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Word of Command
Submitted
Darksbane
, Jun 09 2012 07:15 AM | Last updated Jun 09 2012 07:15 AM
- adamdatman123 likes this
![]() Type: Event Sphere: Lore Cost: 1 Action: Exhaust an Istari character to search your deck for 1 card and add it to your hand. Shuffle your deck. "Picking up a faggot he held it aloft for a moment, and then with a word of command, naur an edraith ammen! he thrust the end of his staff into the midst of it. At once a great spout of green and blue flame sprang out, and the wood flared and sputtered." - The Fellowship of the Ring Set: TLD Number: 84 Quantity: 3 Illustrator: Magali Villeneuve |
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14 Comments
It can allow for some very powerfull deck combos if you can leave out that extra copy of cards that are unique anyway.
Has anyone managed to get mileage out of this with the Gandalf Hero, or is exhausting him usually too steep a cost? I can see a janky approach using Gandalf to find the card, Pipe to stick on top of deck and Elrond to Vilya it into play - you could nab any card once set up, but it would involve exhausting two powerhouse heroes.
If he goes to grab Unexpected Courage, it will be worth it. Either play it from hand or put it on top to let Gandalf help you play it. Exhausting him is a steep cost, you're right on that one.
Think it is more worth it with the ally versions as Gandalf´s final action before being discarded.
I put this into every deck I make with the Hero version. Any card is just so versatile and could get some key one of (or one of the key attachments you want on him). Not to mention lot of ways you can stand him.
If you have Gandalf ready to attack, but he needs a little more attack, it's perfect to go fetch Flame of Anor.
Don't forget Gandalf from Over Hill Under Hill (does not exhaust to quest). Or if you don't want to raise your threat by 2 to keep him in play, exhaust him in the refresh phase before discarding as above.