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Core Set


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Guts
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0 Comments

Guts

Type: Skill
Class: Neutral
Level: 0
Willpower: 2
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Innate.
Max 1 committed per skill test.
If this test is successful, draw 1 card.
Stay back! I’ll handle this.
Quantity: 2
Number: 89
Illustrator: Clark Huggins
Perception
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0 Comments

Perception

Type: Skill
Class: Neutral
Level: 0
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Practiced.
Max 1 committed per skill test.
If this test is successful, draw 1 card.
At last, I’ve found it!
Quantity: 2
Number: 90
Illustrator: Andreia Ugrai
Overpower
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0 Comments

Overpower

Type: Skill
Class: Neutral
Level: 0
Willpower: 0
Intellect: 0
Combat: 2
Agility: 0
Wild: 0
Practiced.
Max 1 committed per skill test.
If this test is successful, draw 1 card.
Die, you beast!
Quantity: 2
Number: 91
Illustrator: Jose Vega
Manual Dexterity
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0 Comments

Manual Dexterity

Type: Skill
Class: Neutral
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 2
Wild: 0
Innate.
Max 1 committed per skill test.
If this test is successful, draw 1 card.
Too easy.
Quantity: 2
Number: 92
Illustrator: Priscilla Kim
Unexpected Courage
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0 Comments

Unexpected Courage

Type: Skill
Class: Neutral
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 2
Innate.
Max 1 committed per skill test.
Sometimes, the most selfless acts can come from the strangest of places.
Quantity: 2
Number: 93
Illustrator: Dleoblack
Bulletproof Vest
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0 Comments

Bulletproof Vest

Type: Asset
Class: Neutral
Cost: 2
Level: 3
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 1
Health: 4
Sanity:
Slot: Body
Item. Armor.
Bullets are one thing...twelve-inch fangs quite another.
Quantity: 2
Number: 94
Illustrator: David Auden Nash
Elder Sign Amulet
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0 Comments

Elder Sign Amulet

Type: Asset
Class: Neutral
Cost: 2
Level: 3
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Health:
Sanity: 4
Slot: Accessory
Item. Relic.
This has been in my family for generations. Take care of it, and it will take care of you.
Quantity: 2
Number: 95
Illustrator: Dimitri Bielak
Emergency Cache
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2 Comments

Emergency Cache

Type: Event
Class: Neutral
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Supply.
Gain 3 resources.
You can never be too prepared.
Quantity: 4
Number: 88
Illustrator: Vincent Dutrait
Flashlight
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0 Comments

Flashlight

Type: Asset
Class: Neutral
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Tool.
Uses (3 supplies).
[Action] Spend 1 supply: Investigate. Your location gets –2 shroud for this test.
Quantity: 4
Number: 87
Illustrator: Kip Ayers
Knife
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0 Comments

Knife

Type: Asset
Class: Neutral
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Weapon. Melee.
[Action]: Fight. You get +1 [Combat] for this attack.
[Action] Discard Knife:
Fight. You get +2 [Combat] for this attack. This attack deals +1 damage.
Quantity: 4
Number: 86
Illustrator: Henning Ludvigsen
Lucky!
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0 Comments

Lucky!

Type: Event
Class: Survivor
Cost: 1
Level: 2
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Fortune.
Fast. Play when you would fail a skill test.
Get +2 to your skill value for that test. Draw 1 card.
Quantity: 1
Number: 84
Illustrator: David Auden Nash
Will to Survive
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0 Comments

Will to Survive

Type: Event
Class: Survivor
Cost: 4
Level: 3
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 1
Spirit.
Fast. Play during your turn.
Until the end of your turn, do not draw chaos tokens for any tests you perform.
Quantity: 1
Number: 85
Illustrator: Ilich Henriquez
Close Call
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0 Comments

Close Call

Type: Event
Class: Survivor
Cost: 2
Level: 2
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Fortune.
Fast. Play after a non-weakness, non-Elite enemy at your location is evaded.
Shuffle that enemy into the encounter deck.
Quantity: 1
Number: 83
Illustrator: Alexandre Dainche
Survival Instinct
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0 Comments

Survival Instinct

Type: Skill
Class: Survivor
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Innate.
If this test is successful during an evasion attempt, the evading investigator may immediately disengage from each other enemy engaged with him or her, and may move to a connecting location.
Quantity: 1
Number: 81
Illustrator: David Nash
Aquinnah
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0 Comments

• Aquinnah

Type: Asset
Class: Survivor
Cost: 5
Level: 1
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 4
Slot: Ally
Ally.
[Reaction] When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy’s damage to another enemy at your location, instead. (You still take horror dealt by the attack.)
“Do not be frightened by what you see. Be frightened by what you cannot see.”
Quantity: 1
Number: 82
Illustrator: Tommy Arnold
Lucky!
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0 Comments

Lucky!

Type: Event
Class: Survivor
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Fortune.
Fast. Play when you would fail a skill test.
Get +2 to your skill value for that test.
Quantity: 1
Number: 80
Illustrator: David Auden Nash
Cunning Distraction
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5 Comments

Cunning Distraction

Type: Event
Class: Survivor
Cost: 5
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Tactic.
Evade. Automatically evade all enemies at your location.
That should buy us some time.
Quantity: 1
Number: 78
Illustrator: JB Casacop
“Look what I found!”
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0 Comments

“Look what I found!”

Type: Event
Class: Survivor
Cost: 2
Level: 0
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Fortune.
Fast. Play after you fail a skill test by 2 or less while investigating.
Discover 2 clues in your location.
Quantity: 1
Number: 79
Illustrator: Mark Molnar
Dig Deep
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2 Comments

Dig Deep

Type: Asset
Class: Survivor
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Talent.
[Free] Spend 1 resource: You get +1 [Willpower] for this skill test.
[Free] Spend 1 resource: You get +1 [Agility] for this skill test.
Quantity: 1
Number: 77
Illustrator: David Gaillet
Stray Cat
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0 Comments

Stray Cat

Type: Asset
Class: Survivor
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Health: 1
Sanity:
Slot: Ally
Ally. Creature.
[Free] Discard Stray Cat: Automatically evade a non-Elite enemy at your location.
He never came if you called for him. It always seemed like he had his own agenda.
Quantity: 1
Number: 76
Illustrator: Stephen Somers
Rabbit’s Foot
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0 Comments

Rabbit’s Foot

Type: Asset
Class: Survivor
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Slot: Accessory
Item. Charm.
[Reaction] After you fail a skill test, exhaust Rabbit’s Foot: Draw 1 card.
They claimed it would bring me good luck. I wouldn’t say that’s true. But now I feel like it would be even worse luck to get rid of it.
Quantity: 1
Number: 75
Illustrator: Matthew Cowdery
Wendy Adams
Wendy Adams
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0 Comments

• Wendy Adams

Type: Investigator
Class: Survivor
Willpower: 4
Intellect: 3
Combat: 1
Agility: 4
Health: 7
Sanity: 7
[Reaction] When you reveal a chaos token, choose and discard 1 card from your hand: Cancel that chaos token and return it to the bag. Reveal a new chaos token. (Limit once per test/ability.)
[Elder Sign] effect: +0. If Wendy’s Amulet is in play, you automatically succeed, instead.
Deck Size: 30.
Deckbuilding Options: Survivor cards ([Survivor]) level 0-5, Rogue cards ([Rogue]) level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): Wendy’s Amulet, Abandoned and Alone, 1 random basic weakness.
Quantity: 1
Number: 5
Illustrator: Jacob Murray
Roland’s .38 Special
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0 Comments

• Roland’s .38 Special

Type: Asset
Class:
Cost: 3
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 1
Slot: 1 Hand
Item. Weapon. Firearm.
Roland Banks deck only.
Uses (4 ammo).[Action] Spend 1 ammo: Fight. You get +1 [Combat] for this attack (If there are 1 or more clues on your location, you get +3 [Combat], instead). This attack deals +1 damage.
Quantity: 1
Number: 6
Illustrator: Tiziano Baracchi
Grotesque Statue
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3 Comments

Grotesque Statue

Type: Asset
Class: Mystic
Cost: 2
Level: 4
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Slot: 1 Hand
Item. Relic.
Uses (4 charges). If Grotesque Statue has no charges, discard it.
[Reaction] When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose one of those tokens to resolve, and ignore the other.
Quantity: 1
Number: 71
Illustrator: Josh Stewart
Leather Coat
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0 Comments

Leather Coat

Type: Asset
Class: Survivor
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Health: 2
Sanity:
Slot: Body
Item. Armor.
The coat was not the most fashionable choice, but it did feel warm and reassuring in its bulk.
Quantity: 1
Number: 72
Illustrator: Andreia Ugrai
Scavenging
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0 Comments

Scavenging

Type: Asset
Class: Survivor
Cost: 1
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Talent.
[Reaction] After you successfully investigate by 2 or more, exhaust Scavenging: Choose an Item card in your discard pile and add it to your hand.
Quantity: 1
Number: 73
Illustrator: Derk Venneman
Baseball Bat
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1 Comments

Baseball Bat

Type: Asset
Class: Survivor
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 2 Hand
Item. Weapon. Melee.
[Action]: Fight. You get +2 [Combat] for this attack. This attack deals +1 damage. If a [Skull] or [Auto-fail] symbol is revealed during this attack, discard Baseball Bat after the attack resolves.
Quantity: 1
Number: 74
Illustrator: Mauro Dal Bo
Fearless
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2 Comments

Fearless

Type: Skill
Class: Mystic
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Innate.
If this skill test is successful, heal 1 horror.
Only by standing firm against the darkness can we live to see the light of another day.
Quantity: 1
Number: 67
Illustrator: RJ Palmer
Mind Wipe
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6 Comments

Mind Wipe

Type: Event
Class: Mystic
Cost: 1
Level: 1
Willpower: 1
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Spell.
Fast. Play after a phase begins.
Choose a non-
Elite enemy in your location. Treat the chosen enemy’s printed text box as if it were blank (except for Traits) until the end of the phase.
Quantity: 1
Number: 68
Illustrator: Rafal Hrynkiewicz
Blinding Light
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0 Comments

Blinding Light

Type: Event
Class: Mystic
Cost: 1
Level: 2
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Spell.
Evade. This evasion attempt uses [Willpower] instead of [Agility]. If you succeed, deal 2 damage to the just evaded enemy. If a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol is revealed during this evasion attempt, lose 1 action and take 1 horror.
Quantity: 1
Number: 69
Illustrator: Stephen Somers