction. Then we could have the survivalist.

 

Doh, we can't use Ammo Depot. You wouldn't believe how many Necron decks I've built then remembered its units only.



#16
Stefan2581

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This is what I came up with at first glance:

 

Illuminor Szeras

Army (30)
2x Adherent Outcast (Unforgiven)
4x Augmented Warriors (Searching for Truth)
2x Canoptek Scarab Swarm (Legions of Death)
2x Canoptek Spyder (Legions of Death)
2x Dread Monolith (Legions of Death)
2x Earth Caste Technician (Core Set)
2x Eldar Survivalist (Core Set)
2x Grav Inhibitor Drone (Unforgiven)
2x Harbinger of Eternity (Legions of Death)
2x Immortal Loyalist (Jungles of Nectavus)
2x Lychguard Sentinel (Legions of Death)
2x Reanimating Warriors (Legions of Death)
2x Rumbling Tomb Stalker (Slash and Burn)
2x Wraithguard Revenant (Decree of Ruin)

 

Attachment (7)
1x Eldritch Lance (Searching for Truth)
2x Mind Shackle Scarab (Legions of Death)
2x Resurrection Orb (Legions of Death)
2x Royal Phylactery (Legions of Death)

 

Event (10)
2x Mechanical Enhancement (Legions of Death)
3x Reanimation Protocol (Legions of Death)
3x Recycle (Legions of Death)
2x Vivisection (Searching for Truth)

Support (7)
1x Dissection Chamber (Searching for Truth)
2x Master Program (Legions of Death)
1x Shroud Cruiser (Jungles of Nectavus)
3x STC Fragment (Legions of Death)



#17
tacullu

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So where we at on new toys?
 
Rumbling Tomb Stalker suffers from being not a very good card in general, but is brought up to scratch by Szeras.
 
Still no out of faction units that offer healing.
 
Are we approaching a workable deck shape?
 
Ok, so let's throw in that core. We can trim the core if we decide to later.
 
 
Warlord
 
Szeras
 
 
(13) Army Units
 
4x Augmented Warriors
3x Reanimating Warriors
3x Rumbling Tombstalker
3x Canoptek Spyder
 
(5) Events
 
2x Vivisection
3x Reanimation Protocol
 
 
(4) Attachment
 
1x Eldritch Lance
3x Royal Phylactery
 
(4) Support
 
1x Dissection Chamber
3x Master Program
 
 
That's quite an expensive core package there. We need some command, some resource generation, some card advantage.
 
Sure, sure, dissection chamber. That's fine, that just is a slight discouragement away from 1HP units, not forbidding altogether. I'm thinking Skrap Nabba is worth having, and so is ECT. ECT might have 1HP, but its still a 1-for-1 and can fetch drones for Master Program as well as hunting sig attachment.
So while we're on Tau and Ork, let's round things out with the 1-for-1 2HP Vior'la Marksman, and Snakebite Thug. Yeah, Bad Dok will combo into being a super-command unit, but I think that combos only emerge reliably in the late game, especially when one half of the combo is x1.
 
Oof, we're at 25 units already, and not enough targets for the Scarab Swarm. We can't do low/high to do STC, else we may be running anergy with the "tougher units" theme.
 
What next? Check the solid necrons. Do we want Warriors of Gidrim? No, too hard to get diversity going, and its 1HP. Decaying Warrior Squad? No, we need to attend to command, and we haven't got Anrakyr's build for the DWS.
 
Immortal Vanguard? Could be good, keeps ECT alive, makes Marksman and Thug harder, but ultimately not enough diversity in this deck to carry it.
 
Ok, well we're a little Drone-shy for Master Program.
Grav Inhibitor Drone, Wraithguard Revenant. Good cheap drones, but again, non-necron units, and too much of our stuff benefits necron units.
 
Okay, Canoptek Spider Swarm it is. Cheap unit, lacks command but has a recursion thing built in.
 
Anyway, what are we fighting with? Lychguard Sentinel? Praetorian Agent? Well, we got the Thug, but we got no synergy.
 
Let's park that question.
 
Warlord
 
Szeras
 
 
(28) Army Units
 
4x Augmented Warriors
3x Reanimating Warriors
3x Rumbling Tombstalker
3x Canoptek Spyder
3x Earth Caste Technician
3x Vior'la Marksman
3x Skrap Nabba
3x Snakebite Thug
3x Canoptek Spider Swarm
 
(5) Events
 
2x Vivisection
3x Reanimation Protocol
 
 
(4) Attachment
 
1x Eldritch Lance
3x Royal Phylactery
 
(4) Support
 
1x Dissection Chamber
3x Master Program
 
10 slots remain.
 
3x Promotion, 3x Recycle, no good reason not to.
 
3 slots remain. Need 2-shielders. Mechanical Enhancement synergises with an attrition game.
 
1 slot left. We need something to spend resources on that is decisive. Ah, hello Extermination! Nice to be able to afford you!
 
Okay, let's review:
 
Warlord
 
Szeras
 
 
(28) Army Units
 
4x Augmented Warriors
3x Reanimating Warriors
3x Rumbling Tombstalker
3x Canoptek Spyder
3x Earth Caste Technician
3x Vior'la Marksman
3x Skrap Nabba
3x Snakebite Thug
3x Canoptek Spider Swarm
 
(6) Events
 
2x Vivisection
3x Reanimation Protocol
1x Extermination
 
(7) Attachment
 
1x Eldritch Lance
3x Royal Phylactery
3x Promotion
 
(7) Support
 
1x Dissection Chamber
3x Master Program
3x Mechanical Enhancement[/quote]
 
Right, let's fine tune. 
 
Command decent, shields decent. Low on pure stats: hitting power and HP. No control options, but that's necrons.
 
Master Program doesn't collide often enough to be solid and doesn't have good enough targets without Sentinel, but it is a nice effect. We've run Canoptek Swarm for its sake, but that card synergises decently with ECT.
 
Okay, lets drop 2 Master Programs, and add in 3 Lychguard Sentinels.
 
Damn it, let's drop the Swarms. They're just not that good.
 
Hitting power needed. Immortal Legion, I choose you.
 
Warlord
 
Szeras
 
 
(28) Army Units
 
4x Augmented Warriors
3x Reanimating Warriors
3x Rumbling Tombstalker
3x Canoptek Spyder
3x Earth Caste Technician
3x Vior'la Marksman
3x Skrap Nabba
3x Snakebite Thug
3x Lychguard Sentinel
3x Immortal Legion
 
(7) Events
 
2x Vivisection
3x Reanimation Protocol
2x Extermination
 
(7) Attachment
 
1x Eldritch Lance
3x Royal Phylactery
3x Promotion
 
(5) Support
 
1x Dissection Chamber
1x Master Program
3x Mechanical Enhancement

 

Don't see no 1x Decaying Warrior Squad here, there's something wrong, Ask. :P

 

In my few proxy games with him, I really find the 6R start troubling. I'm also starting (but still trying) to accept that you have to play around Dissection Chamber somehow, or else the rest of the 1-HP cappers you draw are null and void.

 

3x of both Rumbling Tomb Stalker and Canoptek Spyder are hella expensive, and are prone to getting 1-turned by Space Marines, or point-and-clicked by DE control. So, it's really one big struggle with Szeras right now. His signature squad units without Phylacteries are okay, Reanimating Warriors are okay too, but can be sniped at planet 2, if you're noncommittal at planet 1 and the opponent wants to take it down early.

 

So Iunno. Mixed bag of feelings right now for this warlord. I feel like it's gonna take him a cheaper 2/3-cost Necron beater to up his game.

 

(Also, Master Program + Wraithguard Revenant is cool albeit a gamble sometimes)



#18
Griz

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Anyone happen to know what his stats are when bloodied?



#19
TimeZero

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A cool Warlord with a lot of potential, but a free win if played against in its current state.



#20
IronJackal

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I love this warlord but I've a feeling he's in for a beating or two. Looking forward to building with him and reading the ideas of you guys