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The Labyrinths of Lunacy


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Chamber of Poison
Chamber of Poison
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Chamber of Poison

Type: Location
Encounter Set: In the Labyrinths of Lunacy
The ladder leading into the Chamber of Poison must be lowered. As an additional cost to enter the Chamber of Poison, investigators in the Chamber of Rot must spend 1[per investigator] clues, as a group.
[Action]: You cross the noxious pit and turn the valve at the end. (Beware—activating this ability without the antidote may be deadly.)
A raised ladder leads halfway down a concrete chamber, filled with a bubbling sludge that gives off an awful stench.
Quantity: 1
Number: 31
Illustrator: Dimitri Bielak
Abandoned Warehouse
Abandoned Warehouse
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Abandoned Warehouse

Type: Location
Encounter Set: In the Labyrinths of Lunacy
Distortion.
There is no way out.
Quantity: 1
Number: 32
Illustrator: Mark Molnar
Arcane Runes
Arcane Runes
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Arcane Runes

Type: Story
Encounter Set: Epic Multiplayer
Act 1.
Revelation – Attach Arcane Runes to a Distortion location.
[Free] If there are 1[per investigator] resources on this card: Flip it over and follow the instructions on its other side.
[Action]: sTte[Intellect])3(. fI uoy ucdee,cs ceapl 1 cesueorr no tsih cr.ad
If an investigator in this group has successfully resolved the above ability, this card gains: “[Action]: es)3T[Intellect](t. oYu ancnto mctmio rdcsa ot htsi klisl e.tts fI uyo duec,esc ealcp 1 srcrouee no nhotera ugpro's coyp fo raeAnc nRues.
If you are in Group B:
Etched upon the glass of the capsule slowly filling with water, you can see a blueprint begin to glow.
Each investigator in this group may immediately trade clues among one another. Move any number of clues from Chamber of Rain to Chamber of Sorrows, or vice-versa. Flip this card back over.
If you are in Group A:
The runes glow, and a piece of the wall slides to reveal a secret compartment, filled with trinkets.
Put the Key of Mysteries into play at the Chamber of Secrets. Flip this card back over.
If you are in Group C:
The runes in your chamber shift to form a word.
The word you see is the same word inscribed upon the wall of the Chamber of Secrets in Group A’s play area (you may examine Group A’s play area). Flip this card back over.
In your chamber, you see a set of arcane runes etched upon the wall. If you can decode them and set them in the correct order, perhaps it will change something...
Quantity: 1
Number: 33
Illustrator: ———
The Rift
The Rift
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The Rift

Type: Story
Encounter Set: Epic Multiplayer
Act 1. Act 2.
Revelation – Attach The Rift to the current act. If it is act 1, Groups B and C put the set-aside Key of Mysteries into play at a Distortion location.
Forced – At the end of the round, if there is at least 3 doom on each group’s agenda: The rift opens wide enough for an investigator to step through. Choose an investigator at any location to enter the rift. Then, that investigator flips this card over and follows the instructions on its other side.
Each investigator that entered the rift takes this story card and meets in private, away from each group. Investigators within the rift can speak freely, and may exchange any number of clues, resources, cards in hand, or story assets controlled. Once the investigators are satisfied, each investigator returns to his or her original group. Flip this card back over.
With a sudden flash of light, a rift begins to open in the wall nearby, energy slowly coalescing into the shape of a portal. It is too small to enter now, but soon it will be large enough for a person to step through...
Quantity: 1
Number: 34
Illustrator: ———
The Vent
The Vent
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The Vent

Type: Story
Encounter Set: Epic Multiplayer
Act 1. Act 2.
Revelation – Place The Vent in a Distortion location. If it is act 1, Groups B and C put the set-aside Key of Mysteries into play at that location.
[Free]: Place any number of your resource tokens or clues on this card, and/or place any number of Item assets you control underneath this card. You may also place a written note underneath this card.
[Action]: Take control of any number of tokens, cards, or notes on/underneath this card.
[Reaction] At the end of the round: You send all of the tokens and cards gathered here through the ventilation shaft. Flip this card over and follow the instructions on the other side.
Take the cards, tokens, and notes on or underneath this card and place them on or underneath another group’s copy of The Vent.
Flip this card back over.
You find a ventilation shaft through which you can fit one or more important items.
Quantity: 1
Number: 35
Illustrator: ———
The Dilemma
The Dilemma
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The Dilemma

Type: Story
Encounter Set: Epic Multiplayer
Act 2.
Revelation – Put The Dilemma into play, next to the act deck.
The current act gains: “[Reaction] At the end of the round: Desperate, you are willing to sacrifice yourself for the benefit of the other groups. Flip The Dilemma over and follow the instructions on the other side.”
You write “I choose death” on the note. Words appear just below yours, spelling out a sentence in reply. “Did you really think I would let you die that easily?”
You must choose and discard all but X cards from your hand, and remove all but X resources from your resource pool. X is the amount of doom on the current agenda.
Read the following to each group aloud:
The words and letters on the note shift and change to form a strange diagram.
The lead investigator of Group A takes control of the set-aside Rot Diagram.
The lead investigator of Group B takes control of the set-aside Hunger Diagram.
The lead investigator of Group C takes control of the set-aside Decay Diagram.
Remove each group’s copy of The Dilemma from the game.
Glowing words appear on your group’s note as though written by an unseen entity. It reads: “Worry not. I shall give your friends a chance to escape. All you have to do is perish at their expense, and they will be given the means to escape. Just write ‘I choose death’ on this note here, and the deed will be done.”
Quantity: 1
Number: 36
Illustrator: ———
The Gate
The Gate
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The Gate

Type: Story
Encounter Set: Epic Multiplayer
Act 2.
Revelation – Attach The Gate to a Distortion location.
[Action] Spend 1 clue: You enter the doorway. Flip this story card over and follow the instructions on its other side.
Depending on which group you are in, put a different location into play, as follows:
– If you are in Group A, put the Chamber of Rot into play.
– If you are in Group B, put the Chamber of Hunger into play.
– If you are in Group C, put the Chamber of Decay into play.
Disengage from each enemy and move to the location just put into play.
Until there is at least 5 doom on the current agenda, that location is not considered to be connected to any other location.
Remove this card from the game.
You notice a doorway in your chamber that wasn’t there before. On the other side, the hall is pitch black. Where does it lead?
Quantity: 1
Number: 37
Illustrator: ———
Encrypted Glyphs
Encrypted Glyphs
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Encrypted Glyphs

Type: Story
Encounter Set: Epic Multiplayer
Act 2.
Revelation – Attach Encrypted Glyphs to a Distortion location.
Forced – If there is at least 1 horror and 1[per investigator] damage on this card: Flip it over and follow the instructions on its other side.
[Action]: Test [Intellect] (2) to attempt to decipher the glyphs. If you succeed, place 1 damage on this card.
[Action]: Test [Willpower] (4) to move the glyphs to their proper order. If you succeed, place 1 horror on each group’s copy of Encrypted Glyphs.
If you are in Group A:
Choose an investigator to take control of the set-aside Rot Diagram. Remove this card from the game.
If you are in Group B:
Choose an investigator to take control of the set-aside Hunger Diagram. Remove this card from the game.
If you are in Group C:
Choose an investigator to take control of the set-aside Decay Diagram. Remove this card from the game.
In your chamber, you see three lines of strange glyphs etched upon the wall. One line seems brighter than the others.
Quantity: 1
Number: 38
Illustrator: ———
Eixodolon’s Note
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Eixodolon’s Note

Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item. Script.
Forced – When you are defeated: Give control of Eixolodon’s Note to another investigator.
A@ B# C% D< E+ F= G~ H> I\ J3 K7 L2 M6 N1 O9 P4 Q8 R5 S󲅵 T󲅰 U󲅼 V󲅾 W󲅲 X󲆀 Y󲅽 Z󲅿 1T 2R 3H 4D 5U 6P 7Q 8Z 9B 󲅹󲅹
Quantity: 1
Number: 39
Illustrator: Christopher Hosch
Key of Mysteries
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Key of Mysteries

Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item. Key.
Forced – When you are defeated: Place Key of Mysteries at your location.
While the Key of Mysteries is uncontrolled, it gains: “[Action]:
Investigate. If you succeed, instead of discovering clues, take control of the Key of Mysteries.”
Emblazoned across the handle is the letter A.
Quantity: 1
Number: 40
Illustrator: Igor Burlakov
Mysterious Syringe
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Mysterious Syringe

Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item.
Forced – When you are defeated: Give control of Mysterious Syringe to another investigator.
[Action]: Choose an investigator at your location and remove Mysterious Syringe from the game. Remember that the chosen investigator has “been injected.”
Emblazoned across the handle is the letter B.
Quantity: 1
Number: 41
Illustrator: Igor Burlakov
Rot Diagram
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Rot Diagram

Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item. Script.
Forced – When you are defeated: Give control of Rot Diagram to another investigator.
While you are in the Chamber of Decay, it gains: “[Action]: Place 1 doom here. Flip any number of your clues to their doom side and place them here.”
Perhaps one of the groups can make sense of this?
Quantity: 1
Number: 42
Illustrator: Christopher Hosch
Rot Diagram
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Rot Diagram

Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item. Script.
Forced – When you are defeated: Give control of Rot Diagram to another investigator.
While you are in the Chamber of Rot, it gains: “[Action]:
Investigate. If you succeed, instead of discovering clues, take control of the set-aside Mysterious Syringe.”
Quantity: 1
Number: 43
Illustrator: Christopher Hosch
Hunger Diagram
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Hunger Diagram

Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item. Script.
Forced – When you are defeated: Give control of Hunger Diagram to another investigator.
While you are in the Chamber of Rot, it gains: “[Action]:
Investigate. If you succeed, instead of discovering clues, take control of the set-aside Mysterious Syringe.”
Perhaps one of the groups can make sense of this?
Quantity: 1
Number: 44
Illustrator: Christopher Hosch
Hunger Diagram
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Hunger Diagram

Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item. Script.
Forced – When you are defeated: Give control of Hunger Diagram to another investigator.
While you are in the Chamber of Hunger, it gains: “[Action] If Eixodolon’s Pet is ‘locked away,’ spend 1 clue: Deal 4 damage to Eixodolon’s Pet.”
Quantity: 1
Number: 45
Illustrator: Christopher Hosch
Decay Diagram
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Decay Diagram

Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item. Script.
Forced – When you are defeated: Give control of Decay Diagram to another investigator.
While you are in the Chamber of Hunger, it gains: “[Action] If Eixodolon’s Pet is ‘locked away,’ spend 1 clue: Deal 4 damage to Eixodolon’s Pet.”3
Perhaps one of the groups can make sense of this?
Quantity: 1
Number: 46
Illustrator: Christopher Hosch
Decay Diagram
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Decay Diagram

Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item. Script.
Forced – When you are defeated: Give control of Decay Diagram to another investigator.
While you are in the Chamber of Decay, it gains: “[Action]: Place 1 doom here. Flip any number of your clues to their doom side and place them here.”
Quantity: 1
Number: 47
Illustrator: Christopher Hosch
Eixodolon
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Eixodolon

Type: Enemy
Encounter Set: In the Labyrinths of Lunacy
Fight: 2
Health: 6
Evade: 3
Damage: 2
Horror: 2
Victory: 3
Humanoid. Servitor. Elite.
Hunter. Retaliate.
Eixodolon gets +6[per investigator] health and cannot be defeated by damage.
Forced – When the enemy phase begins, if there is a copy of Harvested Pain in the victory display: Ready Eixodolon.
Quantity: 1
Number: 48
Illustrator: Ilich Henriquez
Eixodolon’s Pet
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Eixodolon’s Pet

Type: Enemy
Encounter Set: Epic Multiplayer
Fight: 4
Health: 4󲆃
Evade: 4
Damage: 2
Horror: 1
Victory: 2
Monster. Elite.
Hunter. Retaliate.
While Eixodolon’s Pet is “locked away,” it is immune to player card effects and Chamber of Hunger gains: “[Action] Investigators at Chamber of Hunger spend 1[per investigator] clues, as a group: Set Eixodolon’s Pet aside, out of play. Remember that you “sent Eixodolon’s Pet to another group.”
Quantity: 1
Number: 49
Illustrator: Helge C. Balzer
Eixodolon’s Pet
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Eixodolon’s Pet

Type: Enemy
Encounter Set: Single Group
Fight: 4
Health: 4󲆃
Evade: 4
Damage: 2
Horror: 1
Victory: 2
Monster. Elite.
Hunter. Retaliate.
While Eixodolon’s Pet is “locked away,” it is immune to player card effects.
Quantity: 1
Number: 50
Illustrator: Helge C. Balzer
The Jailor
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The Jailor

Type: Enemy
Encounter Set: Epic Multiplayer
Fight: 3
Health: 12
Evade: 3
Damage: 2
Horror:
Victory: 5
Monster. Elite.
Spawn – Nearest Labyrinthine Halls.
Hunter.
Eixodolon’s Note gains: “[Action]
Fight. Use only on The Jailor. Use either [Willpower] or [Combat] for this attack. If you succeed, set The Jailor aside, out of play. At the end of the round, move The Jailor to another group’s Labyrinthine Halls (it keeps all tokens and attachments).”
Quantity: 1
Number: 51
Illustrator: Nicholas Gregory
Faceless Abductor
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Faceless Abductor

Type: Enemy
Encounter Set: In the Labyrinths of Lunacy
Fight: 4
Health: 4
Evade: 3
Damage: 1
Horror: 2
Monster. Nightgaunt.
Spawn – Nearest Prison location.
Hunter.
Forced – After Faceless Abductor attacks an investigator: Move that investigator to a Prison location.
Quantity: 2
Number: 52
Illustrator: Christopher Burdett
Tortured Victim
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Tortured Victim

Type: Enemy
Encounter Set: In the Labyrinths of Lunacy
Fight: 2
Health: 2
Evade: 2
Damage: 1
Horror: 1
Humanoid. Extradimensional.
Revelation – You must either discard a random card from your hand, or Tortured Victim makes an immediate attack against you.
Quantity: 3
Number: 53
Illustrator: Marius Bota
Mi-Go Guard
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Mi-Go Guard

Type: Enemy
Encounter Set: In the Labyrinths of Lunacy
Fight: 3
Health: 3
Evade: 1
Damage: 1
Horror: 1
Monster. Mi-Go.
Prey – Most remaining health.
For each [Skull], [Cultist], [Tablet], or [Elder Thing] token revealed during an attack against Mi-Go Guard, that attack deals 1 fewer damage.
Quantity: 3
Number: 54
Illustrator: Marco Caradonna
Unnatural Weariness
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Unnatural Weariness

Type: Treachery
Encounter Set: In the Labyrinths of Lunacy
Injury. Poison.
Peril.
Revelation – Test [Willpower] (3). For each point you fail by, you must choose a different option:
–Lose 3 resources.
–Lose 1 action.
–Discard a random card from your hand.
Quantity: 3
Number: 55
Illustrator: Dimitri Bielak
Poisonous Gas
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Poisonous Gas

Type: Treachery
Encounter Set: In the Labyrinths of Lunacy
Trap. Poison.
Revelation – Test [Agility] (4). If you fail, lose 1 action (2 actions instead if you fail by 2 or more). When this skill test begins, an investigator at your location may place 1 of his or her clues on your location to reduce the difficulty of this test by 2.
Quantity: 3
Number: 56
Illustrator: Helge C. Balzer
Dreadful Mechanism
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Dreadful Mechanism

Type: Treachery
Encounter Set: In the Labyrinths of Lunacy
Trap.
Revelation – Put Dreadful Mechanism into play in your threat area.
Forced – After you perform an action other than the [Action] ability below: Take 1 damage, discard an asset taking up at least 1 hand slot, and discard Dreadful Mechanism.
[Action]: Test [Combat] (2). If you succeed, discard Dreadful Mechanism.
Quantity: 3
Number: 57
Illustrator: Kip Ayers
Blood and Rust
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Blood and Rust

Type: Treachery
Encounter Set: In the Labyrinths of Lunacy
Trap.
Revelation – Test [Agility] (4). If you fail, take 1 damage (2 damage instead if you fail by 2 or more). When this skill test begins, an investigator at your location may place 1 of his or her clues on your location to reduce the difficulty of this test by 2.
Quantity: 3
Number: 58
Illustrator: Anthony Devine
Paradox Effect
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Paradox Effect

Type: Treachery
Encounter Set: Epic Multiplayer
Hazard.
Revelation – Test [Willpower] (3). For each point you fail by, take 1 horror. If you succeed, put Paradox Effect into play in your threat area.
Forced – At the end of the round: Discard Paradox Effect and choose an investigator in another group. You and that investigator may talk in private and may exchange resources, story assets, and cards in hand.
Quantity: 3
Number: 59
Illustrator: Mark Molnar
Paradox Effect
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Paradox Effect

Type: Treachery
Encounter Set: Single Group
Hazard.
Revelation – Test [Willpower] (3). For each point you fail by, take 1 horror.
Reality wavers. Reality splits. Reality reforms, and the paradox collapses.
Quantity: 3
Number: 60
Illustrator: Mark Molnar