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All Things Shagga - Tax Is A Four Letter Word

Small Council All Things Shagga Devastacia

Happy Independence Day, or if you are one of our international friends, happy Wednesday! While many people will be out camping, at barbecues, and engaging in general drunken debauchery, here at Card Game DB we are celebrating the holiday in the most American way possible…by talking about Heavy Taxes (APS). At the Bay Area, California monthly tournament last weekend, I saw this card pop up for the first time, and I have been thinking about the ways to exploit it since.

One of the keys to making Heavy Taxes work is to build around it. All of your resources should be non-gold producing locations that instead reduce cost. You can take advantage of more powerful plots that are below five gold, since the excess would be wasted if the attachment is active. The new River plots may have a chance to shine in a Heavy Taxes deck, since their primary drawback is the lack of income that they provide. City plots are another solid option along with Heavy Taxes.

Perhaps the most obvious deck that Heavy Taxes shines in is a Greyjoy “choke” deck. If you can manage to play Heavy Taxes early, you can immediately shut down the gold producing locations and characters that typically give choke decks fits. Make your deck noble heavy, and then throw in Gylbert Farwynd (GotC) and you could potentially make almost every resource in your opponent’s deck virtually useless. River Blockade (RoR) is also particularly effective in stopping your opponent’s reducers, Wintertime Marauders (ACoS) and Newly Made Lord (TftH) can get rid of them altogether, and Ice Fisherman (TWoW) can steal some of the remaining gold your opponent manages to count. Alannys Greyjoy (ODG) and Maester Murenmure (CbtC) can also use their abilities to cancel your opponent’s reducers if necessary.

Heavy Taxes is a tricky card, as it requires that you not run an agenda with your deck to work. Although this seems like an immediate drawback in many cases, one of the strengths of Heavy Taxes is that it does not count as an agenda once it is attached. This allows cards that get a bonus from not running an agenda to still work, such as Rickard Karstark (WLL) or Damon Dance-For-Me (VD). The Red Viper (TftRK)'s ability will still trigger if you have Heavy Taxes, allowing you to trigger the feared combo with No Use For Grief (DB) in a Sand Snake deck. Getting it into play early is crucial for it to be effective, so it should be assisted with the Spending the Winter Stores (QoD) plot.

Exploiting a card that limits you too is always a challenge. The card certainly takes away many deckbuilding choices, but by building around it you are rewarded with several of your opponents’ cards being less effective or dead altogether. Manage that, and you create the potential for any card your opponent draws to be worthless. I’m interested to hear what other ideas people have come up with for this card. Please leave your comments and questions below.


7 Comments


aaandrew152
Jul 04 2012 10:24 PM
Unfortunetly its not an inhouse attachment which means it can't be gotten by StWS. But besides that I like your ideas, I didn't realize how useful it would be with the new river plots(which need more gold in my opinion).
5 gold plots aren't super prevalent although there are a few good ones. I would imagine you are only choking around 1 gold on average which doesn't seem worth it to give up an agenda and use up card slots for a condition attachment that you may not draw into.

Now against a KotHH deck this could be brutal if you can get it out early.
@aaandrew152 You're right, my mistake. I thought it was in-house or neutral.

@branagan3 I disagree. Most people run mostly 4-5 gold plots these days with maybe 2 below that amount of income at most. That makes virtually an gold producing location or character essentially a dead or nearly dead card. And yes, if you get it out early against KotHH, which is obviously very popular lately, it will cripple them.
Not sure if I would ever place heavy taxes in a choke deck instead of kings of winter or maester's path. The problem comes in that it will mostly do something on the first turn, after that if they are still getting 4+ gold my deck isn't doing what it should be doing. it might be a meta call if its kothh heavy, but then again that can be solved by switching your burned and pillaged to support of the kingdom (gets rid of that pesky red keep).
I don't agree with you saying that the fact that it doesn't turn into an agenda is a strength. With all the attachment hate there is it can be removed or blanked easily, and to make it worse it is a condition attachment.
I like the article and the way of thinking that drives these. Every time I see a new card I think about its many applications. Sometimes, I see none. In this case, I find the card to be interesting but not, ultimately, one you'd build a deck around. I see it more as a surprise card to come a little later against a deck that spilled out gold-producing locations or something. Of course, I'm also in a small melee group where our games last 3 hours and we still don't finish, so when I say "later" I really mean it.
@Reager I never said it was only a strength. I said that it has strengths to it that can be exploited.