This is really close to the system I've used for nomenclature; since I'm going SWTOR era there's more than enough Force users though so I've just used the Force/Military/Fringe and it works quite nicely
There certainly are a lot of Force Users but they also fit into various archetypes like I previously said. In fact there are so many Force Users it is better to divide them all up into different groups.
I feel like dividing into group archetypes is interesting but at the same time Factions (as thy are currently represented) provide more direction.
Like people say, I want to play Jedi or Rebels. Fringe clearly is a better name for Smugglers and Spies and S&V, but the other archetypes are less factional.
And if they are less factional how do you do the factions. Jedi, Rebellion, Sith, Empire, Resistance, Black Sun, First Order, CIS, Mandalorian's (From Old Republic), Sith Empire (again from Old Republic), Republic. All of these things are actually Factions and all of these Factions have people working in lots of different ways.
So I guess the tricky thing is working out how to make the 6 archetypes we have work for the best of the game, especially across multiple eras.
If this game had a proper rotation then they actually could release 3 Deluxe boxes and 2-3 Cycles for an era every two years. So we play the game in 2 year eras. Then we would just be playing different iterations of the game which is kind of what we are doing now anyway. Worlds shows we are deep into Rebels TV v Navy. Even the timeline of Navy with building the Death Star, Thrawn's Star Destroyer, Tarkin and heavy Captital ships totally fits.
If they do repackage this game as a 2.0 I hope they do it after Last Jedi so they can get in deep with the Force Awakans timeline, possibly just the Force Awakens timeline.
I remember when the Decipher CCG started doing the prequels. At first it was kind of weird but they also put a little symbol on episode 1 cards so you actually could play just Episode 1 cards. It quickly became clear that it was actually a better way to play the game. Everything they had learned they were able to tailor into a smaller set of cards with less potential locations so the game was more of a game where you were both fighting over the same stuff.
A fresh start would certainly be a nice way to find balance in the game. Having that fresh start be a different era and then maybe in later cycles adding stuff to either era would be cool. Rules to play cross eras would also be cool.