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The Wages of Sin


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Swift Reflexes
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Swift Reflexes

Type: Event
Class: Rogue
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Gambit.
Fast. Play during any investigator’s turn, except during an action.
Immediately take an action as if it were your turn. This action does not count toward the number of actions you can take each turn.
Quantity: 2
Number: 156
Illustrator: Miguel Coimbra
Unfinished Business
Unfinished Business
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Unfinished Business

Type: Story
Encounter Set: The Wages of Sin
Victory: 1
They stole it from me... give it back to me...
The spirit searches its surroundings frantically and grasps at you with desperate eyes. It must have lost something important—but what?
Keep this card in your threat area (this side faceup).
Forced – At the end of the round: You must either lose 2 resources or flip this card back to its enemy side.
[Action] If you are at Chapel Attic and it has no clues on it: Test [Intellect] or [Agility] (4). If you succeed, the ghost is “banished” (resolve the text below).
––––––––––––––––––––––––––––––––––––––––––
Do not read until this ghost is “banished.”
In an old cobwebbed trunk, you find all sorts of items belonging to the deceased. The sight of a crow skull amulet dipped in metal causes the ghost to gasp. “I’m sorry, sister, I’m sorry…” it weeps.
Add this card to the victory display.
Heretic gets +2[per investigator] health.
While Heretic is at a non-
Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
Quantity: 1
Number: 178
Illustrator: —————
Unfinished Business
Unfinished Business
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Unfinished Business

Type: Story
Encounter Set: The Wages of Sin
Victory: 1
Bring me to him... I wish to see my love again...
The thing moans and wails with sorrow, in between hollow, echoing sobs. There must be some way you can bring it peace.
Keep this card in your threat area (this side faceup).
Forced – At the end of the round: You must either take 1 horror or flip this card back to its enemy side.
[Action] If you are at Chapel Crypt and it has no clues on it: Test [Intellect] or [Combat] (4). If you succeed, the ghost is “banished” (resolve the text below).
––––––––––––––––––––––––––––––––––––––––––
Do not read until this ghost is “banished.”
You find a nameless coffin and remove the lid. The spirit weeps as it reaches out to touch the body inside, remembering the love it once held in its heart.
Add this card to the victory display.
Heretic gets +2[per investigator] health.
While Heretic is at a non-
Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
Quantity: 1
Number: 178
Illustrator: —————
Drawing Thin
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Drawing Thin

Type: Asset
Class: Survivor
Cost: 0
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Talent.
[Reaction] When you initiate a skill test, exhaust Drawing Thin: Increase the difficulty of this test by 2. Gain 2 resources or draw 1 card.
Quantity: 2
Number: 159
Illustrator: Borja Pindado
Hawk-Eye Folding Camera
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Hawk-Eye Folding Camera

Type: Asset
Class: Seeker
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Tool.
[Reaction] After the last clue is discovered from your location: Place 1 resource (from the token pool) on this card, as evidence. (Limit once per game at each location.)
While Hawk-Eye Folding Camera has…
…1 or more evidence, you get +1 [Willpower].
…2 or more evidence, you get +1 [Intellect].
…3 or more evidence, you get +1 sanity.
Quantity: 2
Number: 154
Illustrator: Robert Laskey
Spectral Web
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Spectral Web

Type: Asset
Class:
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Spell.
[Action] Investigators at your location spend 1–3 clues, as a group: Fight. Use this ability only to attack a enemy. You may choose to use your [Willpower] instead of your [Combat] for this attack. You get +X skill value and deal +X damage for this attack, where X is the amount of clues spent to trigger this ability.
Quantity: 4
Number: 177
Illustrator: Apterus
Sixth Sense
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Sixth Sense

Type: Asset
Class: Mystic
Cost: 3
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
[Action]: Investigate. Investigate using [Willpower] instead of [Intellect]. If a [Skull], [Cultist], [Tablet], or [Elder Thing] symbol is revealed during this test, you may choose a revealed location connected to your location; you are now investigating as if you were at the chosen location instead of your location (you may use either shroud value).
Quantity: 2
Number: 158
Illustrator: Brian Valenzuela
Mr. “Rook”
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Mr. “Rook”

Type: Asset
Class: Seeker
Cost: 3
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 2
Sanity: 2
Slot: Ally
Ally.
Uses (3 secrets).
[Free] Exhaust Mr. “Rook” and spend 1 secret: Search the top 3, 6, or 9 cards of your deck for any card and draw it. If at least 1 weakness is among the searched cards, draw 1 of them, as well. Shuffle your deck.
“Are you sure you want to know? There is no going back.”
Quantity: 2
Number: 153
Illustrator: Romana Kendelic
Belly of the Beast
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Belly of the Beast

Type: Event
Class: Survivor
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Gambit. Trick.
Fast. Play after you successfully evade an enemy by 2 or more.
Discover 1 clue at that enemy’s location.
Quantity: 2
Number: 160
Illustrator: Stephen Somers
Alice Luxley
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Alice Luxley

Type: Asset
Class: Guardian
Cost: 4
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Health: 2
Sanity: 2
Slot: Ally
Ally. Detective. Police.
You get +1 [Intellect].
[Reaction] After you discover a clue, exhaust Alice Luxley: Deal 1 damage to an enemy at your location.
“Please leave this to the professionals. If I find you poking around again, I will bring you in.”
Quantity: 2
Number: 151
Illustrator: Andreia Ugrai
In Pursuit of the Living
In Pursuit of the Living
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In Pursuit of the Living

Type: Act
Encounter Set: The Wages of Sin
Clue Threshold: –
[Free]: Flip your location over. (Group limit once per round at each location.)
Clues cannot be discovered at non-
Spectral locations.
Objective – Banish as many Heretics as you can. If there are 4 copies of Unfinished Business in the victory display, advance.
When the last of the ghosts vanishes, she leaves behind a remembrance: something which does not fade along with the rest of her ephemeral form. Curious, you step forward and examine the object. It is a corn husk doll wearing a black cloak, with locks of hair made of red‑dyed yarn. You’re not sure what significance the doll holds, if any...but nonetheless, a pyrrhic truth speaks to you from its expressionless face.
“Was it worth it?” The doll seems to say.
In your Campaign Log, under “Mementos Discovered,” record Corn Husk Doll.
(->R1)
With the mist comes the revenants of the past: witches who were executed hundreds of years ago, and whose hateful spirits have returned to wreak vengeance upon the living. If you can banish them, you might learn more of the coven’s secrets.
Quantity: 1
Number: 165
Illustrator: Alexander Tooth
Wither
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Wither

Type: Asset
Class: Mystic
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
[Action]: Fight. This attack uses [Willpower] instead of [Combat]. If a [Skull], [Cultist], [Tablet], or [Elder Thing] symbol is revealed during this attack, the attacked enemy gets –1 fight and –1 evade for the remainder of the turn (to a minimum of 1).
Quantity: 2
Number: 157
Illustrator: Damien Worm
THE HANGED MAN · XII
THE HANGED MAN · XII
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THE HANGED MAN · XII

Type: Agenda
Encounter Set: The Wages of Sin
Doom Threshold: 8
The sobs of the dead echo throughout the woods, accompanied by murmured promises and whispered threats. But when the spectral mist blots out the sky, all turns quiet and still. Your hair stands on end, and you begin to tremble. Every fiber of your being screams flight.
The hunter has smelled the blood of its prey, and now it has come to claim your fate.
Flip each location to its Spectral side.
Put the set-aside The Spectral Watcher enemy into play at Hangman’s Brook.
Shuffle the remainder of the set-aside
The Watcher encounter set into the spectral encounter deck, along with the spectral discard pile.
Surrender yourself to the path of sacrifice. Consider the good of all before you act. Let go.
Quantity: 1
Number: 162
Illustrator: Lenka Šimečková
In Pursuit of the Dead
In Pursuit of the Dead
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In Pursuit of the Dead

Type: Act
Encounter Set: The Wages of Sin
Clue Threshold: 3
Locations cannot be flipped over.
Soft chanting guides you to a gloomy clearing near the abandoned chapel. A circle of witchweed surrounds the clearing, swaying gently in the breeze. At the center of the clearing, a cloaked woman kneels in front of an unmarked grave, far from the remainder of the graveyard. You watch in quiet for a few minutes while the woman sings an old, somber melody. It reminds you somewhat of a child’s lullaby – soothing, but with a dark gravity that betrays its purpose. As soon as the song ends, the woman’s cloak dissolves into mist, and she vanishes in a swirl of shadows.
Spawn 1 set-aside Heretic enemy at each of the following locations: The Gallows, Heretics’ Graves, Chapel Attic, and Chapel Crypt.
Add 1[per investigator] clues to each location in play.
Check Campaign Log. If you have 3 or more Mementos under “Mementos Discovered:” You understand the tragic lyrics behind the witch’s song. Each investigator puts into play 1 set-aside Spectral Web asset, under his or her control.
You have come to Hangman’s Hill to investigate reports of ghost sightings and strange activity in the woods the last few nights, and to learn more about the witches who once hid in Arkham’s past—witches who have since emerged from the shadows in pursuit of some unholy purpose.
Quantity: 1
Number: 164
Illustrator: Alexander Tooth
Abandoned Chapel
Abandoned Chapel
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Abandoned Chapel

Type: Location
Encounter Set: The Wages of Sin
Victory: 1
During the mythos phase, each investigator in Abandoned Chapel gets –1 to each skill.
During the mythos phase, each investigator in Abandoned Chapel gets –1 to each skill.
Haunted – Until the end of the round, you get –1 to each skill.
This old, broken-down chapel has been abandoned for several decades now. Perhaps once it was a place of sanctity. These days it is only a source of sober melancholy.
Quantity: 1
Number: 168a
Illustrator: Stanislav Dikolenko
Haunted Fields
Haunted Fields
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Haunted Fields

Type: Location
Encounter Set: The Wages of Sin
Victory: 1
Each Spectral enemy at Haunted Fields gets +1 horror value.
Each Spectral enemy at Haunted Fields gets +1 horror value.
Haunted – Move the nearest Spectral enemy once toward Haunted Fields.
Few creatures call the wooded fields surrounding Hangman’s Hill home. Patches of dark, pointed witchweed blossoms have choked out all other flora, and wisps of thin grey fog seep through the air, like long fingers reaching out for something to grasp.
Quantity: 1
Number: 167a
Illustrator: Dual Brush Studios
Bane of the Living
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Bane of the Living

Type: Treachery
Encounter Set: The Wages of Sin
Curse. Spectral.
Peril.
Revelation – You must either (choose one):
–Choose an Unfinished Business card in play, flip it to its Heretic side, and place damage on it equal to half its health.
–Discard cards from the top of the spectral encounter deck until a enemy is discarded. Spawn that enemy engaged with you.
Quantity: 2
Number: 185
Illustrator: Patrick Mcevoy
Malevolent Spirit
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Malevolent Spirit

Type: Enemy
Encounter Set: The Wages of Sin
Fight: 2
Health: 2
Evade: 4
Damage:
Horror: 1
Monster. Geist. Spectral.
Spawn – Chapel Attic or Chapel Crypt.
While Malevolent Spirit is at a
Spectral location, it gains hunter and gets +1 damage value and +1 horror value.
Forced – When Malevolent Spirit is defeated by damage (except from a Spell or Relic): Instead of discarding it, heal all damage from it, exhaust it, and move it to any Spectral location, if able.
Quantity: 2
Number: 180
Illustrator: A.M. Sartor
Henry Wan
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Henry Wan

Type: Asset
Class: Rogue
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Health: 1
Sanity: 2
Slot: Ally
Ally. Criminal.
[Action] Exhaust Henry Wan: One at a time, reveal random tokens from the chaos bag until you choose to stop, or until you reveal a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol.
—If you chose to stop, for each token revealed via this effect, you may either draw 1 card or gain 1 resource.
—If you revealed a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol, do nothing.
Quantity: 2
Number: 155
Illustrator: Tiziano Baracchi
Death’s Approach
Death’s Approach
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Death’s Approach

Type: Agenda
Encounter Set: The Wages of Sin
Doom Threshold: 7
Locations cannot be flipped over.
Light fades as the anomaly closes in around you. Trees, graves, walls—all is enveloped by the otherworldly mist. Deep in the murk, worlds away and yet drawing ever closer, the cold light of the watcher’s gaze radiates before you. It is time for your reckoning.
(->R2)
Hangman’s Hill is plunged into darkness as the spectral mist invades every inch of the woods and the chapel. Somewhere in the mist, the watcher spies its prey with eyes as empty as graves.
Quantity: 1
Number: 163
Illustrator: Lenka Šimečková
Hangman’s Brook
Hangman’s Brook
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Hangman’s Brook

Type: Location
Encounter Set: The Wages of Sin
[Action]: Resign. “Whose bright idea was this, anyway?”
[Action]: Resign. “Whose bright idea was this, anyway?”
Haunted – Take 1 damage. Until the end of the round, the above resign ability cannot be triggered.
Originating from a natural spring near the peak of Hangman’s Hill, the narrow, shallow brook fills the surrounding woods with a quiet, peaceful babbling. The brook winds down the hill southward, forming the western border of Arkham's Uptown district.
Quantity: 1
Number: 166a
Illustrator: Dual Brush Studios
The Gallows
The Gallows
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The Gallows

Type: Location
Encounter Set: The Wages of Sin
The Gallows gets +1 shroud for each Witch enemy in play.
The Gallows gets +1 shroud for each Witch enemy in play.
Haunted – Discard the top 3 cards of the standard encounter deck. If a Witch enemy is discarded by this effect, draw it.
The gallows were decommissioned in 1901 after the execution of serial murderer Piper Thomassan. Even so, the wooden platform still stands atop Hangman’s Hill, a memorial to the brutality of humankind.
Quantity: 1
Number: 169a
Illustrator: Emilio Rodriguez
The Gallows
The Gallows
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The Gallows

Type: Location
Encounter Set: The Wages of Sin
X is the number of Geist enemies in play.
X is the number of Geist enemies in play.
Haunted – Discard the top 3 cards of the spectral encounter deck. If a Geist enemy is discarded by this effect, draw it.
The gallows were decommissioned in 1901 after the execution of serial murderer Piper Thomassan. Even so, the wooden platform still stands atop Hangman’s Hill, a memorial to the brutality of humankind.
Quantity: 1
Number: 170a
Illustrator: Emilio Rodriguez
Punishment
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Punishment

Type: Treachery
Encounter Set: The Wages of Sin
Hex.
Revelation – Put Punishment into play in your threat area.
Forced – After an enemy at any location is defeated: Take 1 damage.
[Action]: Test [Willpower] (3). If you succeed, discard Punishment. If there is an exhausted
Witch enemy at your location, this test is automatically successful.
Quantity: 2
Number: 181
Illustrator: Derek D. Edgell
Heretics’ Graves
Heretics’ Graves
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Heretics’ Graves

Type: Location
Encounter Set: The Wages of Sin
Forced – After a Witch enemy at Heretics’ Graves is defeated: Discard the top 2 cards of the standard encounter deck.
Forced – After a Witch enemy at Heretics’ Graves is defeated: Discard the top 2 cards of the standard encounter deck.
Haunted – Heal 1 damage from each Heretic and each Witch enemy in play.
Only witches and criminals occupy these graves. Their tombstones have been left unmarked so as to forever erase the memory of their foul deeds.
Quantity: 1
Number: 172a
Illustrator: Emilio Rodriguez
Burdens of the Past
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Burdens of the Past

Type: Treachery
Encounter Set: The Wages of Sin
Curse. Spectral.
Revelation – If there are no copies of Unfinished Business in your threat area, Burdens of the Past gains surge. Otherwise, trigger the forced ability of each copy of Unfinished Business in your threat area as if it were the end of the round.
Quantity: 2
Number: 182
Illustrator: Stephen Somers
Grave-light
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Grave-light

Type: Treachery
Encounter Set: The Wages of Sin
Curse.
Revelation – If Grave-Light is drawn...
...from the standard encounter deck, shuffle it into the spectral encounter deck, and it gains surge.
...from the spectral encounter deck, take 2 damage and place it in the standard encounter discard pile.
Quantity: 2
Number: 184
Illustrator: Cristi Balanescu
Ominous Portents
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Ominous Portents

Type: Treachery
Encounter Set: The Wages of Sin
Omen.
Peril.
Revelation – You must either (choose one):
—Draw the top card of the spectral encounter deck. That card gains peril, and its effects cannot be canceled.
—Test [Willpower] (3). If you fail, take 2 horror.
Quantity: 2
Number: 183
Illustrator: Darek Zabrocki
Well-Maintained
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Well-Maintained

Type: Event
Class: Guardian
Cost: 1
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Upgrade.
Fast. Play only during your turn.
Attach to an
Item asset you control. Limit 1 per asset.
[Reaction] After attached asset is discarded: Return it to its owner’s hand, along with each other Upgrade attachment that was attached to it.
Quantity: 2
Number: 152
Illustrator: John Pacer
Heretics’ Graves
Heretics’ Graves
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Heretics’ Graves

Type: Location
Encounter Set: The Wages of Sin
While investigating Heretics’ Graves, add your [Willpower] value to your skill value for the investigation.
While investigating Heretics’ Graves, add your [Willpower] value to your skill value for the investigation.
Haunted – Reduce your base [Willpower] to 1 until the end of your next turn.
Only witches and criminals occupy these graves. Their tombstones have been left unmarked so as to forever erase the memory of their foul deeds.
Quantity: 1
Number: 171a
Illustrator: Emilio Rodriguez