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The Path to Carcosa


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Dining Room
Dining Room
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Dining Room

Type: Location
Encounter Set: The Last King
[Action]: Heal 1 horror. Then, reveal a random token from the chaos bag. If a [Skull] or [Auto-fail] symbol is revealed, take 1 horror and place 1 doom on the Dining Room.
The rancid smell of rotten food wafts under the dining room door, and you barely avoid losing your lunch.
Quantity: 1
Number: 75
Illustrator: Yoann Boissonnet
Discovering the Truth
Discovering the Truth
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Discovering the Truth

Type: Act
Encounter Set: The Last King
Clue Threshold: –
Forced – When an investigator is eliminated (by defeat or resignation): Place each of that investigator’s clues on this act, instead of placing them at his or her location.
Objective – Find as many clues as you can, then get out of this awful place!
Madness. noun. mad·ness. \ˈmad-nəs\
The state of being mentally ill, especially severely.
– Extremely foolish behavior.
– A state of frenzied or chaotic activity.
– Why are you looking at this side?
– There is no reason to flip to Act 1b.
– Flip back to Act 1a.
This isn’t a party: it’s a mad house. But for some reason, the guests are too deluded to notice. Very few of them are sane, and many are themselves horrors to your eye. Perhaps you can talk to them to learn more about The King in Yellow.
Quantity: 1
Number: 64
Illustrator: Vlad Ricean
Drawing the Sign
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Drawing the Sign

Type: Treachery
Encounter Set:
Pact. Madness.
Revelation – Put Drawing the Sign into play in your threat area.
Your maximum hand size is reduced by 5 while checking your hand size during the upkeep phase.
[Action] [Action]: Discard Drawing the Sign.
Quantity: 1
Number: 41
Illustrator: Andreas Zafiratos
Encore
Encore
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Encore

Type: Agenda
Encounter Set: Curtain Call
Doom Threshold: 6
Forced – After Royal Emissary is added to the victory display: Remove all doom from play and reset the agenda deck to agenda 1a. Then, place 3 doom on that agenda.
Each investigator takes 100 horror (cannot be prevented).
The creature’s song echoes relentlessly throughout the halls of the theatre. The melody repeats again and again, yet somehow, never the same note twice.
Quantity: 1
Number: 45
Illustrator: Federico Piatti
Ever Vigilant
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Ever Vigilant

Type: Event
Class: Guardian
Cost: 0
Level: 1
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Tactic.
One at a time, play up to 3 assets from your hand, reducing the resource cost of each by 1.
He had to give Logan credit: the man knew how to gear up for Armageddon.
Quantity: 2
Number: 23
Illustrator: Mauro Dal Bo
Fanatic
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Fanatic

Type: Enemy
Encounter Set: Cult of the Yellow Sign
Fight: 3
Health: 2
Evade: 3
Damage: 1
Horror:
Humanoid. Cultist.
Spawn – Revealed location with the most clues.
Forced – After Fanatic enters play: Move 1 clue from Fanatic’s location to Fanatic.
Forced – When you defeat Fanatic: Take control of all of its clues.
Quantity: 3
Number: 98
Illustrator: Marius Bota
Fashionably Late
Fashionably Late
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Fashionably Late

Type: Agenda
Encounter Set: The Last King
Doom Threshold: 3
Find the Bystander asset with the fewest clues on it. Spawn the set-aside Dianne Devine enemy at that asset’s location.
Shuffle the encounter discard pile into the encounter deck.
As you pull up to the manor, you notice that something is wrong. A trail of blood leads up the porch steps, and the front door is smashed. Muted music comes from within the house, its warped and discordant notes painful to your ears. Has the madness of The King in Yellow already made its way here?
Quantity: 1
Number: 62
Illustrator: Cristi Balanescu
Fieldwork
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Fieldwork

Type: Asset
Class: Seeker
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Talent.
[Reaction] After you move to a location, if that location has at least 1 clue on it, exhaust Fieldwork: You get +2 skill value for the next skill test you perform this phase.
If this didn’t get Gené into the Explorers Club, nothing would.
Quantity: 2
Number: 24
Illustrator: Michał Miłkowski
Fine Dining
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Fine Dining

Type: Treachery
Encounter Set: The Last King
Terror.
Peril.
Revelation – You must either place 1 of your clues on a Bystander asset in play or take 1 horror and 1 damage.
You don’t want to arouse suspicion, but you really don’t want to eat that.
Quantity: 2
Number: 82
Illustrator: Tom Garden
Foyer
Foyer
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Foyer

Type: Location
Encounter Set: The Last King
[Action]: Resign. Having found valuable information about the production, you depart and plan your next move. (If each undefeated investigator has resigned, proceed to “if no resolution was reached” in the Campaign Guide.)
The entrance hall is lavishly decorated, displaying the wealth of the manor’s owners while still creating a welcoming atmosphere. “Shall I take your coat?” the doorman asks as you enter. It takes a moment before you realize the doorman has only bloody stumps where he should have hands.
Quantity: 1
Number: 70
Illustrator: Chris Ostrowski
Gallery
Gallery
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Gallery

Type: Location
Encounter Set: The Last King
Forced – After you end your turn at the Gallery: Test [Willpower] (2). If you fail, place 1 of your clues on the Gallery.
The sounds of conversation and warped music become muffled as you approach a lonely section of the manor. Leading to the door of the gallery is a long hall adorned with many expensive paintings, including one of Mrs. Dumaine herself.
Quantity: 1
Number: 73
Illustrator: Yoann Boissonnet
Gravedigger’s Shovel
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Gravedigger’s Shovel

Type: Asset
Class: Survivor
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Tool. Weapon. Melee.
[Action]: Fight. You get +2 [Combat] for this attack.
[Action] Discard Gravedigger’s Shovel: Discover 1 clue at your location.
I knew I should have, but I couldn’t stop digging.
Quantity: 2
Number: 37
Illustrator: Matt Bradbury
Graveyard Ghouls
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Graveyard Ghouls

Type: Enemy
Encounter Set:
Fight: 3
Health: 3
Evade: 2
Damage: 1
Horror: 1
Humanoid. Monster. Ghoul.
Prey – William Yorick only.
Hunter.
While Graveyard Ghouls is engaged with you, cards cannot leave your discard pile.
“Hell is empty and all the devils are here.” – William Shakespeare, The Tempest
Quantity: 1
Number: 17
Illustrator: Mike Capprotti
Hiding Spot
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Hiding Spot

Type: Event
Class: Survivor
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 2
Wild: 0
Tactic. Trick.
Fast. Attach Hiding Spot to a location.
Each non-
Elite enemy at attached location gains aloof.
Forced – At the end of the enemy phase, if a ready enemy is at attached location, discard Hiding Spot.
One Mississippi, two Mississippi...
Quantity: 2
Number: 38
Illustrator: Adam Schumpert
Hunted by Byakhee
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Hunted by Byakhee

Type: Treachery
Encounter Set: Byakhee
Pact.
Revelation – Test [Agility] (6). If you fail, reveal the top X cards of the encounter deck, where X is the amount you failed by. If at least 1 Byakhee enemy is revealed by this effect, choose and draw 1 of them. If at least 1 Omen treachery is revealed by this effect, take 1 horror. Shuffle the encounter deck.
Quantity: 2
Number: 87
Illustrator: Preston Stone
Improvisation
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Improvisation

Type: Event
Class: Neutral
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 2
Insight.
Lola Hayes deck only.
Fast. Play only during your turn.
Switch roles. Until the end of your turn, reduce the resource cost of the next card you play of your role by 3. Draw 1 card.
Quantity: 2
Number: 18
Illustrator: Borja Pindado
In the Know
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In the Know

Type: Asset
Class: Seeker
Cost: 3
Level: 1
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Talent.
Uses (3 secrets).
[Action] Spend 1 secret: Investigate. Investigate any revealed location in play as if you were at that location.
Quantity: 2
Number: 27
Illustrator: Julepe
Ishimaru Haruko
Ishimaru Haruko
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• Ishimaru Haruko

Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Bystander.
[Action] If you have 6 or more cards in your hand: Parley. Test [Willpower] (2) to question Haruko about the play. If you succeed, take control of 1 of the clues on Ishimaru Haruko.
Forced – When the last clue is removed from Ishimaru Haruko: Flip this card over and resolve its text.
Remember that you “interviewed Haruko.”
Flip this card back over to its
Bystander asset side.
“My, what a bold choice of dress.”
Quantity: 1
Number: 78
Illustrator: Matt Bradbury
Jordan Perry
Jordan Perry
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• Jordan Perry

Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Bystander.
[Action] If you have 10 or more resources: Parley. Test [Intellect] (2) to fraternize with Jordan. If you succeed, take control of 1 of the clues on Jordan Perry.
Forced – When the last clue is removed from Jordan Perry: Flip this card over and resolve its text.
Remember that you “interviewed Jordan.”
Flip this card back over to its
Bystander asset side.
Time is money, and Mr. Perry has all the time in the world.
Quantity: 1
Number: 77
Illustrator: Rafał Hrynkiewicz
Lantern
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Lantern

Type: Asset
Class: Survivor
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Tool.
[Action]: Investigate. Your location gets –1 shroud for this investigation.
[Action] Discard Lantern: Deal 1 damage to an enemy at your location. This action does not provoke attacks of opportunity.
Quantity: 2
Number: 36
Illustrator: Ilich Henriquez
Living Room
Living Room
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Living Room

Type: Location
Encounter Set: The Last King
[Reaction] After you perform a parley action in the Living Room: Draw 1 card. (Group limit once per phase.)
Cigarette smoke and the sounds of idle chatter drift out of the manor’s living room. You feel warmth behind the door.
Quantity: 1
Number: 72
Illustrator: Yoann Boissonnet
Lobby
Lobby
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Lobby

Type: Location
Encounter Set: Curtain Call
Forced – When Lobby is revealed: Put 2 of the set-aside Lobby Doorway locations into play, at random.
[Action] [Action]: Draw 3 cards.
Through the tall glass doors leading into the lobby, you can see that this room isn’t nearly as dilapidated as the auditorium. Signs promoting The King in Yellow taunt you from inside.
Quantity: 1
Number: 50
Illustrator: Mark Molnar
Lobby Doorway
Lobby Doorway
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Lobby Doorway

Type: Location
Encounter Set: Curtain Call
Private.
While you are in the Lighting Box, increase the resource cost of each card in your hand by 2.
An ornate wooden door leads into one of the front areas of the theatre.
Quantity: 1
Number: 53
Illustrator: Yoann Boissonnet
Lobby Doorway
Lobby Doorway
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Lobby Doorway

Type: Location
Encounter Set: Curtain Call
Private.
[Action]: Gain 5 resources. Remember that you “stole from the box office.” (Group limit once per game.)
An ornate wooden door leads into one of the front areas of the theatre.
Quantity: 1
Number: 54
Illustrator: Yoann Boissonnet
Lobby Doorway
Lobby Doorway
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Lobby Doorway

Type: Location
Encounter Set: Curtain Call
Private.
[Action] Investigate. You get +3 [Intellect] for this investigation. After this skill test ends, discard each card in your hand.
An ornate wooden door leads into one of the front areas of the theatre.
Quantity: 1
Number: 55
Illustrator: Yoann Boissonnet
Lockpicks
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Lockpicks

Type: Asset
Class: Rogue
Cost: 3
Level: 1
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Tool. Illicit.
Uses (3 supplies). If Lockpicks has no supplies, discard it.
[Action] Exhaust Lockpicks: Investigate. Add your [Agility] value to your skill value for this investigation. If you do not succeed by at least 2, remove 1 supply from Lockpicks.
Quantity: 2
Number: 31
Illustrator: Daniel Rizea
Lola Hayes
Lola Hayes
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• Lola Hayes

Type: Investigator
Class: Neutral
Willpower: 3
Intellect: 3
Combat: 3
Agility: 3
Health: 6
Sanity: 6
Performer.
Forced – After you draw your opening hand: Choose a role ([Survivor], [Guardian], [Seeker], [Rogue], [Mystic], or Neutral).
You can only play, commit, or trigger abilities on Neutral cards or cards of your role.
[Free]: Switch your role. (Limit once per round.)
[Elder Sign] effect: +2. You may switch roles.
Deck Size: 35.
Deckbuilding Options: Survivor, Guardian, Seeker, Rogue and Mystic cards ([Survivor], [Guardian], [Seeker], [Rogue], and [Mystic]) level 0-3, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): 2 copies of Improvisation, 2 copies of Crisis of Identity, 1 random basic weakness.
Additional Requirements: Your deck must include at least 7 cards each from 3 different classes.
Quantity: 1
Number: 6
Illustrator: Magali Villeneuve
Maniac
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Maniac

Type: Enemy
Encounter Set: Hastur’s Gift
Fight: 3
Health: 4
Evade: 1
Damage: 1
Horror:
Humanoid. Lunatic.
Forced – After Maniac engages you: Take 1 damage and deal 1 damage to Maniac.
“Get out! Get out! Get out of my head!”
Quantity: 2
Number: 95
Illustrator: Aaron B. Miller
Mark Harrigan
Mark Harrigan
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• Mark Harrigan

Type: Investigator
Class: Guardian
Willpower: 3
Intellect: 2
Combat: 5
Agility: 3
Health: 9
Sanity: 5
Veteran.
You begin the game with Sophie (In Loving Memory) in play.
[Reaction] After damage is placed on a card you control: Draw 1 card. (Limit once per phase.)
[Elder Sign] effect: +1 for each damage on Mark Harrigan.
Deck Size: 30.
Deckbuilding Options: Guardian cards ([Guardian]) level 0-5, Neutral cards level 0-5, Tactic cards level 0.
Deckbuilding Requirements (do not count towards deck size): The Home Front, Shell Shock, Sophie, 1 random basic weakness.
He’d burn the entire town down if necessary, but those monsters wouldn’t take anyone else.
Quantity: 1
Number: 1
Illustrator: Magali Villeneuve
Marked by the Sign
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Marked by the Sign

Type: Treachery
Encounter Set: The Stranger
Pact.
Peril.
Revelation – Test [Willpower] (2). If you fail, take 2 horror. If The Man in the Pallid Mask is in play, horror dealt by this effect is considered direct horror, and this test has +2 difficulty.
Quantity: 2
Number: 104
Illustrator: Chris Rallis