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The Darth Vader deck thread


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27 replies to this topic

#21
Ywingscum

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I like evader and someone to keep him alive. I haven't had time to try it yet (so many cool things to try) but a stormtrooper? Red has lots of ways to divert damage and endless ranks.

Or is the all out agro of evader and a raider just better?

#22
pantsyg

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Not so much. It's more of a turn two to three card (whereas Datapad is better earlier). I don't run datapad at the moment because I don't like the double blank sides (unless I'm running Power of the Dark Side). The double focus also helps give what you need at a current moment, be it resources, discards, disruption, or straight damage. You lose a little bit of burst, but against those control matchups, you get what you really need more often.


I like comlink as well in this and a variety of other decks. Really helps fix your rolls with the focus and reroll on play. I like that you get an effect when you play it, then can just ramp over it.

#23
ikeebear

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Elite Jabba + Vader shouldn't be overlooked in discussions of 'what's the best Vader deck'. It's pretty much a hard control build, with an eye on a potential mill victory, so it's quite different to the more aggro-focused decks previously discussed.

 

For aggro, I marginally prefer Vader Raider, but only because I think Dooku is the better option for pairing with Kylo in the mono-blue build that focuses on big Force powers and No Mercy.

Admittedly, I've never tried Vader with Nightsister or with Stormtrooper(s). I worry about their squishiness in the aggro meta.



#24
Asklepios

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Welcome to Asklepios

 

To be clear now, I've played Vader/Raider a fair amount now, can't say I've hugely changed it from the initial decklist...


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#25
HoopJones

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Welcome to Asklepios

 

Ah, I was thinking the same thing!



#26
Ywingscum

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To be clear now, I've played Vader/Raider a fair amount now, can't say I've hugely changed it from the initial decklist...

I know from the Conquest forums your theorizing is always close to the mark!

 

Your initial decklist has 20 upgrades?  That is high for me, I tend to go around 15 dice cards.  Now that you have some games under your belt, how is your Vader/Raider deck fairing?



#27
Asklepios

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All in all, I'm less impressed with the character set than I was. I've been a little limited in building my perfect deck by card availability, and I'm still using a proxy Vader dice.

 

However, broad thoughts:

 

Upsides:

It's all one damage type.

It's got high average damage per turn.

It's got plenty of cheap dice removal options 

4x redeploy melee upgrades keep us in the game if Vader drops.

 

Downsides:

Anything less than 4 dice on the table really is very vulnerable to dice removal.

Very thin on focus / dice-setting compared to something like Leia/Ackbar.

 

Anyway, here's where I am now with it. I admit, yes, it's actually pretty different to the previous build. :)

 

 

Deck Created with CardGameDB.com Star Wars Destiny Deckbuilder
 
 
Total Cards: (30)
 
Character: (30/30)  
2x Darth Vader (Awakenings) 
1x Tusken Raider (Awakenings) 
 
Battlefield:  
1x Mos Eisley Spaceport (Awakenings) 
 
Event: (16)  
2x Electroshock (Awakenings) 
2x Feel Your Anger (Awakenings) 
2x He Doesn’t Like You (Awakenings) 
2x Isolation (Awakenings) 
2x Confiscation (Awakenings) 
2x Deflect (Awakenings) 
2x Disarm (Awakenings) 
2x Force Strike (Awakenings) 
 
Support: (2)  
2x Backup Muscle (Awakenings) 
 
Upgrade: (12)  
2x Force Throw (Awakenings) 
2x Gaffi Stick (Awakenings) 
2x Lightsaber (Awakenings) 
2x Flame Thrower (Awakenings) 
2x Force Choke (Awakenings) 
2x Immobilize (Awakenings) 


#28
ikeebear

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Well, technically it's not ALL one damage type. Raider has a ranged side and so do a few of force abilities (including Force Throw, which you have included). No modified range sides is a legit PRO, though.

 

Without Holochron or Hunker Down, I see Mos Eisley as a purely benign battlefield choice - you're picking it mainly so it doesn't hurt you, is that correct? 

 

This is a much more controlling style of Vader/Raider without the big hits of Mind Probe and No Mercy ... that doesn't feel like the best way to go, only because there are better blue/yellow villain control options. However, if you're constrained by card availability, it's worth a try. You might prove the group-think on the best strategy for this deck wrong.