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Expanding CoC: first steps?

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115 replies to this topic

#1
cockbongo

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Hey experienced CoC players: I've only just started touching on this game having had the core set for a month or two. What are the recommended first steps for expanding a game with such a large card pool?

I've played AGoT for a while so I'm aware of how daunting it is beginning a game with so much out there, so is it best to pick up a second core set first? Which of the big expansions is best to grab first that can directly work with a core set? Or should i pick a whole cycle of the Asylum packs to buy, and if so which one?

It's too early for me to be specialising in one faction or another, so general expansion tips would be good. Are there any decent articles on this about? Or any forum threads that can be pinned for newbies like myself?

Cheers in advance!

#2
orso

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A second core set will be the best for sure. Gives you the possibility to play a card you already placed to a domain as resource.
And the Secrests of Arkham expansion (contains 2 examples of each card) will give you a good basis to try out the different factions (7 of 8 factions),combinations and their specific machanisms and characteristics, too, I think.
The 8th factions (Silver Twilight Lodge) has been added to the game later with the Order of the Silver Twilight Deluxe Expansion.
A full cycle of Asylum packs (I personally) would not really recommend... each single pack (not dependant from the cycle) has cards that fit to the deck you want to build. It's more depending from the factions, theme, and deck strategy I think.

#3
Zephyr

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Depends on who you play against.

If you want to have better deck fast best strength per buck would be Seekers of Knowledge as its strongly focused on MU and has base of really nice cards for the faction. (But all other factions will fall really behind in smaller pool)

Order i'd not recommend - the faction is quite weird. But order box alone can do some interesting decks that should work in a smaller card pool, so it might be good fit for you. But care, I find them the least straightforward to play. And MU's seekers is much easier to build really strong deck (it can be both pro or con depending on who you play against)

More core sets are quite important if you want to do some real deckbuilding, x1s are too unreliable. And core has many great cards that are important even in best current decks.

Secrets have 2'nd story set and boost for all factions. IMO nice start base if you played a bit and know you like CoC is 2xCore + Seekers - you have 2 of each card and can do some more interesting dual-faction deckbuilding.

AP's make most sense to browse and buy for specyfic card you want in your deck, rather than cycles IMO. This site has nice search and spoiler browser functions.

Relicts: Shifting Sands has 3td story set (and some nice cards) so it might get priority. 3td set I find less interesting than 1swt and 2nd one, but it's the current official set so you might want to get it.

#4
cockbongo

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Thanks for your help guys. So does that mean that the cycles of Asylulm packs aren't themed in the same way as Chapter pack cycles for AGoT are? So you can pretty much pick and choose?

#5
Operadragon

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There is a theme for the cards in a cycle based on a serialized story that comes with each pack (although I don't remember there being one in the Summons of the Deep cycle). Other than that, there are some keyword themes throughout some cycles like Relics and Tomes.

#6
Zephyr

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There are story parts included. I think first cycle is somewhere on FFG site (don't remember reading it from packs, and i read some other stories there).

First 5 or so cycles had 6 part story. New cycles had some more or less related episodes.

As far as cards are concerned there are some themes, but they aren't that related thematically and mechanically. I picked packs in order of cards i wanted and it worked fine for me.

There are some themes like Dreamers in dreamlands cycle (to be reprinted) or relicts in Relict cycle, but CoC deckbuilding is really nice and lets you put together very different things. Most of the time you pick only best cards of given theme. And even when making deck centered around one theme or mechanics its spread out across packs form different cycles as designers revisited and added something to those themes. Like new Serpent related cards, etc

Its best to look through spoilers / play with more experienced players to see what works best and what would be good to add next.

Don't know how it works in aGoT, haven't played the game.

#7
arkhaminmate

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god. is that wurzel gummage?? what a flashback and a half......

(although if memory serves me correctly there were 2 such vagrant type characters around the same time. it looks more like the other one, who's name escapes me).

#8
dboeren

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I second Secrets of Arkham and a second Core. If there's a faction box out for a faction you like a lot, get that too. And also, can't go wrong picking up The Shifting Sands pack since it has the most current set of story cards in it.

#9
cockbongo

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god. is that wurzel gummage?? what a flashback and a half......

(although if memory serves me correctly there were 2 such vagrant type characters around the same time. it looks more like the other one, who's name escapes me).


Oh it's Gummidge alright. You may be thinking of Catweazle...

#10
dboeren

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Cycles are somewhat themed, but not strongly so. Anyway, I think it's fine to pick and choose packs if that's what you want. Or, you can buy a cycle at a time if THAT's what you want. Sky's the limit, friend :)

Early on I mostly did the pick & choose, looking at the contents of each pack in the deckbuilder on this site and selecting ones that had a lot of cards I wanted to try out.

#11
Wilbur

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Perhaps we could start a thread of defining (but not in print) cards that aren't prohibitively expensive for the casual player to get and include in his/her card pool? The prohibitive cards I'm thinking of would include Twilight Cannibal (TH), The Cavern of Flame (ItDoN), Nyarlathotep (JtUK), Guardian Pillar (SftSK), etc, etc., etc.

But a playset of The Seventy Steps (IMoD) or Dreamlands Fanatic (ItDoN) can be had relatively cheap.

So we'd be looking to identify the really good 3x in the less desirable APs of the Dreamlands cycle.

Sorry if some of you still believe that they're reprinting those.

#12
Jhaelen

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Sorry if some of you still believe that they're reprinting those.

Of course they will. The only question is when. Currently it looks like it'll be in Q4 this year.

#13
arkhaminmate

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my 2 cents on the reprint and then you can carry on with the thread. haha.

its always been my view that any tournament is a farce when only a select group of people have access to all the cards in the pool. as long as this is the case then any titles aren't worth the plastic they're etched on. i've got a massive collection, every card i can possibly get my hands on, and yet i can't even put the 2012 Worlds or Australian National winning decks on the table, nor can i with availability being what it is (from memory they had 6 of 50 from the 1st Dreamlands asylum pack, and Twilight Gate at least WAS one of the most game changing cards available). how is that supposed to be indicitive of skill or talent?? or more importantly a fair and equal TOURNAMENT playing field?? more like simple favouritism towards those who have been in the game the longest, and those people laughing all the way to the podium using cards nobody else can. poor form FFG i say. reprint them so you can actually give credence to your events and their winners.

#14
Booored

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all card games have rare cards. The fact that lcgs are supposed to be open doesn't work out that way.. print runs mean that some cards are harder to find than others. This is just the way of things. Besides the reprint is coming anyway this year.

As to the topic of the thread... I would get a 2nd core and then seekers and key the two new bog box yog and misk packs. There are some extremely strong cards in those sets, as in broken cards, and as a result you can build some really nice decks with just that pool. If you get them you can make a good showing at any table, probably not competitive but close, at least for someone getting into it. Then Venice will come out as a multifaction box and this will allow you to get a nice taste of the other factions at the same power creep as the seeker and key box... once you have played with that you will have the info you need to branch in to the other factions as the pool I suggest will restrict you to misk and yog,.

Anyway, that is the buy order I am recommending to people.

#15
arkhaminmate

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no longer relevant. edited.

#16
Booored

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rofl.. Truth hurts baby.

#17
arkhaminmate

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no truth to the comment. no hurt to be had.

who is the one crying about broken cards?? i only see strong cards that can still be dealt with. or perhaps thats just the excuse you're using.

Edited by arkhaminmate, 09 July 2013 - 02:45 PM.
although the self edit was appreciated lets keep things civil


#18
dboeren

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Thanks for adding to the thread there and way to make the community look appealing to the new player.

#19
Darksbane

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I realize things can get heated sometimes and tempers flare but lets take it down a notch. No more flames please.

#20
kamacausey

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really guys?!? keep your egos out of this thread and stay on topic! @cockbongo: I understand that it can be quite overwhelming when seeing so many sets. I got into the game when the order of the silver twilight was coming out so there was already a ton to comb through so I feel your pain. what the guys have said about the second core set and the secrets of arkham is accurate. and unlike agot where 2 core sets is typically enough because of how brutal the unique rule is, 3 core sets is eventually what you will want. 2 core sets will be good for a while but if you find there are a bunch of cards from the first set that you want multiple of I would get a 3rd down the road. another set you will definitely want is the new set getting ready to come out called terror in venice. it doesn't put a focus on any certain faction which is what you want right now just getting into the game. as far as asylum packs go how I did it maybe not have been the most economical but I browsed through the card spoiler here on the site and found a cycle of cards that I thought were the best overall. imho ancient relics and the yuggoth contract are two of the better cycles. with ancient relics you get a lot of the newer power creep cards. master of myths(which is in everyones deck) the newer story cards and lot of power cards for all the factions including stygian eye for hastur and mr david pan for syndicate just to name a couple. if you like the monster factions and playing ancient ones then you are going to want to pickup the yuggoth contract cycle. all of the newer(better) versions of the main ancient ones like cthulhu, shub, yog, etc.. are all in this cycle. hope this helps.