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Metaphysics - Going Rogue

Small Council Metaphysics jimpanda

Rogue decks are traditionally defined as decks played against the grain of the metagame. These are decks that come straight out of left field to level the competition by playing unexpected cards or strategies that most of the popular decks are not prepared to face. In theory, the more players prepare to face the 3 or 4 top decks, the less they are prepared to face anything else.

For most players, tournament preparation goes something like this:
  • Identify the top decks in the metagame by looking at local results, Regional lists, and the overall buzz around certain archetypes.
  • Either choose one of the existing “best decks” or create one that has a good matchup against what you feel will be the most popular deck(s) at the tournament.
  • Play tons of games until you’re comfortable with your choice.
All of this comes back to some simple metagame decisions: What do you expect to be popular? Can whatever deck you play handle some of the more popular decks?

The drawback to playing one of the clearly defined “best decks” is that your opponent should have a game plan walking into the match up. If sit down across from Greyjoy/ Kings of Winter (TWoW), it should be fairly obvious where this game is headed, and you can do everything in your power to plan accordingly. Sitting down across from a Baratheon House card with no Agenda is a different matter. What are they playing? Power Rush? Asshai? Should you expect Val/ The Laughing Storm (GotC) or Narrow Escape (KotStorm)? Or are playing right into the first turn Fear of Winter (BtW) that you never saw coming? The harder it is to get a read on what people are playing, the harder it is to have a game plan for the first few turns of the game.

There are really two different ways to make Rogue work for you – single card choices or whole decks. Sometimes, even one or two under the radar cards will make the difference if they are not expected. Here are a couple examples of cards that have not seen too much play, but definitely have a spot in the metagame, some broad and some specific:

The Conclave (CbtC): It seems like many Maester decks these days are fielding only a small handful of Maester cards – just enough to get their Chains off of their Agenda for the win. Few of these decks seem all that interested in going all-in on the Maester theme. This has always surprised me a little, as one of the things that you get for your trouble is The Conclave – a non-unique, frequently undercosted, 5 strength monster of a character. Match-up wise, The Conclave also presents some real problems for a few of the top decks - Targaryen have a hard time burning them out, and only Doran Martell (TGM) and The Red Viper (PotS) can hit them with Ghaston Grey (FtC). They are a Maester to boot, and they benefit well from many of the Chains taken from The Maester's Path (GotC).

The Hound (AToT): While this guy is purely a metagame call, he does have some subtle uses that are interesting. If you are expecting Knights of the Realm (KotStorm) to be big, The Hound can be a serious beating on Stark and Baratheon for a turn (or more if you bounce him with Search and Detain (HtS), Ghaston Grey, etc.). At the very least he kneels The Laughing Storm for a while. Stark and Baratheon have the lion’s share of the good Knight characters, but most Houses play at least one or two. Unfortunately, his usefulness against Martell and Greyjoy is extremely limited, making him a risky proposition against two of the best decks in the field. At 4 strength he is still a large body though, even if he only has one icon to back it up.

Burning Bridges (QoD): The list of cards this plot stops would go on for hours. While it is Initiative 0 and will hamper your triggers as well, Burning Bridges does sport 5 gold and an ability that can shut down entire decks for a round. Problem cards like Val (if she’s not used pre-plot), Ghaston Grey, and all of the Chains are down for a whole turn. Against Greyjoy Choke you take cards like Ice Fisherman (TWoW) out of the equation. With half of the decks or more relying on reducers for income, you can deny them plenty of gold generation as well.

Or, you could go off the reservation and play a whole deck that will most likely not be expected at all. Here is an example of what I’m talking about:

Stark Wildlings:

House:
House Stark (Core)

Agenda:
The Free Folk (BtW)
The Last Giants (TWH)

Plots: 7

Fear of Winter (BtW)
Retaliation! (ASoSilence)
Twist of Fate (APS)
Respect of the Old Gods (LoW)
Forgotten Plans (KotStorm)
The Minstrel's Muse (RotO)
Take Them by Surprise (LoW)

Characters: 32

Bolton Refugee (RoW) x 3
Carrion Bird (ASoS) x 3
Hodor (Core)
Free Man (TftH) x3
Osha (AKitN)
Sansa Stark (TftRK)
Old Nan (BoRF)
Varamyr Sixskins (AKitN)
Ser Kyle Condon (APS) x2
Mance Rayder (RotO) x 2
Arya Stark (CoS)
Jon Snow (ASitD)
Orell the Eagle (ASitD)
Meera Reed (TftH)
Skinchanger (WotN) x2
Rattleshirt's Raiders (AKitN) x3
Robb Stark (LoW)
The Blackfish (LoW)
The Wildling Horde (TWH) x 3

Attachments: 5

Frozen Solid (LoW) x 3
Climbing Spikes (AKitN) x 2

Events: 7

No Quarter (TBC) x 2
Paper Shield (QoD) x 3
The Battle of the Whispering Wood (EB) x 2

Locations: 16

River Row (QoD)
Street of Steel (Core)
Street of Sisters (Core)
Flea Bottom (TGM)
The Land Beyond the Wall (EB)
Great Keep (Core) x 3
Shivering Sea (KotS) x 3
Frozen Moat (BtW) x 2
Frozen Outpost (LoW) x 2
Harrenhal (ODG)

This a rough example of a deck that is certainly not going to be expected, but has a few things going for it, depending on what you expect to play against:
  • Targaryen will have a tough time burning your enormous characters down, most of which will be 4 Str or greater with The Last Giants. Rattleshirt’s Raiders and The Wildling Horde can really go the distance in this match-up.
  • Due to the immense levels of Stealth, defending against Wildllings is particularly difficult. With claim 2 plots and a reliable way to push through challenges, you can win a game simply by attrition.
  • Lannister, this decks worst match-up by far, seems non-existent at the moment.
  • Between Frozen Solid and Climbing Spikes, you have a superior amount of location control. This is particularly important against Martell, when the threat of a 2 claim Red Vengeance (PotS) coming back at you is bad enough without having to deal with overpowered locations as well.
  • Universal Stealth and +1 Str is fantastic for defense as well as offense. Against smaller, aggressive decks like Greyjoy and Stark, one large character can be all that is needed to defend against most incoming attacks, which forces bad combat situations and overcommitment by your opponent to get anything done. Hodor + Frozen Outpost alone is a nightmare for decks like these.
  • Old Nan is quite a stunner, allowing you to give the Wildling trait to your non-Wildlings and hit Maesters where it hurts.
And no, Craster (WotN) did not make the cut. While he is enormous for his cost, his single icon is very limiting, especially in a deck like this one. Skinchanger can often fill his role if needed.

This is just a rough example of a deck that is both unexpected and very powerful under the right circumstances. Certain features of the deck, as well as numbers, can be tailored to suit what is popular at the moment. Again, this is just an example of the concept of a Rogue build and how it can work within a certain field, and I don’t expect it to win Worlds anytime soon. However, decks like this one can be a real savaging against opponents who aren’t prepared for them and can give you the edge in a particular field.


10 Comments

I built a Targ Wildling deck at our Tulsa regional and it surprised a ton of people. Using burn and wildlings was rough! I think I went 3-1 in the joust portion even though my cardpool isn't the highest at the moment.
I love The Conclave (CbtC)! If I run Maesters I usually have all three in there. Although a heavy maester deck has its liabilities, (Less combat icons, vulnerable to
Ser Amory Lorch (LotR) and A House Divided (WLL) among the regular attachment hate etc.) there are quite a few "tools" that maesters have to deal with its limitations.
The Isle of Ravens (TIoR)
The Citadel of Oldtown (GotC)
Called by the Citadel (FtC)
Leyton Hightower (GotC)
and
Maester of War (TWot5K).)

slothgodfather
May 22 2012 12:06 AM
I've always wanted to include the Hound in a deck for the surprise element, but I just don't see that many Knight decks here.
interesting deck
The Conclave is in every TR that I read and for good reason. Stark Wildling tends to show itself at most events though in small numbers. The biggest "Rogue" card you mentioned seemed to be Land Beyond the Wall. This inspired me to take your idea a little farther and I made a couple tweaks to the deck.
x2 Land Beyond the Wall
x2 Meera Reed
x3 Nightmares
x2 Old Nan
x3 Bay of Ice
Some other personal preferences here and there and plots with high initiative.

The idea being to be the FP and let your wildlings go all out on the attack. Old Nan, who I just love, can make some of your other heavy hitters Wildlings like Blackfish, Robb, Luwin, etc... Then when your opponent comes to swing back with what he has remaining you can blank Land Beyond the Wall with Meera or Nightmares. In a pinch Old Nan could even drop the Wildling trait if you couldn't blank the location.
Yeah, depending on trends The Hound can be a stretch, although I think that Martell's ability to abuse him in certain match-ups merits a one-of.

@ branagan3: It seems like most Maester builds I see just use a small handful of actual Maesters. In fact, Imrahil327's Martell Maester from Fresno is one of the few I've seen that run enough to effectively play The Conclave. I guess I am seeing a different set of reports. Likewise, the vast majority of Stark decks are Knights of the Realm or Siege, with a smattering of Maesters every now and again. A Wildling deck in this day and age is a rarity, but I believe they can be strong under the right circumstances.

And you're thinking of Beyond the Wall (BtW), while the card in the deck is The Land Beyond the Wall (EB), which is just a Wildling reducer (that also has synergy with the Epic Battle). The original version of this deck ran Beyond the Wall with Mance and Meera like you mentioned, it just wasn't quite good enough to keep in the end. Since most of your characters have Stealth anyway, you can get plenty of challenges through without the costly location, which can also be a huge downside if you can't blank it. I definitely agree that it's a thorough beating in the right situation.
Yep I definitely confused the two locations. I had my doubts about my concept and it sounds like you actually confirmed them. More like a win bigger card.
Stark Winter has won two regionals so far so I think it has outshown Knights, Siege, and Maesters as far as Stark builds go.

In additional Martell Maesters has a regional win in Fresno and a second place in NJ, could be more as well. The Conclave is one of the lynch pins of the deck. I don't think it can be called a Rogue cards if it is the power card of one of the power decks in the current format.
Were the Stark Winter decks Wildling based? The general trend still seems to be that Knight/ Siege Murder decks are the way to go, whether right or wrong. Wildling decks aren't exactly favored right now, but they can still show up as unexpected threats, as shown in a Regional event here or there. That's what Rogue decks are for :)

The Martell Maester win in Fresno might be the beginning of a trend of Maester-based decks, but until recently most lists (Targ/ Greyjoy/ Baratheon, etc.) tended towards a small handful of Maesters to suplement other strategies and did not rely on them to win the game. They were there for the utility of the Agenda, not to fuel The Conclave and other Maester-based strategies. It has had nowhere close to the success of Tagaryen Burn, Martell KotHH, Greyjoy Choke.

This kind of illustrates the point: The prevailing theory that Measters should be used sparingly for the utility of the Agenda to augment other strategies (Choke, Burn, etc.) is just one way to go. If things are coming around to the point where Measter-heavy builds are accepted as more viable, I think that's great, as that's the whole point of the "metagame". Until now, I feel that they took a back seat to other, more accepted builds until Imrahil's Fresno deck was posted, which, by the way, was after I had written this article. I agree that The Conclave is insanely powerful, and I've been on that bandwagon for quite awhile, but I do feel strongly that it's woefully underplayed. At least that was the case in decks that I saw posted and my local meta.
I actually ran this at the Springfield Regionals this weekend with some slight tweaks (no access to some of the cards) and found Old Nan to be a bit underwhelming.

I am going to continue playing it, though, because its STUPID awesome. I added Winterfell Training Grounds to help with the slow start-up of the deck, and then Val, because... well, she's Val!