In the spirit of other forums, I thought it'd be useful to try to put together some deck threads. The construction of the game makes it hard to categorise decks , but I figure the main determinant is your choice of double-character.
So here's my thoughts on Vader.
This is all very theory-crafty. I have my cards, but I'm now waiting for my buddies to get theirs so I can test it out for real.
Total Cards: (30)
2x Darth Vader (Awakenings)
1x Tusken Raider (Awakenings)
Ok, so actually I only pulled one Darth in my first box, but I'm going to proxy in a D6 for casual games, and then seek one out on single-card purchasing if the deck turns out okay.
Raider is the same damage type as Darth to keep things nice and focused, and a second colour will help access cheap events.
1x Imperial Armory (Awakenings)
This is a fairly fast deck, as it's two characters with the same damage subtype, plus decent numbers on the dice. Odds of getting and activating battlefield should be decent.
2x The Power of the Force (Awakenings)
2x Enrage (Awakenings)
2x He Doesn’t Like You (Awakenings)
2x Intimidate (Awakenings)
Events are geared around the cost curve.
2x It Binds All Things (Awakenings)
Requires a somewhat heavy commitment in deckbuild, but I can live with that.
2x Force Choke (Awakenings)
2x Force Throw (Awakenings)
2x Force Training (Awakenings)
2x Hidden in Shadow (Awakenings)
2x Kylo Ren’s Lightsaber (Awakenings)
2x Immobilize (Awakenings)
2x Lightsaber (Awakenings)
2x Mind Probe (Awakenings)
2x Sith Holocron (Awakenings)
2x Hunker Down (Awakenings)
Oh look, it's ALL the blue upgrades. Not much choice in this, but I got a deck theme to support.
So the goal here is melee aggro with some light dice control. Should be a straightforwards beatstick deck. Cost curve is"sligh-like", in that all being upgrade based you can climb your way up card costs when you can't afford the best upgrades on the first go. Aim to mulligan to having exactly 2R worth of upgrades to play on turn 1 (or 3R if expecting battlefield activation), and get the rest of the hand having the best chance of discounting.