Now that the Core Set cards are available on CGDB ( http://www.cardgamed...rd-game/_/core/ ), I started looking through the available cards based on their level. For one, I was surprised there weren't more. Only 22 leveled cards, and very few direct upgrades. Here's how the distribution shakes out:
(Cards marked with * are direct upgrades of Level 0 cards)
Level 1 cards: 6 cards. Four classes get one (Survivor has Aquinnah, Guardian has Extra Ammo, Seeker has Magnifying Glass*, and Mystic has Mind Wipe), while Rogue gets two (Cat Burglar and Leo*)
Level 2 cards: 7 cards. Rogue gets nothing. Mystic has one (Blinding Light*), while the other classes each get two: Seeker with Disc of Itzamna and Encyclopedia; Guardian with Beat Cop* and Police Badge; Survivor with Close Call and Lucky!*.
Level 3 cards: 5 cards. The only neutral leveled cards are here, Bulletproof Vest and Elder Sign Amulet. Rogue gets Sure Gamble, Mystic gets Book of Shadows, and Survivor gets Will to Survive
Level 4 cards: 4 cards. No Survivor card here. Guardian gets Shotgun, Mystic gets Grotesque Statue, Rogue gets Hot Streak, and Seeker gets Cryptic Research.
Guardian: Extra Ammunition (Lvl 1), Beat Cop* (Lvl 2), Police Badge (Lvl 2), and Shotgun (Lvl 4)
Seeker: Magnifying Glass* (Lvl 1), Disc of Itzamna (Lvl 2), Encyclopedia (Lvl 2), and Cryptic Research (Lvl 4)
Mystic: Mind Wipe (Lvl 1), Blinding Light* (Lvl 2), Book of Shadows (Lvl 3), Grotesque Statue (Lvl 4)
Rogue: Cat Burglar (Lvl 1), Leo de Luca* (Lvl 1), Sure Gamble (Lvl 3), and Hot Streak (Lvl 4)
Survivor: Aquinnah (Lvl 1), Close Call (Lvl 2), Lucky!* (Lvl 2), and Will to Survive (Lvl 3)
Neutral: Bulletproof Vest (Lvl 3) and Elder Sign Amulet (Lvl 3)