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Roam Across Rhovanion


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Haldan Haldan
Type: Hero Sphere: Lore
Starting Threat: 10
Willpower: 2 Attack: 3 Defense: 1 Hit Points: 4
Woodman. Scout.
While the active location has an attachment on it, Haldan does not exhaust to quest.
Response: When the active location is explored, draw 1 card for each attachment on it.


Set: Roam Across Rhovanion Number: 26
Quantity: 1
Illustrator: Alexander Kozachenko
----- No Comments have been made.
Wiglaf Wiglaf
Type: Ally Sphere: Leadership
Cost: 5
Willpower: 2 Attack: 2 Defense: 1 Hit Points: 3
Dale. Scout. Warrior.
Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost.
Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)


Set: Roam Across Rhovanion Number: 27
Quantity: 3
Illustrator: Aleksander Karcz
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Ancestral Armor Ancestral Armor
Type: Attachment Sphere: Leadership
Cost: 4
Item. Armor.
Attach to a [Leadership] or Noble character. Restricted. Limit 1 per character.
Attached character gets +2 [Defense] and +2 hit points.


“May it keep you well!” said Théoden. “It was made for me in Thengel’s day, while still I was a boy.” –The Two Towers
Set: Roam Across Rhovanion Number: 28
Quantity: 3
Illustrator: Aleksander Karcz
----- No Comments have been made.
Glamdring Glamdring
Type: Attachment Sphere: Lore
Cost: 1
Artifact. Item. Weapon.
Guarded (enemy or location).
Attach to a hero or Gandalf. Restricted.
Attached character gets +2 [Attack].
Response: After attached character destroys an enemy, draw 1 card.


Set: Roam Across Rhovanion Number: 29
Quantity: 3
Illustrator: Tropa Entertainment
----- No Comments have been made.
Woodman’s Path Woodman’s Path
Type: Attachment Sphere: Lore
Cost: 1
Conditon.
Attach to a location with no progress tokens on it.
While attached location is the active location, reduce its quest point value to 1.


It was a path made by strong arms and heavy feet. –The Fellowship of the Ring
Set: Roam Across Rhovanion Number: 30
Quantity: 3
Illustrator: Leanna Crossan
----- No Comments have been made.
Meneldor Meneldor
Type: Ally Sphere: Tactics
Cost: 3
Willpower: 2 Attack: 2 Defense: 1 Hit Points: 2
Creature. Eagle.
Cannot have restricted attachments.
Response: After Meneldor enters or leaves play, place 2 progress on a location.

...Meneldor young and swift. –The Return of the King
Set: Roam Across Rhovanion Number: 31
Quantity: 3
Illustrator: Dmitry Prosvirnin
----- No Comments have been made.
Flight of the Eagles Flight of the Eagles
Type: Event Sphere: Tactics
Cost: 0
Action: Return an Eagle ally to your hand to shuffle a set-aside Eagles of the North into the encounter deck. Then, remove Flight of the Eagles from the game.

Behind them in long swift lines came all their vassals from the northern mountains, speeding on a gathering wind. –The Return of the King
Set: Roam Across Rhovanion Number: 32
Quantity: 3
Illustrator: Carlos Palma Cruchaga
----- No Comments have been made.
Wild Stallion Wild Stallion
Type: Ally Sphere: Spirit
Cost: 2
Willpower: 1 Attack: 1 Defense: 1 Hit Points: 1
Creature.
Cannot have attachments.
Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: “Restricted. Limit 1 per ally. Attached ally gets +1 [Willpower], +1 [Attack], +1 [Defense], and +1 hit point.”)


Set: Roam Across Rhovanion Number: 33
Quantity: 3
Illustrator: Carlos Palma Cruchaga
----- No Comments have been made.
South Away! South Away!
Type: Event Sphere: Spirit
Cost: 0
Song.
Travel Action: Choose a location in the staging area with a player card attachment and make it the active location, returning any previous active location to the staging area. Reduce each player’s threat by X, where X is the number of attachments on the active location.

South away! and South away! Seek the starlight and the day. –The Hobbit
Set: Roam Across Rhovanion Number: 34
Quantity: 3
Illustrator: Yoann Boissonnet
----- No Comments have been made.
Eagle of the North Eagle of the North
Type: Ally Sphere: Neutral
Cost: -
Willpower: 2 Attack: 3 Defense: 1 Hit Points: 3
Creature. Eagle.
Encounter. Surge.
Cannot have restricted attachments.
When Revealed: The first player chooses a player to take control of Eagle of the North. The chosen player may choose and discard a non-unique enemy in the staging area.


Set: Roam Across Rhovanion Number: 35
Quantity: 3
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
Durin’s Key Durin’s Key
Type: Objective
Encounter Set: Roam Across Rhovanion
Artifact. Item.
While Durin’s Key is free of encounters, the first player attaches it to a hero he controls.
Action: Exhaust Durin’s Key to give each location –1 [Threat] until the end of the phase.
Forced: At the beginning of the quest phase, the player who controls Durin’s Key looks at the top 3 cards of the encounter deck, chooses 1 to reveal, and discards the rest.


Set: Roam Across Rhovanion Number: 36
Quantity: 1
Illustrator: Igor Burlakov
----- No Comments have been made.
Urdug’s Horn Urdug’s Horn
Type: Objective
Encounter Set: Roam Across Rhovanion
Artifact. Item.
While Urdug’s Horn is free of encounters, attach it to Urdug.
Forced: When Urdug attacks, discard the top card of the encounter deck and add its [Threat] to his [Attack] until the end of the phase.


Set: Roam Across Rhovanion Number: 37
Quantity: 1
Illustrator: Sebastian Zakrzewski
----- No Comments have been made.
Grey Mountain Giant Grey Mountain Giant
Type: Enemy
Encounter Set: Roam Across Rhovanion
Threat Threshold: 44
Threat: 2 Attack: 5 Defense: 2 Hit Points: 11
Giant.
Cannot have non-objective attachments.
Forced: When Grey Mountain Giant engages you, discard the top 5 cards of your deck. Assign damage among characters you control equal to the number of allies discarded by this effect.


Set: Roam Across Rhovanion Number: 38
Quantity: 2
Illustrator: Sebastian Zakrzewski
----- No Comments have been made.
Hunting Eagle Hunting Eagle
Type: Enemy
Encounter Set: Roam Across Rhovanion
Threat Threshold: 50
Threat: 1 Attack: 3 Defense: 1 Hit Points: 3
Creature. Eagle.
Surge. Cannot be optionally engaged.
Forced: When the encounter phase begins, Hunting Eagle engages the first player.
Shadow: Attacking enemy gets +1 [Attack] (+2 [Attack] instead if attacking enemy has the Creature trait).

Set: Roam Across Rhovanion Number: 39
Quantity: 3
Illustrator: Carlos Palma Cruchaga
----- No Comments have been made.
Wilderland Bear Wilderland Bear
Type: Enemy
Encounter Set: Roam Across Rhovanion
Threat Threshold: 30
Threat: 3 Attack: 4 Defense: 1 Hit Points: 5
Creature.
When Revealed: The first player must choose: either Wilderland Bear makes an immediate attack against him, or each player discards 1 random card from his hand.


Set: Roam Across Rhovanion Number: 40
Quantity: 2
Illustrator: Brendan C Murphy
----- No Comments have been made.
Grey Moorland Grey Moorland
Type: Location
Encounter Set: Roam Across Rhovanion
Threat: 3 Quest Points: 4
Hills.
Forced: After Grey Moorland becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from it until a treachery is discarded. Resolve the ‘When Revealed’ effect on that treachery.
Shadow: Return attacking enemy to the staging area after this attack.

Set: Roam Across Rhovanion Number: 41
Quantity: 2
Illustrator: Matthew Cowdery
----- No Comments have been made.
Deep Ravine Deep Ravine
Type: Location
Encounter Set: Roam Across Rhovanion
Threat: 2 Quest Points: 3
Hills.
While Deep Ravine is in the staging area, no more than 1 progress can be placed on locations in the staging area each round.
Travel: The first player must either exhaust Urdug, or raise each player’s threat by 2 to travel here.


Set: Roam Across Rhovanion Number: 42
Quantity: 3
Illustrator: Derek D. Edgell
----- No Comments have been made.
Slopes of Ered Mithrin Slopes of Ered Mithrin
Type: Location
Encounter Set: Roam Across Rhovanion
Threat: 2 Quest Points: 4
Hills.
Doomed 1.
Response: After the players travel to Slopes of Ered Mithrin, the first player may ready a character he controls.
Shadow: If the first player controls Urdug, exhaust him.

Set: Roam Across Rhovanion Number: 43
Quantity: 3
Illustrator: Yog Joshi
----- No Comments have been made.
Sneaking Off Sneaking Off
Type: Treachery
Encounter Set: Roam Across Rhovanion
When Revealed: The first player loses control of Urdug, then attach Urdug to a location in the staging area as a guarded objective. If he cannot, add 5 to the total [Threat] in the staging area until the end of the phase. In either case, remove Sneaking Off from the game.


Set: Roam Across Rhovanion Number: 44
Quantity: 3
Illustrator: Ivan Dixon
----- No Comments have been made.
Harsh Weather Harsh Weather
Type: Treachery
Encounter Set: Roam Across Rhovanion
When Revealed: For each ready character a player controls, he must choose: either exhaust that character or raise his threat by 1.
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys a character, exhaust a character you control.

Set: Roam Across Rhovanion Number: 45
Quantity: 3
Illustrator: Tyler Edlin
----- No Comments have been made.
Wild Creatures Wild Creatures
Type: Treachery
Encounter Set: Roam Across Rhovanion
When Revealed: Starting with the first player, each player chooses an enemy in the staging area and engages it. Then, if any player did not engage an enemy this way, discard cards from the encounter deck until a Creature enemy is discarded and add it to the staging area.


Set: Roam Across Rhovanion Number: 46
Quantity: 2
Illustrator: Carlos Palma Cruchaga
----- No Comments have been made.
The Goblin’s Task The Goblin’s Task
Type: Quest
Encounter Set: Roam Across Rhovanion
Encounter Info:
Quest Points: 0
The Goblin, Urdug, has agreed to show you a secret entrance to Mount Gundabad, but only if you help him recover some things he lost in Rhovanion.
Setup: The first player takes control of Urdug, objective side face-up. Set each other objective and objective-ally aside, out of play. Shuffle the encounter deck and discard cards from the top until X locations are discarded, where X is the number of players. Add each discarded location to the staging area.

You have agreed to help the Goblin in return for his assistance, but you keep a wary eye on him all the same.
Progress cannot be placed on locations in the staging area.
Forced: When the active location is explored, if the first player controls Urdug, advance to a random stage 2A.


Set: Roam Across Rhovanion Number: 47
Quantity: 1
Illustrator: Marius Bota
----- No Comments have been made.
Rescue Tiny Rescue Tiny
Type: Quest
Encounter Set: Roam Across Rhovanion
Encounter Info:
Quest Points: 5
Urdug’s friend, Tiny, turns out to be an enormous Hill-troll. You find him trapped in a deep bog and Urdug begs you to help rescue him.
When Revealed: The first player searches the encounter deck, discard pile, and victory display for a Grey Moorland, adds it to the staging area, and attaches the set-aside Tiny objective-ally to it as a guarded objective. Shuffle the encounter deck. Each other player reveals an encounter card.

The ‘when revealed’ effects of treachery cards cannot be canceled.
Forced: When the players defeat this stage, remove it from the game. Advance to a random stage 2A, if able. Otherwise, advance to stage 3A.
The players cannot travel to the Grey Moorland guarding Tiny unless there is at least 5 progress on this stage. This stage cannot be defeated unless the first player controls Urdug and Tiny.


Set: Roam Across Rhovanion Number: 48
Quantity: 1
Illustrator: Guillaume Ducos
----- No Comments have been made.
Retrieve Urdug’s Horn Retrieve Urdug’s Horn
Type: Quest
Encounter Set: Roam Across Rhovanion
Encounter Info:
Quest Points: 5
You thought Urdug’s story about being chased by a Giant sounded funny until you come upon a mean-looking Giant using the Goblin’s horn as a tooth-pick. Urdug insists he won’t lead you anywhere without that horn.
When Revealed: The first player searches the encounter deck, discard pile, and victory display for a Grey Mountain Giant, adds it to the staging area, and attaches the set-aside Urdug’s Horn to it as a guarded objective. Shuffle the encounter deck. Each other player reveals an encounter card.

Each enemy with 1 or more guarded attachments gets +2 [Threat] and +2 [Defense].
Forced: When the players defeat this stage, remove it from the game. Advance to a random stage 2A, if able. Otherwise, advance to stage 3A.
The Grey Mountain Giant guarding Urdug’s Horn cannot take damage unless there is at least 5 progress on this stage. This stage cannot be defeated unless the first player controls Urdug with Urdug’s Horn attached.


Set: Roam Across Rhovanion Number: 49
Quantity: 1
Illustrator: Sebastian Zakrzewski
----- No Comments have been made.
Find Durin’s Key Find Durin’s Key
Type: Quest
Encounter Set: Roam Across Rhovanion
Encounter Info:
Quest Points: 5
You have your doubts about Durin’s key, as well as Urdug, but the Goblin insists he dropped it in a ravine as he was fleeing for his life. You follow him as he retraces his steps back to the ravine.
When Revealed: The first player searches the encounter deck, discard pile, and victory display for a Deep Ravine, adds it to the staging area, and attaches the set-aside Durin’s Key to it as a guarded objective. Shuffle the encounter deck. Each other player reveals an encounter card.

Each encounter card guarding a card is immune to player card effects.
Forced: When the players defeat this stage, remove it from the game. Advance to a random stage 2A, if able. Otherwise, advance to stage 3A.
The players cannot travel to the Deep Ravine guarding Durin’s Key unless there is at least 5 progress on this stage. This stage cannot be defeated unless the first player controls Urdug and Durin’s Key.


Set: Roam Across Rhovanion Number: 50
Quantity: 1
Illustrator: Leanna Crossan
----- No Comments have been made.
Urdug’s Gambit Urdug’s Gambit
Type: Quest
Encounter Set: Roam Across Rhovanion
Encounter Info:
Quest Points: 5
You suspected Urdug would betray you once you gathered the things he required, so you’re not surprised when he and Tiny try to sneak away in the night. Urdug hisses at Tiny to keep quiet, but the lumbering troll is about as subtle as a thunder storm. You grab your weapons and chase after them.
When Revealed: The first player loses control of both Urdug and Tiny, flips them to their enemy sides, and adds them to the staging area. (Remove any damage that was on them.) Each other player reveals an encounter card.

Progress cannot be placed on this quest from questing successfully.
Forced: When the players quest unsuccessfully, they do not raise their threat. Instead, place X progress here, where X is the amount by which they would have raised their threat. Then, if this stage has progress equal to its quest points, the players lose the game.
When Urdug has no hit points remaining, the players win the game.


Set: Roam Across Rhovanion Number: 51
Quantity: 1
Illustrator: Ivan Dixon
----- No Comments have been made.
Urdug Urdug
Type: Objective Ally
Encounter Set: Roam Across Rhovanion
Goblin. Orc.
Immune to player card effects.
While Urdug is free of encounters, the first player gains control of Urdug.
If Urdug is destroyed, the players lose the game.


Set: Roam Across Rhovanion Number: 52
Quantity: 1
Illustrator: Ivan Dixon
----- No Comments have been made.
Tiny Tiny
Type: Objective Ally
Encounter Set: Roam Across Rhovanion
Troll.
Immune to player card effects.
While Tiny is free of encounters, the first player gains control of Tiny.
Forced: After Tiny exhausts, raise your threat by 2.
If Tiny is destroyed, the players lose the game.


Set: Roam Across Rhovanion Number: 54
Quantity: 1
Illustrator: Guillaume Ducos
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.