Fiery Heart Immolator – This is a really good card and a reason never to play Mordian Hellhound again.
We are the Guard – Pretty much a Straken card. Hopefully ready two units. All the units gaining Soldier trait seems un-needed. Would have saved some much need text space.
Juggernaut of Khorne – Seems fine and balanced.
Bloodfeeder – Defiantly a nice way to help Ba’ar out. Perfectly Balanced.
The Carver – Very well designed card for Urien.
Unwilling Slave – Slightly better than Coliseum Fighters, at least for Urien.
Vile Creation – Carnivore Pack that can get more money and has a command icon. Not sure it Urien needed this, but it’s not game breaking.
Swooping Hawk Autarch – I like that you still have to deploy the attachment. Card feels balanced.
Lasblaster – Baharroth getting some much-needed love. Helps his sig unit quite a lot.
Harbinger of the Storm – Nahumekh loves this card. Perfectly balanced.
Living Metal – Defiantly helping those slow Necron Elites and mid-range decks.
Krump ‘Em! – Mostly playing Nazdreg, so not sure how much this card helps. But I’m sure the other ork decks like.
Wolf Guard Veteran – I love the fluff of this card. Veterans always be protecting other Wolfs, so this guy coming over works well.
Terminator Armor – Mid range deck that can use Backlash. I love the options. Not sure about deep strike. That isn’t fluffy.
Shield Drone – Finally a way to protect your eggs in one basket. Though that’s kind of the point, one basket, live or die by the basket. But card feels good though.
Hellgaunt - Seems fine and balanced.
Subject M17C1-1 – Kind of turn on this card. It’s good, but I wish you didn’t have two reactions on it. Would have still been great if it just had the 2nd main reaction.
Strip the Planet Dry – Love the theme here. Doesn’t feel too strong for snowballing.
Behemoth Hive Ship – A nice way to help build a Hive Mind deck.
Salamander Scout – Kind of meh. You pretty much will always play Griffon Escort over this.
Cower Before Me! – Very lacking. Non-Elite Khorne units have low printed attack.
Saim-Hann Seer – Soft counter that isn’t very good. Hurrah, my 2/2 has flying now…
Krakfang – really expensive for a unit trying to help swarm decks.
Rammin’ Speed – Gorzod doesn’t have enough units in play to be sacrificing stuff.
Pathfinder Cadre – eh, Tau already can move attachments around
The shouldn't be in the game.
Raid the Grave – Necrons didn’t need a reverse Gift of Isha.
Belial – Have too much for one card. Holy crap. Take away the Reaction and then we can talk.
Gue’vesa Reinforcements – Did tau really need AM tokens? Three even! If anything, just two. It needs to be worse than Troop Transport, since this isn’t a natural thing for Tau to be doing. It’s not in their wheel house.