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The Dunwich Legacy


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Dead of Night
Dead of Night
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Dead of Night

Type: Agenda
Encounter Set: Extracurricular Activity
Doom Threshold: 3
Each investigator’s maximum hand size is reduced by 3 while checking his or her hand size during the upkeep phase.
A cry of fear echoes through the campus, and several students flee from the eastern side of the university, where the Science building can be found. Could this commotion be linked to Professor Rice’s disappearance?
If the Dormitories location is not in play, put it into play.
If The Experiment is in play, move it 1 location towards the Dormitories.
If The Experiment is not in play, spawn it in the Science Building.
Professor Rice’s disappearance isn’t the only thing amiss at the university. You’re unsure exactly what is going on, but you’re starting to believe Armitage was right in asking for your help.
Quantity: 1
Number: 43
Illustrator: Yoann Boissonnet
Dormitories
Dormitories
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Dormitories

Type: Location
Encounter Set: Extracurricular Activity
Miskatonic.
The door leading into the Dormitories is locked. You cannot move into the Dormitories.
Objective – If investigators in the Dormitories spend 3[per investigator] clues, as a group: (->R2)
The red brick form of the west dormitory could be seen through the trees… –Graham McNeill, Ghouls of the Miskatonic
Quantity: 1
Number: 52
Illustrator: Ignacio Bazán Lazcano
Double or Nothing
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Double or Nothing

Type: Skill
Class: Rogue
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Fortune.
Max 1 committed per skill test.
Double the difficulty of this skill test. If this skill test is successful, resolve the effects of the successful test twice.
Quantity: 2
Number: 26
Illustrator: Mark Molnar
Dr. Francis Morgan
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• Dr. Francis Morgan

Type: Asset
Class:
Cost: 3
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 1
Health: 4
Sanity: 1
Slot: Ally
Ally. Miskatonic.
You get +1 [Combat].
[Reaction] After you defeat an enemy, exhaust Dr. Francis Morgan: Draw 1 card.
Quantity: 1
Number: 80
Illustrator: Falk
Dr. Henry Armitage
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• Dr. Henry Armitage

Type: Asset
Class:
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 2
Health: 2
Sanity: 2
Slot: Ally
Ally. Miskatonic.
[Reaction] After you draw a card, discard that card and exhaust Dr. Henry Armitage: Gain 3 resources.
Armitage knew he would be meddling with terrible powers, yet saw that there was no other way to annul the deeper and more malign meddling which others had done before him. –H. P. Lovecraft, “The Dunwich Horror”
Quantity: 1
Number: 40
Illustrator: Anders Finér
Duke
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• Duke

Type: Asset
Class:
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 2
Sanity: 3
Ally. Creature.
“Ashcan” Pete deck only.
[Action] Exhaust Duke: Fight. You attack with a base [Combat] skill of 4. This attack deals +1 damage.
[Action] Exhaust Duke:
Investigate. You investigate with a base [Intellect] skill of 4. You may move to a connecting location immediately before investigating with this effect.
Quantity: 1
Number: 14
Illustrator: Owen William Weber
Eager for Death
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Eager for Death

Type: Treachery
Encounter Set: Whippoorwills
Omen.
Revelation – Test [Willpower] (2). Increase this skill test’s difficulty by 1 for each damage on you. If you fail, take 2 horror.
If they can catch the fleeing soul when it leaves the body, they instantly flutter away chittering in daemonic laughter... –H. P. Lovecraft, “The Dunwich Horror”
Quantity: 2
Number: 91
Illustrator: Frej Agelii
Extracurricular Activity
Extracurricular Activity
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Extracurricular Activity

Type: Scenario
Encounter Set: Extracurricular Activity
[Skull]: –1. If you fail, discard the top 3 cards of your deck.
[Cultist]: –1 (–3 instead if there are 10 or more cards in your discard pile).
[Elder Thing]: –X. Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards.
[Skull]: –2. If you fail, discard the top 5 cards of your deck.
[Cultist]: –1 (–5 instead if there are 10 or more cards in your discard pile).
[Elder Thing]: –X. Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards.
Quantity: 1
Number: 41
Illustrator: N/A
Faculty Offices
Faculty Offices
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Faculty Offices

Type: Location
Encounter Set: Extracurricular Activity
Miskatonic.
The door leading into the Faculty Offices is locked. You cannot move into the Faculty Offices.
Forced – After Faculty Offices is revealed: Search the encounter deck and discard pile for a Humanoid enemy and spawn it here. Shuffle the encounter deck.
Objective – If investigators in the Faculty Offices spend 2[per investigator] clues, as a group: (->R1)
You come to a locked door at the top of the stairs leading to the third floor of the administration building. Through its frosted window, you glimpse a shadow darting across the hall.
Quantity: 1
Number: 54
Illustrator: Tomasz Jedruszek
Faculty Offices
Faculty Offices
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Faculty Offices

Type: Location
Encounter Set: Extracurricular Activity
Miskatonic.
The door leading into the Faculty Offices is locked. You cannot move into the Faculty Offices.
You come to a locked door at the top of the stairs leading to the third floor of the administration building. Through its frosted window, you believe you glimpse a shadow darting across the hall…or maybe it’s just your imagination.
Quantity: 1
Number: 55
Illustrator: Tomasz Jedruszek
Final Rhapsody
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2 Comments

Final Rhapsody

Type: Treachery
Encounter Set: Jim Culver
Endtimes.
Revelation – Reveal 5 chaos tokens from the chaos bag. For each [Skull] or [Auto-fail] token revealed, take 1 damage and 1 horror.
When the dead start talking about what scares them, that’s when it’s time to listen.
Quantity: 1
Number: 13
Illustrator: Preston Stone
Fire Axe
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3 Comments

Fire Axe

Type: Asset
Class: Survivor
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Weapon. Melee.
[Action]: Fight. If you have no resources in your resource pool, this attack deals +1 damage.
[Free] During an attack using Fire Axe, spend 1 resource: You get +2 [Combat] for this skill test. (Limit three times per attack.)
Quantity: 2
Number: 32
Illustrator: Stephen Somers
Fold
Fold
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Fold

Type: Act
Encounter Set: The House Always Wins
Clue Threshold:
While Peter Clover is not controlled by a player, he gains “[Action]: Parley. Test [Willpower] (3) to convince Peter to follow you. If you succeed, place 1 clue from the token bank on him. If there are 1[per investigator] clues on Peter Clover, take control of him.”
Objective – If each undefeated investigator has resigned, advance.
You make your way toward the rain-slicked streets of Arkham.
– If an investigator resigned with Peter Clover under his or her control, (-> R3)
– Otherwise,
(-> R1)
“Free drinks for whoever gets me the hell out of here!” A man exclaims from the bar.
Quantity: 1
Number: 69
Illustrator: Chris Peuler
Hired Muscle
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Hired Muscle

Type: Asset
Class: Rogue
Cost: 1
Level: 1
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Health: 3
Sanity: 1
Slot: Ally
Ally. Criminal.
You get +1 [Combat].
Forced – At the end of the upkeep phase: You must either pay 1 resource or discard Hired Muscle.
Quantity: 2
Number: 27
Illustrator: Mike Capprotti
Humanities Building
Humanities Building
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Humanities Building

Type: Location
Encounter Set: Extracurricular Activity
Miskatonic.
Forced – At the end of your turn, if you are in the Humanities Building: Discard the top X cards of your deck, where X is the amount of horror on you.
Professor Rice was last seen in the humanities building, teaching one of his Latin classes. The murky windows of the weatherworn structure emit no light, and the night is silent around you.
Quantity: 1
Number: 49
Illustrator: Tomasz Jedruszek
Hunted Down
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Hunted Down

Type: Treachery
Encounter Set: Naomi’s Crew
Tactic.
Revelation – If there are no unengaged Criminal enemies in play, Hunted Down gains surge. If there are 1 or more unengaged Criminal enemies in play, each of them moves 1 location toward you. Each Criminal enemy that engages you as a result of this effect makes an immediate attack.
Quantity: 2
Number: 99
Illustrator: Jeff Lee Johnson
Indebted
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Indebted

Type: Treachery
Encounter Set: Basic Weakness
Flaw.
Permanent.
You start each game with 2 fewer resources.
One man’s loan is another man’s treasure.
Quantity: 2
Number: 37
Illustrator: Sara Biddle
Internal Injury
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Internal Injury

Type: Treachery
Encounter Set: Basic Weakness
Injury.
Revelation – Put Internal Injury into play in your threat area.
Forced – At the end of your turn: Take 1 direct damage.
[Action] [Action]: Discard Internal Injury.
Quantity: 2
Number: 38
Illustrator: Andreia Ugrai
Jenny Barnes
Jenny Barnes
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• Jenny Barnes

Type: Investigator
Class: Rogue
Willpower: 3
Intellect: 3
Combat: 3
Agility: 3
Health: 8
Sanity: 7
Drifter.
You collect 1 additional resource during each upkeep phase.
[Elder Sign] effect: +1 for each resource you have.
Deck Size: 30.
Deckbuilding Options: Rogue cards ([Rogue]) level 0-5, Neutral cards level 0-5, up to five level 0 cards from any other class.
Deckbuilding Requirements (do not count towards deck size): Jenny’s Twin .45s, Searching for Izzie, 1 random basic weakness.
“No more ‘Miss Barnes’ from you. My friends call me Jenny.”
Quantity: 1
Number: 3
Illustrator: Tony Foti
Jenny’s Twin .45s
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• Jenny’s Twin .45s

Type: Asset
Class:
Cost: X
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 2
Wild: 1
Slot: 2 Hand
Item. Weapon. Firearm.
Jenny Barnes deck only. Uses (X ammo).
[Action] Spend 1 ammo: Fight. You get +2 [Combat] for this attack. This attack deals +1 damage.
“...Say, are those Mr. Donohue’s guns?” Jenny held a pistol over her shoulder and struck a pose. “I think they suit me better than him. Don’t you agree?”
Quantity: 1
Number: 10
Illustrator: John Pacer
Jim Culver
Jim Culver
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• Jim Culver

Type: Investigator
Class: Mystic
Willpower: 4
Intellect: 3
Combat: 3
Agility: 2
Health: 7
Sanity: 8
Performer.
Treat the modifier on [Skull] tokens you reveal as a “0.”
Anytime you reveal a [Elder Sign] token, you may choose to instead treat it as a [Skull] token.
[Elder Sign] effect: +1.
Deck Size: 30.
Deckbuilding Options: Mystic cards ([Mystic]) level 0-5, Neutral cards level 0-5, up to five level 0 cards from any other class.
Deckbuilding Requirements (do not count towards deck size): Jim’s Trumpet, Final Rhapsody, 1 random basic weakness.
“No, not quiet at all. Dead folks get downright rambunctious when I play my horn.”
Quantity: 1
Number: 4
Illustrator: Magali Villeneuve
Jim’s Trumpet
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• Jim’s Trumpet

Type: Asset
Class:
Cost: 2
Level: 0
Willpower: 2
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Slot: 1 Hand
Item. Instrument. Relic.
Jim Culver deck only.
[Reaction] When a [Skull] token is revealed during a skill test, exhaust Jim’s Trumpet: Heal 1 horror from an investigator at your location or a connecting location.
Daddy used to say, "Jazz is a lot like liquor, it makes everything go down a little smoother." Daddy used to say a lot of stupid things.
Quantity: 1
Number: 12
Illustrator: John Pacer
Kukri
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Kukri

Type: Asset
Class: Neutral
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Weapon. Melee.
[Action]: Fight. You get +1 [Combat] for this attack. If you succeed, you may spend 1 additional action to deal +1 damage for this attack.
Quantity: 2
Number: 36
Illustrator: Ilich Henriquez
La Bella Luna
La Bella Luna
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La Bella Luna

Type: Location
Encounter Set: The House Always Wins
Arkham.
[Action]: Resign. This was a bust.
La Bella Luna was a “multi-purpose” establishment.
Quantity: 1
Number: 70
Illustrator: Mark Molnar
Laboratory Assistant
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2 Comments

Laboratory Assistant

Type: Asset
Class: Seeker
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 2
Slot: Ally
Ally. Miskatonic. Science.
Your maximum hand size is increased by 2 while checking your hand size during the upkeep phase.
[Reaction] After Laboratory Assistant enters play: Draw 2 cards.
Quantity: 2
Number: 20
Illustrator: Magali Villeneuve
Light of Aforgomon
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Light of Aforgomon

Type: Treachery
Encounter Set: Bishop’s Thralls
Pact. Power.
Peril.
Revelation – You must attach Light of Aforgomon to either the current agenda or the current act.
Limit 1 per agenda/act. Treat all damage as direct damage and all horror as direct horror.
Quantity: 2
Number: 85
Illustrator: Smirtouille
Liquid Courage
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Liquid Courage

Type: Asset
Class: Rogue
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item. Illicit.
Uses (4 supplies).
[Action] Spend 1 supply: Choose an investigator at your location to heal 1 horror. Then, that investigator tests [Willpower] (2). If the test succeeds, he or she heals 1 additional horror. If the test fails, he or she discards 1 card at random from his or her hand.
Quantity: 2
Number: 24
Illustrator: Dani Hartel
Lupine Thrall
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Lupine Thrall

Type: Enemy
Encounter Set: Beast-thralls
Fight: 4
Health: 3
Evade: 4
Damage: 1
Horror: 1
Creature. Monster. Abomination.
Spawn – Farthest location from you.
Prey – Lowest [Agility].
Hunter. Retaliate.
What manner of wolf has that many teeth?
Quantity: 2
Number: 95
Illustrator: Stephen Somers
Miskatonic Quad
Miskatonic Quad
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Miskatonic Quad

Type: Location
Encounter Set: Extracurricular Activity
Miskatonic.
[Action]: Resign. “We can’t find Rice anywhere...” You leave the campus, hoping Armitage will forgive you.
A too-early winter has stripped the trees bare. Their dead branches whistle as a sharp, cold wind cuts across the empty quad.
Quantity: 1
Number: 48
Illustrator: Tomasz Jedruszek
Mobster
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Mobster

Type: Enemy
Encounter Set: Naomi’s Crew
Fight: 2
Health: 2
Evade: 2
Damage: 1
Horror:
Human. Criminal. Syndicate.
Retaliate.
Forced – After Mobster attacks you: Lose 1 resource.
“You better scram, pal, unless you’re hungry for boot leather and lead.”
Quantity: 2
Number: 98
Illustrator: Lucas Durham