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For Honor and Glory


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Frostbitten Crossing
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1 Comments

Type: Province
Strength: 4
Clan: Neutral
Air role only.
Action: During a conflict at this province, choose a participating character – discard each attachment on that character.
Element: air
Deck: Province
Number: 21
Illustrator: Eli Ring
Riot in the Streets
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0 Comments

Type: Province
Strength: 4
Clan: Neutral
Action: During a conflict at this province, if you control 3 or more participating Bushi characters, choose a participating character – bow that character.
Element: water
Deck: Province
Number: 22
Illustrator: Kevin Zamir Goeke
Stoic Magistrate
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1 Comments

Type: Character
Cost: 3
Military Skill: 2
Political Skill: 2
Glory: 1
Clan: Crab
Bushi. Imperial. Magistrate.
While this character is defending, each character with printed cost 2 or lower does not count its skill toward the resolution of this conflict.
“There is no justice. There is just us.”
Deck: Dynasty
Number: 23
Illustrator: Stanislav Dikolenko
Kabuki Hero
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0 Comments

Type: Character
Cost: 2
Military Skill: 0
Political Skill: 2
Glory: 1
Clan: Crane
Courtier. Actor.
Action: Spend 1 fate – this character gets +X[Military] until the end of the conflict. X is equal to its [Politics] skill.
“As a tear of dew on a fallen leaf – as the glimmer of moonlight on a still lake – such is the impermanence of this life.” – Asahina Ichikawa
Deck: Dynasty
Number: 24
Illustrator: Jason Juta
Northern Wall Sensei
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0 Comments

Type: Character
Cost: 3
Military Skill: 2
Political Skill: 2
Glory: 1
Clan: Dragon
Bushi.
Keeper role only.
Action: While this character is participating in a conflict, choose a participating character you control with 1 or more attachments – until the end of the conflict, that character is immune to events.
Deck: Dynasty
Number: 25
Illustrator: Samuel Leung
Ikoma Ujiaki
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1 Comments

Type: Character
Cost: 5
Military Skill: 3
Political Skill: 5
Glory: 2
Clan: Lion
Bushi. Courtier.
Action: While this character is participating in a conflict, discard the Imperial Favor – turn each facedown card in each of your provinces faceup. Then, put up to 2 characters from your provinces into play participating in this conflict.
“I remember.”
Deck: Dynasty
Number: 26
Illustrator: Diego Gisbert Llorens
Magnificent Lighthouse
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2 Comments

Type: Holding
Strength: +2
Clan: Phoenix
Landmark.
Action: Look at the top 3 cards of an opponent’s deck. Discard 1 of those cards, place another on top of that deck, and the other on the bottom of that deck.
Deck: Dynasty
Number: 27
Illustrator: Kevin Zamir Goeke
Bayushi Yojiro
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10 Comments

Type: Character
Cost: 3
Military Skill: 3
Political Skill: 1
Glory: 2
Clan: Scorpion
Bushi. Imperial. Magistrate.
While this character is participating in a conflict, ignore the effects of each status token on each participating character.
“If you will not believe a word I say, I may as well tell the truth.”
Deck: Dynasty
Number: 28
Illustrator: Carlos Palma Cruchaga
Ide Tadaji
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0 Comments

Type: Character
Cost: 4
Military Skill: 1
Political Skill: 4
Glory: 2
Clan: Unicorn
Courtier. Daimyō.
Action: While this character is participating in a conflict, choose a ready non-participating character with printed cost 2 or lower controlled by each player – move each chosen character to the conflict.
“Without a worthy opponent, victory is meaningless.”
Deck: Dynasty
Number: 29
Illustrator: Polar Engine
Miwaku Kabe
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4 Comments

Type: Holding
Strength: +3
Clan: Neutral
Imperial.
Limit 1 per deck.
Interrupt: When this holding’s province is broken – shuffle this card back into your dynasty deck.
Deck: Dynasty
Number: 30
Illustrator: Nele Diel
Pathfinder’s Blade
*****
4 Comments

Type: Attachment
Cost: 0
Bonus Military Skill: +1
Bonus Political Skill: +0
Clan: Crab
Weapon.
Seeker role only.
Interrupt: When the effects of a triggered ability on the attacked province would initiate, if attached character is attacking, sacrifice this attachment – cancel those effects.
Influence: 1
Deck: Conflict
Number: 31
Illustrator: Giby Joseph
Raise the Alarm
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0 Comments

Type: Event
Cost: 0
Clan: Crab
Action: During a [Military] conflict in which you are the defending player – turn a dynasty card in the attacked province faceup. Then, if that card is a character, put it into play as a defender.
Influence: 2
Deck: Conflict
Number: 32
Illustrator: Felipe Gaona
Kakita Blade
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0 Comments

Type: Attachment
Cost: 1
Bonus Military Skill: +2
Bonus Political Skill: +0
Clan: Crane
Weapon.
Restricted.
Attached character gets +2[Politics] while it is involved in a duel.
Reaction: After attached character wins a duel – gain 1 honor.
Influence: 2
Deck: Conflict
Number: 33
Illustrator: Shen Fei
High Kick
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0 Comments

Type: Event
Cost: 1
Clan: Dragon
Technique.
Action: During a [Military] conflict, bow a (friendly) participating Monk character. Choose a participating character controlled by your opponent – bow that character. It cannot trigger abilities during this conflict.
Influence: 2
Deck: Conflict
Number: 34
Illustrator: Oscar Römer
Kamayari
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3 Comments

Type: Attachment
Cost: 2
Bonus Military Skill: +3
Bonus Political Skill: +0
Clan: Lion
Weapon.
Bushi character only. Restricted.
Reaction: After a character triggers an ability during a conflict in which attached character is participating – bow that character.
Influence: 2
Deck: Conflict
Number: 35
Illustrator: Oscar Römer
Shrine Maiden
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0 Comments

Type: Character
Cost: 1
Military Skill: 1
Political Skill: 1
Glory: 0
Clan: Phoenix
Monk.
Reaction: After this character enters play, reveal the top 3 cards of your conflict deck – add each Spell and each Kihō card revealed by this ability to your hand and discard the rest.
“My family has protected this shrine for generations, and we shall protect it for generations more.”
Influence: 1
Deck: Conflict
Number: 36
Illustrator: Shen Fei
Harmonize
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1 Comments

Type: Event
Cost: 1
Clan: Phoenix
Keeper role only.
Action: During a conflict in which you are the defending player, choose a defending character and an attacking character with equal or lower printed cost – move each chosen character home.
Influence: 1
Deck: Conflict
Number: 37
Illustrator: Eli Ring
Seal of the Scorpion
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0 Comments

Type: Attachment
Cost: 0
Bonus Military Skill: +0
Bonus Political Skill: +1
Clan: Scorpion
Item. Seal.
Attached character gains the [Scorpion] clan symbol and the Shinobi trait.
In the name of Lord Bayushi Shoju, the Most Dutiful, Master of Secrets, among other titles known and unknown, Daimyo of the Bayushi, and Champion of the Scorpion Clan
Influence: 1
Deck: Conflict
Number: 38
Illustrator: Mauro Dal Bo
Shinjo Saddle
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1 Comments

Type: Attachment
Cost: 1
Bonus Military Skill: +1
Bonus Political Skill: +0
Clan: Unicorn
Item.
Cavalry character only.
Action: Choose a Cavalry character you control – attach this card to that character.
Among the Unicorn, one inherits more than just a daishō.
Influence: 1
Deck: Conflict
Number: 39
Illustrator: Jason Juta
Policy Debate
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0 Comments

Type: Event
Cost: 0
Clan: Neutral
Action: During a conflict, choose a participating character you control and a participating character your opponent controls – your character challenges the opponent’s character to a [Politics] duel. The controller of the losing character reveals his or her hand. That player’s opponent chooses and discards 1 card from it.
Deck: Conflict
Number: 40
Illustrator: Borja Pindado