I have limited time to play games away from home, so I'm interested in solo play LCGs. LotR didn't really wow me but I feel like FFG has learned a lot and making many improvements in this game. I like the idea of campaign play and evolving the deck including having to put in the bad cards. While a bag of tokens is physically more cumbersome than a die, it allows so many more cool mechanics that I feel it's good move. You can add/remove tokens from the bag. You can lock tokens to prevent them from going back in the bag. You can redraw omitting a token and then put it back in the bag. You can draw multiples and pick one. All things that don't work well with dice.
I'm not planning on introducing it to people much as my main goal is for solo play.
I like the theme and having a single Investigator instead of 3x heroes in LotR, taking the emphasis away from hero combos and having more control over faction mixing. I also like custom cards for each Investigator (like a mini version of Conquest's sets), giving them extra theme, although I'd have preferred a few more cards - hopefully this is compensated for with the smaller decks.
Smaller decks are such a huge benefit compared to LotR where the player card pool grows so slowly due to half of each pack being the quest cards. Now we get player cards 50% faster which is great if you're into deck design. Also, the quest card sets are much better in this game as they are more tightly themed and there are more small sets instead of a few large ones.
Just signs of learned lessons all over the place, plus the campaign stuff is all new and will open up even more room for cool quests which have already been improving in LotR.
So yeah, very high expectations for this one but with my usual caveat that it takes a full year to really tell how a new LCG is going to end up because the core doesn't have enough card pool to give a good feeling for it. Maybe that's slightly different with a co-op LCG though?