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Celebrian's Stone
Submitted
Darksbane
, Jan 23 2011 04:25 AM | Last updated Apr 21 2011 02:36 AM
- dinokenny1 likes this
![]() Type: Attachment Sphere: Leadership Cost: 2 Artifact. Item. Attach to a hero. Restricted. Attached hero gains +2 Willpower. If attached hero is Aragorn, he also gains a Spirit resource icon. "You needn't." said Bilbo. "As a matter of fact it was all mine. Except that Aragorn insisted on my putting in a green stone. He seemed to think it important. I don't know why." - The Fellowship of the Ring Set: Core Number: 27 Quantity: 1 Illustrator: Sara Biddle |
© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
14 Comments
Dunedain Warning (CatC) (the other leadership card which adds willpower is not unique so it does have that going for it over Celebrian's.
Cards like this and Unexpected Courage (Core) or Dwarven Tomb (Core) etc etc are so powerful, if ytou really want to play this game you need to buy 3 core packs.. that is a HUGE investment and the majority of players simply will not pay it. AND at the same time, the restrictions in deck building and therefore the players fun in playing the game is so much lower.. it just is madness to me, like shooting yourself in the foot.
Having 2 copies of a card I can understand, if not happy about. Buying 2 packs and getting 4 cards, 1 of witch you can sell on ebay to recoup a bit for the next adventure pack.. makes some sense to me as a x-mtg collector. But still... 3 copies? to get what... 10 cards or something? That is ridiculous even by outrages wizard style mtg costs. I just think that the major expansions and the Core sets should be 3 of every card.
I just proxy the core set cards that I need more copies of, I'm definetely not buying a second core set for a game that I mostly play solo.
I don't like it, but it's bearable. I would, as you do, prefer 1x each, or 3x each, or even 2x each (you can split an extra set with a friend). But that said, the distribution isn't awful. Dwarven Tomb (Core) is certainly the most problematic, but the other cards that there are 1x, like this one, tend to be either situational or unique cards. Also, they're envisioning that these be played in the smaller deck format (non-tournament) that the rulebook mentions. With only 30-odd cards in a deck, it's not the end of the world if you have only one of something like this. For serious deck building, 2xCore Sets is pretty much a requirement.
If you want to see bad card distribution, just pick up the Warhammer:Invasion Core Set, which succeeds in giving you three copies of all the cards you will never include in a serious deck, and only one copy of the card that you will want three copies of in literally every serious deck you run of that faction (e.g., Pillage).
The symbol is the willpower symbol, so the card means that Aragorn will make more progress when committed to a quest. It doesn't give you additional resources.
The spirit symbol that Aragorn also gains means that you may spend resources from his character card to play blue cards as well, but Aragorn still only gains one resource per turn.
Solid card, but not necessary for a dwarf deck with Dain Ironfoot, since many 1 or 2 cost dwarve allies can contribute the same willpower with Dain's ability.
The meta has kind of moved away form this card a bit but 2-for-2 willpower is really very good. And it's fantastic for new players with a limited cardpool as it allows for some easy resource smoothing with Aragorn.