Did 11 Objectives become the new thing?
It doesn't cause an issue?
Lot of players from Rhone-Alpes are playing in 11 obj. It can help you playing a 4-7 dual affiliation deck with less probabilities to get all 4 Affiliated objectives out in starting hand. Htrader and med-freeman (and I think the French champion Totofett too) are playing with 11 pod, and Med-freeman also play 5 Smuggler-6 Jedi deck with SMuggler affiliation.
For Lobot deck, the core-shield deck I build was in 10 pod. (Yoda Falcon x2, Asteroid base, PC security, Echo Cavern, Gamor, Renegade Reinforcement, Momaw). Actually, it was in 11 pod with a Chewie Shield, but wasn't so great, you have a lot of small support units (droids, nudjs, munition expert, ...) to swarm the board and both Chewie and Kashyk Hideout need to have less unit than opponent
But the deck needs a 11th pod to buff it.
I put 2 Asteroid. But too much droids, and Force barrier is not as good as before, with limited Asteroid base.
I tried Leia, for shield shenanigan with Native support, and to force the opponent to attack to trigger all defensive stuff (Last minute reinforcement, Hidden back-up, Lobot, ...)
I tried Ahsoka, for edge shenanigan with Ancient Rivals and Informant with Maraudeur.
I tried Funeral Pyre, to complete trilogy of great LS board-enhancement
But I need more blasts.
One week before championship, I tried last Han/Chewie pod, but was too heavy with not enough blast.
I also think about adding 1 kanan, or even Command and Control (only Independance is affiliated, and resupply depot fits well in the thematic) without testing
Tallon enters Saturday at 5 am, 5 hours before the championship, and I think it was a good choice. Objective helps you for good opening, Tallon give shenanigan with ressources (on Cloud city defense for an "Elite" 5-2 obj for example).
2 chuds with black blasts, keeping focus on your turn that you can bounce back with Cloud city Operative (when you have nothing to bounce back, or no Lobot/Munition expert to focus at will in deploy for Cloud City Op tricks).
And they are cheaper than Corellian Corvette from Command and Control with only a unit damage removed
Dirty secret is nice on Masterful Manipulation and Spice Trade, it gives me one of the 2 games I play against scum (first turn dirty on Masterful, locking ressources and a 2nd turn Palpatine).
Event is situational but you have "hidden" ressources on Lobot and Echo Cavern if you really need to play event on opponent conflict without wasting a ressources on your turn.