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Great old ones present?


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11 replies to this topic

#1
ultimate26

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From what i saw the campaigns have mysteries and lesser minion type enemies, will we face big old ones as epic bosses? will there be a fail condition big boss fight like eldritch and arkham horror games?

 

Wondering if anybody has any insight.

 

 



#2
Carthoris

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Some discussion of this topic here:

https://boardgamegee...ighting-ancient



#3
dboeren

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Eventually, I'm sure at least one campaign will include an Ancient One in some way.  However, I would not expect them to be popping up everywhere.


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#4
mnBroncos

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I mean ancient ones have to be used rarely. Because you want it to be an exciting thing in the game, so if it happens all the time than it won't be anything unique. Other thing is you are a normal dude so you don't really got a chance against one ha. 


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#5
GreatGopher

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I think it's inevitable that they'll show up at some point, probably in the finale of a longer campaign. I also think they're likely to be totally indestructible, and you have to complete some ritual to "banish" them instead of trying to fight them off with a switchblade and a baseball bat.

 

..on second thought, I think it would be even better if instead of "indestructible", they just gave them like 250 health or something. That way, if some kickass combo comes along, you could actually try to duke it out with Cthulhu.



#6
Radix

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Cthulu is easy. You just smash him in the face with a ship.

#7
istaril

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Cthulu is easy. You just smash him in the face with a ship.

Which immediately begins to reform...


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#8
Tragic

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Wondering if anybody has any insight.

 

No insight on this.... but I would bet the farm that GOOs will be in the game.. how could you POSSIBLY make a Arkham Horror card game and not have GOOs in it? I mean, that makes zero sense to me : )



#9
DarthMonkey

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I'd prefer the the big bads keep themselves away and hidden, leaving the investigators to deal with the minions and cultists and other such nasties.

The Great Old Ones are all supposed to be so powerful and unfathomable that a mere mortal has no chance.

 

Perhaps keep their involvement to "You glimpse Cthulhu in a nightmare, lose sanity" idea, than an outright "Kill Cthulhu to continue".



#10
phillosmaster

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Historically the FFG materials have not treated GOOs as mere obstacles you need to pass.  In the board games when the GOOs appeared it almost certainly meant game over unless you manage to outfit an incredibly effective group of investigators (and that only happened at the end of the game if you didn't manage to fulfill the objectives of the scenario).  Most of the time their presences were felt in the periphery and in the background.  The foreground conflicts were usually against things like cultist, vampires, star spawn, shoggoths etc.

 

While I'm confident that GOOs will be in this game in some form, I am also confident that FFG will be consistent and not treat GOOs as mere boss monsters needed to be killed to get to the next objective.  I think they understand the weight they need to hold in the setting.  We'll see.



#11
Skelton

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They will make an appearance for sure, they are often the driving force behind the stories so it's a certainty that they will appear in some capacity. Whether they will be treated as 'boss monsters' remains to be seen but I am hopeful they will be much more than that.

 

Saying that...there is a certain appeal to dragon Punching Cthulhu in the nads with the newly previewed 'Holy Chef'.



#12
PaxCecilia

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On one hand it's silly to think a human can actually kill a great old one. On the other hand, it'd be a damn shame if all we ever did was mess about with cultists and otherworldly minions (and not the yellow tic-tac kind of minions).

 

If we encounter a GOO it will either be because we screwed the pooch on the mission, or we have to accomplish something to escape or temporarily incapacitate them. They can be defeated. Incapacitated, but not killed.