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Temple of the Deceived


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Elfhelm Elfhelm
Type: Hero Sphere: Leadership
Starting Threat: 10
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 4
Rohan. Scout. Warrior.
Each [Spirit] hero with an attached Mount gets +1 [Willpower].
Each [Tactics] hero with an attached
Mount gets +1 [Attack].
Each [Leadership] hero with an attached
Mount gets +1 [Defense].

Ahead nearer the walls Elfhelm’s men were among the siege-engines, hewing, slaying, driving their foes into the fire-pits. —The Return of the King
Set: Temple of the Deceived Number: 57
Quantity: 1
Illustrator: Dinodrawing
----- 7 Comments
Ered Luin Miner Ered Luin Miner
Type: Ally Sphere: Neutral
Cost: 3
Willpower: 1 Attack: 1 Defense: 1 Hit Points: 2
Dwarf.
Response: After Ered Luin Miner is discarded from the top of your deck, put it into play under your control.

Tools were to be found in plenty that the miners and quarriers and builders of old had used; and at such work the dwarves were still very skilled. —The Hobbit
Set: Temple of the Deceived Number: 66
Quantity: 3
Illustrator: Lukasz Jaskolski
***** 16 Comments
Armored Destrier Armored Destrier
Type: Attachment Sphere: Leadership
Cost: 2
Mount.
Attach to a [Leadership] or sentinel hero. Restricted.
Response: After attached hero defends against an attack, exhaust Armored Destrier to ready attached hero. Then, discard a shadow card from another enemy engaged with the defending player.


Set: Temple of the Deceived Number: 59
Quantity: 3
Illustrator: Sandara Tang
****- 2 Comments
Déorwine Déorwine
Type: Ally Sphere: Tactics
Cost: 4
Willpower: 0 Attack: 1 Defense: 3 Hit Points: 3
Rohan. Warrior.
Sentinel.
Action: While Déorwine is defending, spend 1 [Leadership] resource to cancel a shadow effect dealt to the attacking enemy. Any player may trigger this action.


Set: Temple of the Deceived Number: 60
Quantity: 3
Illustrator: Aleksander Karcz
----- 2 Comments
Revealed in Wrath Revealed in Wrath
Type: Event Sphere: Tactics
Cost: 1
Play only if you control a Noldor hero.
Action: Choose a non-unique enemy. Until the end of the phase, treat the chosen enemy’s printed text box as if it were blank (except for Traits).

“…seeing an Elf-lord revealed in his wrath, they were dismayed, and their horses were stricken with madness.” —Gandalf, The Fellowship of the Ring
Set: Temple of the Deceived Number: 61
Quantity: 3
Illustrator: Sebastian Giacobino
----- 1 Comments
Ceorl Ceorl
Type: Ally Sphere: Leadership
Cost: 2
Willpower: 1 Attack: 2 Defense: 0 Hit Points: 2
Rohan. Scout.
Action: Spend 1 [Spirit] resource to ready Ceorl. Then, you may give control of Ceorl to another player. Any player may trigger this action. (Limit once per phase).

He drew himself up. Then he knelt, offering his notched sword to the king. “Command me, lord!” he cried. —The Two Towers
Set: Temple of the Deceived Number: 58
Quantity: 3
Illustrator: Aleksander Karcz
----- 2 Comments
Scouting Party Scouting Party
Type: Event Sphere: Spirit
Cost: 2
Response: After you commit characters to the quest, if each character you have committed to the quest is a Scout, each of those characters gets +2 [Willpower] until the end of the phase.


Set: Temple of the Deceived Number: 63
Quantity: 3
Illustrator: Guillaume Ducos
----- 2 Comments
Rhovanion Outrider Rhovanion Outrider
Type: Ally Sphere: Spirit
Cost: 3
Willpower: 1 Attack: 2 Defense: 1 Hit Points: 2
Dale. Scout.
Response: After Rhovanion Outrider commits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 [Willpower] until the end of the phase.


Set: Temple of the Deceived Number: 62
Quantity: 3
Illustrator: Beth Sobel
----- No Comments have been made.
Arrows from the Trees Arrows from the Trees
Type: Event Sphere: Lore
Cost: 1
Play only after making engagement checks.
Encounter Action: If no enemies were engaged this phase, deal 1 damage to each enemy in the staging area. Then, the players as a group may spend 3 [Tactics] resources to deal 2 additional damage to each enemy in the staging area.


Set: Temple of the Deceived Number: 65
Quantity: 3
Illustrator: Tristan Denecke
***** No Comments have been made.
Entangling Nets Entangling Nets
Type: Attachment Sphere: Lore
Cost: 1
Trap.
Play Entangling Nets into the staging area unattached.
If unattached, attach Entangling Nets to the next eligible enemy that enters the staging area.
Attached enemy gets –2 [Attack] and –2 [Defense].



Set: Temple of the Deceived Number: 64
Quantity: 3
Illustrator: Sam Lamont
***** No Comments have been made.
Temple Guardian Temple Guardian
Type: Enemy
Encounter Set: An Unlikely Accord
Threat Threshold: 50
Threat: 0 Attack: 6 Defense: 4 Hit Points: 10
Undead.
X is the number of players in the game.
Immune to player card effects. Cannot be optionally engaged.
Temple Guardian gets –50 engagement cost while Cursed Temple is the active location.



Set: Temple of the Deceived Number: 70
Quantity: 1
Illustrator: Chris Grun
----- No Comments have been made.
The Grotto’s Entrance The Grotto’s Entrance
Type: Location
Encounter Set: An Unlikely Accord
Threat: 2 Quest Points: 8
Ruins.
Forced: When The Grotto’s Entrance is flipped over while active, put Temple Guardian into play from the victory display, engaged with the player with the highest threat.
When the 8th progress is placed on The Grotto’s Entrance, the players have found the sunken ruins and win the game.


Set: Temple of the Deceived Number: 68
Quantity: 1
Illustrator: Sara Winters
----- No Comments have been made.
Island Watcher Island Watcher
Type: Enemy
Encounter Set: An Unlikely Accord
Threat Threshold: 46
Threat: 3 Attack: 4 Defense: 1 Hit Points: 5
Undead.
Island Watcher cannot be optionally engaged.
While Island Watcher is in the staging area, it gains: “
Forced: At the beginning of the encounter phase, if the active location has the Ruins trait, Island Watcher engages the player with the highest threat. Then, deal it 2 shadow cards.”


Set: Temple of the Deceived Number: 76
Quantity: 2
Illustrator: Chris Grun
----- No Comments have been made.
Deeper into the Ruins Deeper into the Ruins
Type: Treachery
Encounter Set: An Unlikely Accord
When Revealed: Until the end of the phase, add X [Threat] to the total [Threat] in the staging area. X is the total [Threat] of all locations to the left of the active location (in its row). If X is 0, Deeper into the Ruins gains Doomed 1.


Set: Temple of the Deceived Number: 78
Quantity: 4
Illustrator: Leanna TenEycke
----- No Comments have been made.
Winding Caverns Winding Caverns
Type: Location
Encounter Set: An Unlikely Accord
Threat: 2 Quest Points: 6
Underground.
While Winding Caverns is the active location, each enemy gets +10 engagement cost.
When you would travel from Winding Caverns to another location, you may travel to a location up to 3 locations away. (You must still pay that location’s
Travel cost in order to travel there.)


Set: Temple of the Deceived Number: 73
Quantity: 2
Illustrator: Katy Grierson
----- No Comments have been made.
Faithless Desecrator Faithless Desecrator
Type: Enemy
Encounter Set: An Unlikely Accord
Threat Threshold: 25
Threat: 2 Attack: 2 Defense: 2 Hit Points: 4
Undead.
While engaged with a player, Faithless Desecrator contributes its [Threat] to the total [Threat] in the staging area.
Shadow: Attacking enemy gets +1 [Attack] (+2 [Attack] instead of the active location is a Ruins location).

Set: Temple of the Deceived Number: 75
Quantity: 3
Illustrator: Chris Grun
----- No Comments have been made.
Searching the Island Searching the Island
Type: Quest
Encounter Set: An Unlikely Accord
Encounter Info:
Quest Points: 0
Setup: Prepare the Island Map (see insert). Flip over the top-left and bottom-left locations of the Island Map (without resolving their Forced effects, if any), and choose one as the players’ starting active location, using a resource token to represent which location is active. The first player takes control of Captain Sahír, and the last player takes control of Na’asiyah (objective-ally sides faceup). Add Temple Guardian to the staging area and attach Gate Key to it, guarded. Shuffle the encounter deck.

Exploration.
For each progress that would be placed on Searching the Island, you may place it on a location in the staging area, instead.



Set: Temple of the Deceived Number: 67
Quantity: 1
Illustrator: Sara Winters
----- No Comments have been made.
Gate Key Gate Key
Type: Objective
Encounter Set: An Unlikely Accord
Item. Artifact.
If unattached, return Gate Key to the staging area and it gains: “Action: Exhaust a hero to claim Gate Key and attach it to that hero.”
Action: Exhaust Gate Key and attached hero and spend 3 resources from attached hero’s resource pool to look at the facedown side of a Temple of the Deceived.


Set: Temple of the Deceived Number: 71
Quantity: 1
Illustrator: Katy Grierson
----- No Comments have been made.
Furious Rainstorm Furious Rainstorm
Type: Treachery
Encounter Set: An Unlikely Accord
When Revealed: Each player must choose: raise his threat by the number of his characters committed to the quest, or deal 1 damage to each of his characters committed to the quest.
Shadow: If this attack destroys a character, raise your threat by the attacking enemy’s [Threat].

Set: Temple of the Deceived Number: 79
Quantity: 3
Illustrator: Dallas Williams
----- No Comments have been made.
Jagged Cliffs Jagged Cliffs
Type: Location
Encounter Set: An Unlikely Accord
Threat: 4 Quest Points: 4
Mountain.
While Jagged Cliffs is the active location, the location to its right is not considered to be in the staging area.
Forced: When Jagged Cliffs is flipped over while active, look at the facedown side of each adjacent copy of Lost Island.


Set: Temple of the Deceived Number: 72
Quantity: 2
Illustrator: Katy Grierson
----- No Comments have been made.
Jungle Path Jungle Path
Type: Location
Encounter Set: An Unlikely Accord
Threat: 3 Quest Points: 3
Forest.
While Jungle Path is the active location, the locations immediately above and below it are not considered to be in the staging area.
Forced: When Jungle Path is flipped over while active, each player must exhaust a character with at least 2 [Attack].


Set: Temple of the Deceived Number: 74
Quantity: 2
Illustrator: Katy Grierson
----- No Comments have been made.
Profane Dead Profane Dead
Type: Enemy
Encounter Set: An Unlikely Accord
Threat Threshold: 35
Threat: 1 Attack: 2 Defense: 3 Hit Points: 3
Undead.
Forced: When you travel to the right, Profane Dead makes an immediate attack against the engaged player.
Shadow: Attacking enemy gets +3 [Attack] if the players control the Gate Key.

Set: Temple of the Deceived Number: 77
Quantity: 2
Illustrator: Guillaume Ducos
----- No Comments have been made.
Temple Halls Temple Halls
Type: Location
Encounter Set: An Unlikely Accord
Threat: 5 Quest Points: 5
Ruins.
While Temple Halls is the active location, each character gets –1 [Attack] and –1 [Defense].
Forced: When Temple Halls is flipped over while active, put Temple Guardian into play from the victory display, engaged with the player with the highest threat.


Set: Temple of the Deceived Number: 69
Quantity: 2
Illustrator: Nicholas Gregory
----- No Comments have been made.
Dwindling Supplies Dwindling Supplies
Type: Treachery
Encounter Set: An Unlikely Accord
When Revealed: Each player must randomly discard cards from his hand until he has no more than 3 cards in his hand. If no cards were discarded by this effect, Dwindling Supplies gains doomed 2.
Shadow: Defending character gets -2 [Defense] for this attack.

Set: Temple of the Deceived Number: 80
Quantity: 3
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Sunken Ruins Sunken Ruins
Type: Treachery
Encounter Set: An Unlikely Accord
Doomed 1.
When Revealed: Each Uncharted location in the staging area gets +1 [Threat] until the end of the phase. If the active location has the Ruins trait, discard 1 resource from each hero and objective ally in play.


Set: Temple of the Deceived Number: 81
Quantity: 3
Illustrator: Dinodrawing
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.