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No Use For Grief
Submitted
Darksbane
, Jan 20 2011 05:30 PM | Last updated Jan 26 2011 02:36 AM
No Use For GriefType: Event House: Martell Cost: Game Text: House Martell only. Response: After a Sand Snake character is killed, kneel 1 influence to search your deck for 1 Sand Snake character, reveal it, and add it to your hand. (Kneel 3 influence to search for any number of Sand Snake characters and put them into play instead if The Red Viper was just killed.) Then shuffle your deck. Number: 116 Set: DB Quantity: 3 Illustrator: Skysoul Visual Art Studios |
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Agot Regional Martell First Martell Deck Sand Snake Melee Sand Snake Sand Snakes |














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30 Comments
SpiderMonkey
Sep 13 2011 07:44 PM
Enrico
Sep 13 2011 08:53 PM
Laxen
Sep 14 2011 08:06 AM
Darksbane
Sep 15 2011 01:58 PM
The ruling is based around page 9 section 3.27 of the FAQ
Quote
Duplicates are an exception to the normal play rules for playing and putting into play, so by using a put into play ability you are bypassing the normal timing rules to play duplicates the same way you bypass the normal timing rules for playing a non-duplicate card.
So yes you can play alot of sand snakes and dupes with this card.
Laxen
Sep 16 2011 09:58 PM
Laxen
Sep 17 2011 10:14 AM
Darksbane
Sep 17 2011 02:55 PM
Laxen
Sep 17 2011 05:09 PM
Mortuss
Sep 18 2011 01:38 PM
"If you have a duplicate (another card of the same name) of a unique card in your hand but you already control and own a version of that card currently in play, you may attach the duplicate from your hand to the unique card in play, for no gold cost, during your marshalling."
I think the part in the FAQ is just a bad choice of words, it should be "(except for placing a duplicate on
a card that you own and control)" that would avoid any confusion.
Mortuss
Sep 18 2011 04:20 PM
"The rule for uniques say that you cannot play or put into play copies of unique cards you already have in play, except for duplicates. So duplicates can come into play as an exception to the usual limitation placed on unique cards.
So if you have a "put into play" effect and you use it on a copy of a unique card you already have in play, that second copy enters play as a duplicate on the copy that is in play. This works for any "put into play" effect, including bringing unique cards out of Shadows."
So sry, you da boss
Laxen
Sep 19 2011 08:18 AM
cupcakewinterfell
Dec 31 2011 03:57 AM
jedilanni
Jan 02 2012 11:58 PM
Amuk
Apr 28 2012 03:26 PM
manutd14
Jun 25 2012 01:12 PM
Staton
Jun 25 2012 01:34 PM
slothgodfather
Jun 25 2012 03:05 PM
Staton
Jun 25 2012 04:04 PM
slothgodfather
Jun 25 2012 04:21 PM
Staton
Jun 25 2012 04:40 PM
Laxen
Jun 26 2012 07:16 AM
manutd14
Jun 29 2012 06:10 AM
The Red Viper (PotS) is killed, I play No Use For Grief (DB). Which cards can cancel that response? May I then, cancel the cancel response and play another No Use For Grief (DB)?
Ire
Jun 29 2012 11:45 AM
Seasick (KotS), To Be a Kraken (SB), Alannys Greyjoy (ODG),
Finger Dance (WLL), Oldtown Advisor (GotC) with enough chains, Herald of the King (BoRF), The Hand's Judgement (TTotH), The Painted Table (TBC), Borderland Keep (TWH) when its M challenge, Bronze Shield (BtW), Doran's Game (GotC), Tom Sevenstrings (RoR), Maester Murenmure (CbtC) if you somehow manage to do it in marshalling,
Sunspear Tourney Grounds (ODG).
Wow thats actually quite many cards we currently have that can cancel such event. Now if you play another one you are not cancelling the cancel response (you could do that thou with your own cancel) its just completely new event being played.
slothgodfather
Jun 29 2012 03:17 PM
manutd14
Sep 07 2012 01:07 PM
No Use For Grief (DB) combo with Red Viper is in action. Next opponent's plot is valar. So, assuming that you have one copy of every unique sand snake (you saved them with duplicates), you have a lot of non unique kills and let's say that it is in an early stage of the game. Do you think that it is a good plan? Can you win a game like that in regular circumstances?