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Darksbane
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New decks everywhere! Let's talk.

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12 replies to this topic

#1
Bazeleel

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My goal is to completely change the way the sith control is used. The deck I'm currently running is as follows.

x2 Jabbas orders
x2 The Bespin Exchange
x2 The Emperors Web
x1 Shadows on Ice
x1 Console of the Sith
x1 Killing Cold
x1 Cruel Introgations

So far I'm mixed. I have had really great games and really close games. So far none that have been a total flop. I did make a oops and miligan into a 6 card hand with nothing but events and recourses. Still manages to get the dial to 8 and take out 2 objectives.

The main issues so far is control of the force. I had my buddy play swindled on me 2 times in a row on my Royal guard to keep me from having the force.

VSing a rebel deck it was a little weaker because Boba can't capture most of the units.

VSing a Jedi deck keeping constant tactics on was simple and shut them down hard. One this I will say is a turn one regengad Squadran is really scary.


As the Jedi and rebels is pretty neat as well.

Rebels with tactics is a thing and boy dies it kick ass! VS a sith control deck you have a ton of damage and control. Not to mention....SO MANY SPEEDERS!!

The deck is constantly changing so I don't feel comforable putting out what I'm using. For the most part its (2) Rouge 3, (2) Speeder tank sets, (2) Defence of Yavin 4.

Still not sure about mobilize the squadrons or putting in the newest rebel set.

Jedi I am using the same sets that the "smugglers caverns" use. Wow...such a good combo right mow. I do miss MfB but the amount of units you have is crazy.

I will say that it can be countered by my with deck very nicely though.


#2
tommy2tone

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I'm not convinced that the new DS sets that came in this new pack are gonna revolutionize the DS meta. However, I do believe that the new LS sets will force the DS to adapt its play style

#3
Bazeleel

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I'm not convinced that the new DS sets that came in this new pack are gonna revolutionize the DS meta. However, I do believe that the new LS sets will force the DS to adapt its play style

Its worked out VERY well for me thus far. Ofc still testing though.

#4
Crouton

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I don't think there is enough yet to make Bespin Exchange work well. I'd rather switch out the 2x Bespin Exchange for another Killing Cold and Cruel Introgations (to make sure I can get cheap Wampas and Weequay Elites).
  • Ironswimsuit likes this

#5
Jarrett

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The new Scum pod is bad (for now). While being good units, there's zero good ways of making the Weequay cost efficient a majority of the time without playing a bad deck (Boba Fett is garbage for now as well so if you're running both, you're running a bad deck). At our event there quite a few scum decks, and they were all on the bottom of the board.

After playing more games with and against 'The Smuggler's Cavern' (horrible name Mr. Grimes...), after seeing it played at the event, it's just not as good as the Jedi w/ Preparation for Battle. I love me some Renegade Squadron (actually more the Cavern but the unit is very good), but that shielded Jedi deck has a very good offense against Sith (shields and tactics) and a great defense against the Navy (shields and tactics). Actually, a whole pod with shields seems pretty good against everything...

#6
renegadeshepherd

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the imperial pod WILL change the game. rebel decks based on wounding and killing the ds units will not work with the new star destroyers massive health. devastator becomes easier to play than it already was. superlaser is less useful when it can be canceled where the star destroyers can destroy an objective almost as easy and have possibility of getting more. so fast is the destruction of multiple objectives that more tactics is now needed for the ls. I played in a 8 man tourney today plus an additional 5 hours for the purpose of testing the new pod. the results STRONGLY favored rebels and imperials over anything else. those who did not play draw their fire lost more than won tonight. Ackbar with double tactics to focus the destroyers in addition to x wing escort gave pause to the navy but even this was only buying time. you've got to outpace the imperial navy to beat it. also consider 4 health objectives for the lights side are now a liability for the LS as tarkin and destroyer is auto kill unless u have DOUBLE tactics damage with their **** shielding.

#7
Bazeleel

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The new Scum pod is bad (for now). While being good units, there's zero good ways of making the Weequay cost efficient a majority of the time without playing a bad deck (Boba Fett is garbage for now as well so if you're running both, you're running a bad deck). At our event there quite a few scum decks, and they were all on the bottom of the board.

After playing more games with and against 'The Smuggler's Cavern' (horrible name Mr. Grimes...), after seeing it played at the event, it's just not as good as the Jedi w/ Preparation for Battle. I love me some Renegade Squadron (actually more the Cavern but the unit is very good), but that shielded Jedi deck has a very good offense against Sith (shields and tactics) and a great defense against the Navy (shields and tactics). Actually, a whole pod with shields seems pretty good against everything...


Going to have to disagree with you here. So far I have lost 1 game out of 10. Being able to shut down units with all your tactics is just crazy. Not to mention getting boba and palp on the field with your weequay is a ton of fun. Then you have ice trompers and a bunch of events cards. The game i did lose was vs a rebel deck.

#8
Magni

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Played alot vrs a Good player using the new Scum pod, what we found in the end is that Boba's pod is still good if you TRULY fear the super jedi solo dependant deck but it was not as good as the Icetromper pod in the end, the Weequay 2blas1tatics all black is REALLY good, can defend vrs 2 targets kill 1 and tatics the other, plus if you add interigation droids you just have so many black tatics icons it gets kinda crazy throw in the emperor and its even worse. I really wanted my rebels to suceed vrs this but it seems like the Weequay really help sith control a rebel deck, as soon as i lost the momentum form 1 bad edge battle the game was on lockdown for the rest of for ever.

The sith hit the perfect amount of units, and dont really NEED to play any thing from their hand, you as the rebel player get **** locked down 2-3 focus on the good stuf so you gotta play some fresh units, this makes you dry your hand out for the edge, if you dont attack you dont put any dmg on the board and the weequay come at you next turn, or the emp and locks down 2-3 more units. Its never ending!!!!!

What this made me realize with my hoth rebels is how bad you need that stupid blaster cannon to keep pinging them if sith is alowed to keep building up indefenetly with NO dmg hitting there sideline the game goes south the wall is just to deep to break through with all the black tatics icons.

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That said i was pretty successful vrs the same deck with the smugglers den deck, you just need that sideline damage. My navy as i discussed on the main boards brings in Heart of the Empire for 2 more capitol shielding defender ships and the board wipe no one sees it coming C3po can make you sad but with the tie attack sqad and defensive protocols you can kill him pretty easy. - I had a fun game were i wiped the board then droped devastator and a death sqad SD and blew up 2 objectives and advanced the dial an extra two times took the game from dial 3 to 8 and shocked the pants of the rebel player.

#9
RedSquadronK

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How have people been doing with discounting the Weequay cost? I played two or three games with the pod and did very well, but I realized it was because I also had Cruel Interrogations on my opening flop every game, so Weequay were always 2 cost.
Have you found it feasible to win without having that discount? They just seem almost unplayable at 4 cost and I don't see a consistant enough method of capturing just yet...

#10
Jarrett

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Bazeel,

I have opened up a bit to Jabba's Orders. It's not as bad as I had originally thought. The weequays are great at 2-for-1ing after winning an edge battle, and the work great with the Emperor's Royal Guards to protect them, however, I found myself either paying full retail for them a majority of the time, or they just straight up die to Rebel Assault. I hear paying 2 resources to kill a guy that cost 4 is pretty good. When there are more cards to build around this pod, I feel like it will be really good, until then, I think it might be a great 1 of pod just to have the amazing Weequays. I tried your list, and I am glad you are having some success with it, however, I think it just doesn't fit my playstyle (which I hear is probably the most important aspect of this game.) My brother Justin has had a little success with the following list, it hasn't lost yet in our play testing, but we only played like 5 or 6 games with it which is not enough to paint an accurate picture :

Scum Affiliation
1x Jabba's Orders
2x Council of the Sith
2x The Emperor's Web
2x Fall of the Jedi
2x Black Squadron Assualt
1x Cruel Interrogations

And yes, I realize how terrible the list looks on paper...

BSA could easily be the killing cold, however,he just wanted some units to move the dial up along, instead of prolonging the game.
  • Jarrett likes this

#11
Bazeleel

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Bazeel,

I have opened up a bit to Jabba's Orders. It's not as bad as I had originally thought. The weequays are great at 2-for-1ing after winning an edge battle, and the work great with the Emperor's Royal Guards to protect them, however, I found myself either paying full retail for them a majority of the time, or they just straight up die to Rebel Assault. I hear paying 2 resources to kill a guy that cost 4 is pretty good. When there are more cards to build around this pod, I feel like it will be really good, until then, I think it might be a great 1 of pod just to have the amazing Weequays. I tried your list, and I am glad you are having some success with it, however, I think it just doesn't fit my playstyle (which I hear is probably the most important aspect of this game.) My brother Justin has had a little success with the following list, it hasn't lost yet in our play testing, but we only played like 5 or 6 games with it which is not enough to paint an accurate picture :

Scum Affiliation
1x Jabba's Orders
2x Council of the Sith
2x The Emperor's Web
2x Fall of the Jedi
2x Black Squadron Assualt
1x Cruel Interrogations

And yes, I realize how terrible the list looks on paper...

BSA could easily be the killing cold, however,he just wanted some units to move the dial up along, instead of prolonging the game.


Yeah Im am not too gitty about the BSA. The current deck im running that has been really good is this:


x2 Jabbas orders
x2 The Emperors Web
x1 Shadows on Ice
x1 Console of the Sith
x2 Killing Cold
x2 Cruel Introgations

The amount of tactics I get alone is just crazy, not to mention ice trompers :)
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#12
Magni

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I really like the new sith/scum splash it works much better then boba ever did. I think jedi has more opportunitys to deal with the tatics echo that tatics icon right of them, and exhaust one of their buddies instead. Prep for battle is really good vrs all the tatics too, shielding ftw!

#13
Ironswimsuit

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I dropped Deploy the Fleet into my Navy Deck the day I got the force pack. Nothing in the set is jaw dropping good on its own, but it's a solid addition for anyone who wants to run SDs or do a lot of blast damage. Gotta find ways to resource up, or reduce cost, though.

Lord Vader's Command x2
Death and Despayre x2
The Ultimate Power x2
Imperial Command
Defense Protocol
Kuati Reinforcements?
Deploy the Fleet

The new scum pod rocks. It rocks so hard that FFG had to put a dead card in the mix to balance it for now and even more in the future. The sandcrawler is horrible. The Weequay Elite are decentish in Sith decks now, they will be ridiculous later on. But, let's be real. We're playing this pod for the objective, Get me Solo, and Jabba's Palace. Those two cards are going to be around for a long time.