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The City of Corsairs


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Captain Sahír Captain Sahír
Type: Enemy
Encounter Set: The City of Corsairs
Threat Threshold: 4
Threat: 6 Attack: 6 Defense: 2 Hit Points: 8
Corsair. Raider. Corrupt.
Captain Sahír engages the first player.
For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage.
For every 5 resources on Captain Sahír, he makes an additional attack against the engaged player each combat phase.



Set: The City of Corsairs Number: 158
Quantity: 1
Illustrator: Sara Winters
----- No Comments have been made.
City of Corsairs City of Corsairs
Type: Location
Encounter Set: The City of Corsairs
Threat: 0 Quest Points: 4
Umbar. City.
X is the highest number of resources on a Raider enemy in play.
Travel: Search the encounter deck and discard pile for a Corsair enemy and add it to the staging area. Shuffle the encounter deck.


Set: The City of Corsairs Number: 160
Quantity: 2
Illustrator: Dinodrawing
----- No Comments have been made.
Corsair Waters Corsair Waters
Type: Location
Encounter Set: Coast of Umbar
Threat: 4 Quest Points: 3
Ocean. Coastland.
While Corsair Waters is the active location, no more than 1 ally can enter play each round.
Shadow: Either shift your heading off-course, or treat this attack as undefended.
󲂐

Set: The City of Corsairs Number: 155
Quantity: 2
Illustrator: Simon Dominic
----- No Comments have been made.
Fate of The Dream-chaser Fate of The Dream-chaser
Type: Quest
Encounter Set: Coast of Umbar
Encounter Info:
Quest Points: 0
When Revealed: Each player assigns damage among non-Ship characters he controls equal to the total damage on each Ship objective he controls. Discard all Ship enemies, Ship objectives, and Ocean locations in play.

When Revealed: Shuffle the Corsair deck and Corsair discard pile into the second encounter deck. Search the encounter deck and discard pile for each copy of Battle-hardened and each copy of Watch Tower, and shuffle them into the second encounter deck. Set the current encounter deck and discard pile aside, inactive. The second encounter deck becomes the active encounter deck. Advance to stage 3.

Suddenly, all of the beacons and lights along the watch-tower are snuffed as fog rolls in from the west. “Pull up the sails!” you hear, but it is too late. The Corsair ships turn at once, and the Dream-chaser smashes into the rocks. You are plunged into the cold waters, struggling to stay afloat.
Set: The City of Corsairs Number: 148
Quantity: 1
Illustrator: Michal Suchanek
----- No Comments have been made.
Final Confrontation Final Confrontation
Type: Quest
Encounter Set: The City of Corsairs
Encounter Info:
Quest Points: 0
When Revealed: Add The Shattered Monument to the staging area. Put Captain Sahír into play, engaged with the first player. Each player searches the encounter deck and discard pile for an enemy and adds it to the staging area. Shuffle the encounter deck. Add 1 resource to each Raider enemy in play.

While another enemy has resources on it, Captain Sahír gains indestructible.
Forced: When a hero or enemy is destroyed, add its resources to Captain Sahír.
If Captain Sahír is destroyed, the players have finally put an end to the Corsairs’ treacherous plot and win the game.

You chase Sahír through the streets, eventually cornering him in the broken monument atop a hill overlooking the city. He grins as you confront him. “You’re not easy to kill,” he scoffs, and unsheathes a long, dark blade.
Set: The City of Corsairs Number: 150
Quantity: 1
Illustrator: Sara Winters
----- No Comments have been made.
Foes of Ecthelion Foes of Ecthelion
Type: Treachery
Encounter Set: The City of Corsairs
When Revealed: Add 2 resources to a Raider enemy in the staging area. Each Raider enemy in the staging area gets +1 [Threat] for each resource on it until the end of the phase. If there are no Raider enemies in the staging area, Foes of Ecthelion gains surge.


Set: The City of Corsairs Number: 163
Quantity: 2
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Fury and Malice Fury and Malice
Type: Treachery
Encounter Set: The City of Corsairs
When Revealed: Add 1 resource to each engaged Raider enemy. Then, each player assigns damage among characters he controls equal to the number of resource tokens on Raider enemies engaged with him. If no damage is assigned by this effect, Fury and Malice gains surge.


Set: The City of Corsairs Number: 165
Quantity: 3
Illustrator: Nikolas Hagialas
----- No Comments have been made.
Guardian of Ithilien Guardian of Ithilien
Type: Ally Sphere: Lore
Cost: 1
Willpower: 0 Attack: 1 Defense: 0 Hit Points: 1
Gondor. Ranger.
Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.

From such men the Lord Denethor chose his forayers…to harry the Orcs and other enemies that roamed between the Ephel Dúath and the River. —The Two Towers
Set: The City of Corsairs Number: 144
Quantity: 3
Illustrator: Taylor Ingvarsson
****- 2 Comments
Hold the Line Hold the Line
Type: Event Sphere: Leadership
Cost: 0
Response: When an enemy attacks a player, that player may declare up to 3 eligible characters as defenders against this attack. Then, the players as a group may spend 2 [Tactics] resources to ready each defending character that takes no damage from this attack.


Set: The City of Corsairs Number: 140
Quantity: 3
Illustrator: Guillaume Ducos
----- No Comments have been made.
Inspiring Presence Inspiring Presence
Type: Event Sphere: Spirit
Cost: 2
Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 [Defense] until the end of the phase. Then, the players as a group may spend 2 [Leadership] resources to give +2 [Attack] to each hero with lower threat cost than the chosen hero until the end of the phase.

Wherever he came men's hearts would lift again, and the winged shadows pass from memory. —The Return of the King
Set: The City of Corsairs Number: 143
Quantity: 3
Illustrator: Dmitry Prosvirnin
----- No Comments have been made.
Knight of the White Tower Knight of the White Tower
Type: Ally Sphere: Leadership
Cost: 4
Willpower: 2 Attack: 2 Defense: 3 Hit Points: 3
Gondor. Warrior.
Knight of the White Tower’s resource cost must be paid from a single hero’s resource pool.

“…to be only a man of arms of the Guard of the Tower of Gondor is held worthy in the City, and such men have honour in the land.” —Beregond, The Return of the King
Set: The City of Corsairs Number: 139
Quantity: 3
Illustrator: Owen William Weber
***** No Comments have been made.
Prince Imrahil Prince Imrahil
Type: Hero Sphere: Tactics
Starting Threat: 11
Willpower: 2 Attack: 3 Defense: 2 Hit Points: 4
Gondor. Noble. Warrior.
Combat Action: Spend 1 resource from Prince Imrahil’s resource pool to search the top 5 cards of your deck for an ally who shares at least 1 Trait with him, and put that ally into play. Shuffle your deck. At the end of the phase, if that ally is still in play, shuffle it into your deck. (Limit once per round.)


Set: The City of Corsairs Number: 138
Quantity: 1
Illustrator: Micah Epstein
***** 7 Comments
Prince of Dol Amroth Prince of Dol Amroth
Type: Attachment Sphere: Neutral
Cost: 3
Title.
Attach to Prince Imrahil.
Prince Imrahil gains the
Outlands trait.
While you control
Outlands allies that belong to 4 different spheres, add 1 additional resource to Prince Imrahil’s pool when you collect resources during the resource phase (if Prince Imrahil is a hero).


Set: The City of Corsairs Number: 146
Quantity: 3
Illustrator: Drazenka Kimpel
----- No Comments have been made.
Ranger Spear Ranger Spear
Type: Attachment Sphere: Lore
Cost: 1
Item. Weapon.
Attach to a Ranger character. Restricted.
Attached character gets +1 [Attack] (+2 [Attack] instead when attacking an enemy with an attachment on it).


Two had spears in their hands with broad bright heads. —The Two Towers
Set: The City of Corsairs Number: 145
Quantity: 3
Illustrator: Marius Bota
----- No Comments have been made.
Súlien Súlien
Type: Ally Sphere: Spirit
Cost: 4
Willpower: 3 Attack: 0 Defense: 2 Hit Points: 2
Dúnedain. Scout.
Action: Spend 1 [Lore] resource to exhaust Súlien. Then, each location in the staging area gets –1 [Threat] until the end of the phase. Any player may trigger this action.


Set: The City of Corsairs Number: 142
Quantity: 3
Illustrator: Andreia Ugrai
----- 1 Comments
Serpent’s Tail Serpent’s Tail
Type: Treachery
Encounter Set: Coast of Umbar
When Revealed: Deal 1 shadow card to each Ship enemy in play. Then, if you are off-course (󲂒, 󲂓, or 󲂔), each Ship enemy in play gets –10 engagement cost until the end of the round.


Set: The City of Corsairs Number: 157
Quantity: 2
Illustrator: Michael Rasmussen
----- No Comments have been made.
Slave Ship Slave Ship
Type: Enemy
Encounter Set: Coast of Umbar
Threat Threshold: 32
Threat: 3 Attack: 7 Defense: 5 Hit Points: 5
Corsair. Ship.
Boarding 1. Cannot have attachments.
For each point of damage that is dealt to a
Ship objective by Slave Ship’s attack, deal 1 point of damage to a non-Ship character controlled by the defending player, as well.


Set: The City of Corsairs Number: 152
Quantity: 2
Illustrator: Lukasz Jaskolski
----- No Comments have been made.
Soldier of Dol Amroth Soldier of Dol Amroth
Type: Ally Sphere: Tactics
Cost: 2
Willpower: 0 Attack: 1 Defense: 1 Hit Points: 2
Gondor. Warrior.
Response: After Soldier of Dol Amroth enters play, reduce the cost of the next [Tactics] card you play this phase by 1.

…he and his knights still held themselves like lords in whom the race of Númenor ran true. —The Return of the King
Set: The City of Corsairs Number: 141
Quantity: 3
Illustrator: Mariusz Gandzel
----- 2 Comments
Southern Belfalas Southern Belfalas
Type: Location
Encounter Set: Coast of Umbar
Threat: 3 Quest Points: 5
Ocean. Coastland.
Travel: One player must reveal the top card of the Corsair deck and engage it to travel here.
Shadow: If this attack destroys a character, discard an ally controlled by the defending player.
󲂐

Set: The City of Corsairs Number: 154
Quantity: 2
Illustrator: Nicholas Gregory
----- No Comments have been made.
Stormcaller Stormcaller
Type: Enemy
Encounter Set: Coast of Umbar
Threat Threshold: 20
Threat: 2 Attack: 6 Defense: 6 Hit Points: 16
Corsair. Ship.
Boarding 1. Cannot have attachments.
Forced: At the end of the round, if the Stormcaller is engaged with a player, either return it to the staging area or shift your heading off-course.


Set: The City of Corsairs Number: 151
Quantity: 1
Illustrator: Davis Engel
----- No Comments have been made.
Streets of Umbar Streets of Umbar
Type: Location
Encounter Set: The City of Corsairs
Threat: 1 Quest Points: 5
Umbar. City.
When faced with the option to travel, if Streets of Umbar is in the staging area, the players must either travel to a location named Streets of Umbar or add 2 resources to a Raider enemy in play.
Shadow: If attacking enemy is a Raider, deal it an additional shadow card for each resource token on it, to a maximum of 3 additional shadow cards.

Set: The City of Corsairs Number: 160
Quantity: 3
Illustrator: Joshua Cairós
----- No Comments have been made.
The Coast of Umbar The Coast of Umbar
Type: Quest
Encounter Set: Coast of Umbar
Encounter Info:
Quest Points: 15
Setup: Shuffle the Coast of Umbar, Corsair Raiders, Stormy Weather, Umbar Fleet, and Voyage Across Belegaer encounter sets into one encounter deck and make it the active encounter deck. Set The City of Corsairs encounter set aside, as an inactive second encounter deck. Prepare the Corsair deck. Players prepare their fleet. Add the Stormcaller to the staging area. Add 1 copy of Southern Belfalas to the staging area (2 instead if there are 3 or 4 players in the game). Shuffle the encounter deck.

Sailing.
Progress cannot be placed on The Coast of Umbar if the players are off-course (󲂒, 󲂓, or 󲂔).
If the Stormcaller is destroyed (or if this stage has 15 or more progress on it), advance to stage 2.


Set: The City of Corsairs Number: 147
Quantity: 1
Illustrator: Simon Dominic
----- No Comments have been made.
The Haven of Umbar The Haven of Umbar
Type: Quest
Encounter Set: The City of Corsairs
Encounter Info:
Quest Points: 18
When Revealed: Search the encounter deck for The Shattered Monument and Captain Sahír, and set them aside, out of play. Each player searches the encounter deck for 1 enemy and 1 location, and adds them to the staging area. If the Stormcaller was not destroyed during stage 1, add 1 resource to each Raider enemy in play.

The Dream-chaser and her fleet have met their ultimate fate, but you still have your mission to complete. Sahír is somewhere within the city.
Set: The City of Corsairs Number: 149
Quantity: 1
Illustrator: Dinodrawing
----- No Comments have been made.
The Shattered Monument The Shattered Monument
Type: Location
Encounter Set: The City of Corsairs
Threat: 4 Quest Points: 8
Umbar.
Each Raider enemy with at least 1 resource on it is immune to player events.
Forced: At the beginning of the resource phase, add 1 resource to each Raider enemy in play.

So it stood, until after the second arising of Sauron, which now approached, Umbar fell under the dominion of his servants, and the memorial of his humiliation was thrown down. —The Return of the King
Set: The City of Corsairs Number: 159
Quantity: 1
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Umbar Harbor Umbar Harbor
Type: Location
Encounter Set: The City of Corsairs
Threat: 4 Quest Points: 4
Umbar. City.
While Umbar Harbor is the active location, Corsair enemies get +2 [Defense].
Shadow: If attacking enemy is a Raider, move 1 resource from a hero you control to attacking enemy.

Set: The City of Corsairs Number: 161
Quantity: 3
Illustrator: Nicholas Gregory
----- No Comments have been made.
Umbar Patrol Umbar Patrol
Type: Treachery
Encounter Set: The City of Corsairs
When Revealed: Each player returns an enemy engaged with him to the staging area. Until the end of the round, enemies cannot be optionally engaged. If there are no enemies in the staging area, search the encounter deck and discard pile for an enemy and add it to the staging area.


Set: The City of Corsairs Number: 164
Quantity: 2
Illustrator: Michal Suchanek
----- No Comments have been made.
Umbar Slaver Umbar Slaver
Type: Enemy
Encounter Set: Coast of Umbar
Threat Threshold: 28
Threat: 2 Attack: 2 Defense: 3 Hit Points: 5
Corsair. Raider.
Umbar Slaver gets +1 [Attack] and +1 [Threat] for each resource on it.
Forced: After the engaged player spends any number of resources, place 1 of those resources on Umbar Slaver.


Set: The City of Corsairs Number: 153
Quantity: 3
Illustrator: Monztre
----- No Comments have been made.
Watch Tower Watch Tower
Type: Location
Encounter Set: Coast of Umbar
Threat: 2 Quest Points: 3
Umbar. Coastland.
While Watch Tower is in the staging area, it gains: “Forced: When a Raider enemy enters play, add 1 resource to it.”
Shadow: If this attack destroys a ally, add resources to a Raider enemy in play equal to that character’s printed resource cost.

Set: The City of Corsairs Number: 156
Quantity: 2
Illustrator: Mariusz Gandzel
----- No Comments have been made.


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