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Fearless
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2 Comments

Fearless

Type: Skill
Class: Mystic
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Innate.
If this skill test is successful, heal 1 horror.
Only by standing firm against the darkness can we live to see the light of another day.
Quantity: 1
Number: 67
Illustrator: RJ Palmer
First Aid
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1 Comments

First Aid

Type: Asset
Class: Guardian
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Talent. Science.
Uses (3 supplies). If First Aid has no supplies, discard it.
[Action] Spend 1 supply: Heal 1 damage or horror from an investigator in your location.
Quantity: 1
Number: 19
Illustrator: Sara Biddle
Flashlight
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0 Comments

Flashlight

Type: Asset
Class: Neutral
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Tool.
Uses (3 supplies).
[Action] Spend 1 supply: Investigate. Your location gets –2 shroud for this test.
Quantity: 4
Number: 87
Illustrator: Kip Ayers
Flesh-eater
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0 Comments

Flesh-eater

Type: Enemy
Encounter Set: The Gathering
Fight: 4
Health: 4
Evade: 1
Damage: 1
Horror: 2
Victory: 1
Humanoid. Monster. Ghoul.
Spawn – Attic.
A monstrous creature feeds from the rotting carcass in the attic.
Quantity: 1
Number: 118
Illustrator: Reiko Murakami
Forbidden Knowledge
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5 Comments

Forbidden Knowledge

Type: Asset
Class: Mystic
Cost: 0
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Talent.
Uses (4 secrets). If Forbidden Knowledge has no secrets, discard it.
[Free] Exhaust Forbidden Knowledge and take 1 horror: Move 1 secret from Forbidden Knowledge to your resource pool, as a resource.
Quantity: 1
Number: 58
Illustrator: Drew Whitmore
Frozen in Fear
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3 Comments

Frozen in Fear

Type: Treachery
Encounter Set: Striking Fear
Terror.
Revelation – Put Frozen in Fear into play in your threat area.
The first time you perform one of the following actions (move, fight, or evade) each round, it costs 1 additional action.
Forced – At the end of your turn: Test [Willpower] (3). If you succeed, discard Frozen in Fear.
Quantity: 2
Number: 164
Illustrator: Anders Finer
Ghoul Minion
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0 Comments

Ghoul Minion

Type: Enemy
Encounter Set: Ghouls
Fight: 2
Health: 2
Evade: 2
Damage: 1
Horror: 1
Humanoid. Monster. Ghoul.
It was a colossal and nameless blasphemy with glaring red eyes, and it held in bony claws a thing that had been a man, gnawing at the head as a child nibbles at a stick of candy. –H. P. Lovecraft, “Pickman’s Model”
Quantity: 3
Number: 160
Illustrator: Hector Ortiz
Ghoul Priest
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0 Comments

Ghoul Priest

Type: Enemy
Encounter Set: The Gathering
Fight: 4
Health: 5󲆃
Evade: 4
Damage: 2
Horror: 2
Victory: 2
Humanoid. Monster. Ghoul. Elite.
Prey – Highest [Combat].
Hunter. Retaliate.
A figure in red robes wearing a bone mask. It gibbers and snarls before leaping to attack.
Quantity: 1
Number: 116
Illustrator: Chun Lo
Goat Spawn
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0 Comments

Goat Spawn

Type: Enemy
Encounter Set: Agents of Shub
Fight: 3
Health: 3
Evade: 2
Damage: 1
Horror:
Humanoid. Monster.
Hunter. Retaliate.
Forced – After Goat Spawn is defeated: Each investigator at this location takes 1 horror.
The creature was at once terrible and graceful, the result of blasphemous trafficks with some otherworldly horror.
Quantity: 3
Number: 180
Illustrator: Stephen Somers
Grasping Hands
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0 Comments

Grasping Hands

Type: Treachery
Encounter Set: Ghouls
Hazard.
Revelation – Test [Agility] (3). For each point you fail by, take 1 damage.
Decaying hands rise up from below and grasp and claw at your ankles.
Quantity: 3
Number: 162
Illustrator: JB Casacop
Graveyard
Graveyard
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0 Comments

Graveyard

Type: Location
Encounter Set: The Midnight Masks
Arkham.
Forced – After you enter the Graveyard: Test Willpower (3) check. If you fail, you must either take 2 horror or move to Rivertown.
The graveyard lies at the foot of French Hill. Some of the headstones date back to the seventeenth century, when the earliest colonists came to Arkham. Considering what happened in your house, you’re not completely keen on heading there.
Quantity: 1
Number: 133
Illustrator: Michael Komarck
Grotesque Statue
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3 Comments

Grotesque Statue

Type: Asset
Class: Mystic
Cost: 2
Level: 4
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Slot: 1 Hand
Item. Relic.
Uses (4 charges). If Grotesque Statue has no charges, discard it.
[Reaction] When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose one of those tokens to resolve, and ignore the other.
Quantity: 1
Number: 71
Illustrator: Josh Stewart
Guard Dog
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7 Comments

Guard Dog

Type: Asset
Class: Guardian
Cost: 3
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Health: 3
Sanity: 1
Slot: Ally
Ally. Creature.
[Reaction] When an enemy attack deals damage to Guard Dog: Deal 1 damage to the attacking enemy.
Fiercely loyal, these trained canines make for perfect companions.
Quantity: 1
Number: 21
Illustrator: Stephen Somers
Guts
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0 Comments

Guts

Type: Skill
Class: Neutral
Level: 0
Willpower: 2
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Innate.
Max 1 committed per skill test.
If this test is successful, draw 1 card.
Stay back! I’ll handle this.
Quantity: 2
Number: 89
Illustrator: Clark Huggins
Hallway
Hallway
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0 Comments

Hallway

Type: Location
Encounter Set: The Gathering
A moment of panic and disorientation strikes as you land upon the floor of the hallway. The world spins, as if turned on its head.
Quantity: 1
Number: 112
Illustrator: Yoann Boissonnet
Hard Knocks
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0 Comments

Hard Knocks

Type: Asset
Class: Rogue
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Talent.
[Free] Spend 1 resource: You get +1 [Combat] for this skill test.
[Free] Spend 1 resource: You get +1 [Agility] for this skill test.
Quantity: 1
Number: 49
Illustrator: Magali Villeneuve
Haunted
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0 Comments

Haunted

Type: Treachery
Encounter Set: Basic Weakness
Curse.
Revelation – Add Haunted to your threat area.
You get –1 to each of your skills.
[Action] [Action]: Discard Haunted.
Quantity: 1
Number: 98
Illustrator: Magali Villeneuve
Heirloom of Hyperborea
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0 Comments

• Heirloom of Hyperborea

Type: Asset
Class:
Cost: 3
Level: 0
Willpower: 1
Intellect: 0
Combat: 1
Agility: 0
Wild: 1
Slot: Accessory
Item. Relic.
Agnes Baker deck only.
[Reaction] After you play a Spell card: Draw 1 card.
The etchings on its surface change from day to day, shifting and moving whenever I’m not looking.
Quantity: 1
Number: 12
Illustrator: Dani Hartel
Herman Collins
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0 Comments

• Herman Collins

Type: Enemy
Encounter Set: Cult of Umôrdhoth
Fight: 3
Health: 4
Evade: 4
Damage: 1
Horror: 1
Victory: 1
Humanoid. Cultist.
Spawn – Graveyard.
[Action] Choose and discard 4 cards from your hand: Parley. Add Herman Collins to the victory display.
The undertaker in the local graveyard has been digging strange tunnels underneath the mausoleum... but for what purpose?
Quantity: 1
Number: 138
Illustrator: Rafał Hrynkiewicz
Holy Rosary
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6 Comments

Holy Rosary

Type: Asset
Class: Mystic
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health:
Sanity: 2
Slot: Accessory
Item. Charm.
You get +1 [Willpower].
Whether a mundane trinket or a mystical artifact, there is real power in faith all the same.
Quantity: 1
Number: 59
Illustrator: Sara Biddle
Hospital Debts
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3 Comments

Hospital Debts

Type: Treachery
Encounter Set:
Task.
Revelation – Put Hospital Debts into play in your threat area.[Free] Move 1 resource from your resource pool to Hospital Debts. (Limit twice per round.)
Forced – When the game ends, if Hospital Debts has fewer than 6 resources on it: You earn 2 fewer experience for this scenario.
Quantity: 1
Number: 11
Illustrator: Adam Lane
Hot Streak
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4 Comments

Hot Streak

Type: Event
Class: Rogue
Cost: 3
Level: 4
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Fortune.
Gain 10 resources.
“I win again! Sorry sugar, it’s just not your night.”
Quantity: 1
Number: 57
Illustrator: Sara Biddle
Hunting Nightgaunt
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0 Comments

Hunting Nightgaunt

Type: Enemy
Encounter Set: Nightgaunts
Fight: 3
Health: 4
Evade: 1
Damage: 1
Horror: 1
Monster. Nightgaunt.
Hunter.
While attempting to evade Hunting Nightgaunt, double the negative modifier of each revealed chaos token.
...they had no faces at all to smile with, but only a suggestive blankness where a face ought to be. –H. P. Lovecraft
Quantity: 2
Number: 172
Illustrator: Jeff Himmelman
Hunting Shadow
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0 Comments

Hunting Shadow

Type: Treachery
Encounter Set: The Midnight Masks
Curse.
Peril.
Revelation – You must either (choose one): spend 1 clue or take 2 damage.
A shadowy figure follows you in the rain. When you look at it, your head pounds in agony and your vision blurs.
Quantity: 3
Number: 135
Illustrator: Stephen Somers
Hyperawareness
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0 Comments

Hyperawareness

Type: Asset
Class: Seeker
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Talent.
[Free] Spend 1 resource: You get +1 [Intellect] for this skill test.
[Free] Spend 1 resource: You get +1 [Agility] for this skill test.
Quantity: 1
Number: 34
Illustrator: Aurore Folny
Hypochondria
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0 Comments

Hypochondria

Type: Treachery
Encounter Set: Basic Weakness
Madness.
Revelation – Add Hypochondria to your threat area.
Forced – After you take 1 or more damage: Take 1 direct horror.
[Action] [Action]: Discard Hypochondria.
Quantity: 1
Number: 100
Illustrator: Rafał Hrynkiewicz
Icy Ghoul
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0 Comments

Icy Ghoul

Type: Enemy
Encounter Set: The Gathering
Fight: 3
Health: 4
Evade: 4
Damage: 2
Horror: 1
Victory: 1
Humanoid. Monster. Ghoul.
Spawn – Cellar.
Inside the tunnels beneath the house, a massive beast tears its way out of the ice. It is covered in a thick layer of frost, its breath visible in the bitter cold.
Quantity: 1
Number: 119
Illustrator: Chun Lo
Into the Darkness
Into the Darkness
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0 Comments

Into the Darkness

Type: Act
Encounter Set: The Devourer Below
Clue Threshold: –
Objective – If an investigator enters the Ritual Site, advance.
When you enter the cave, the air grows cold, and your nostrils are assaulted by the pungent smell of blood and rot.
Shuffle the encounter discard pile into the encounter deck. Discard cards from the top of the encounter deck until 1 enemy is discarded (2 enemies instead if there are 3 or more players in the game). Spawn each discarded enemy at the Ritual Site.
The remaining cultists have followed you into the woods to try to stop you, and now they block the path to your objective. They stand ominously beneath the overhanging trees, silent sentinels in the night. You must defeat them or sneak past if you are to gain access to the site of their ritual.
Quantity: 1
Number: 147
Illustrator: Mark Molnar
Investigating the Trail
Investigating the Trail
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0 Comments

Investigating the Trail

Type: Act
Encounter Set: The Devourer Below
Clue Threshold: 3󲆃
Scattered throughout the forest you’ve seen glyphs and arcane sigils in various places—etched into the bark of trees, carved upon the faces of stones, and dripped in blood upon the ground. Though you cannot decipher these glyphs, you notice that most of them tend to face south. Following these signs leads you by twists and turns towards a cave in the darkest and coldest part of the forest.
As you advance, shadowy figures emerge from the trees, blocking the only path to the cave.
Put the set-aside Ritual Site into play if it is not already in play.
Search the collection for each enemy recorded in your Campaign Log under “Cultists who got away,” and spawn those enemies at the Main Path.
The evidence you’ve gathered has led you to the woods south of Arkham, where you believe a ritual to summon a being called “Umôrdhoth” is about to take place. Steeling your resolve, you set forth deeper into the woods, hoping to find the site of this ritual.
Quantity: 1
Number: 146
Illustrator: Mark Molnar
Knife
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0 Comments

Knife

Type: Asset
Class: Neutral
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Weapon. Melee.
[Action]: Fight. You get +1 [Combat] for this attack.
[Action] Discard Knife:
Fight. You get +2 [Combat] for this attack. This attack deals +1 damage.
Quantity: 4
Number: 86
Illustrator: Henning Ludvigsen