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The Mûmakil


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Wait No Longer Wait No Longer
Type: Event Sphere: Tactics
Cost: 2
Response: At the beginning of the staging step, search the top 5 cards of the encounter deck for an enemy and put it into play engaged with you. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

“We must press our Enemy, and no longer wait upon him for the move.” -Aragorn, The Return of the King
Set: The Mûmakil Number: 5
Quantity: 3
Illustrator: John Pacer
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Kahliel Kahliel
Type: Hero Sphere: Leadership
Starting Threat: 10
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 4
Harad. Noble.
You may use resources from Kahliel’s pool to pay for Harad ally cards of any sphere.
Action: Discard a Harad ally from your hand to ready a Harad character in play. (Limit once per phase.)

...the Southrons were bold men and grim... -The Return of the King
Set: The Mûmakil Number: 1
Quantity: 1
Illustrator: Ryan Valle
----- No Comments have been made.
Firyal Firyal
Type: Ally Sphere: Lore
Cost: 5
Willpower: 3 Attack: 1 Defense: 2 Hit Points: 3
Harad. Scout.
Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.


Set: The Mûmakil Number: 8
Quantity: 3
Illustrator: Tawny Fritzinger
----- No Comments have been made.
Jubayr Jubayr
Type: Ally Sphere: Spirit
Cost: 5
Willpower: 1 Attack: 2 Defense: 3 Hit Points: 3
Harad. Warrior.
Sentinel.
Response: After Jubayr exhausts to defend an attack, discard 1 facedown shadow card from a non-unique enemy. (Limit once per phase.)


Set: The Mûmakil Number: 6
Quantity: 3
Illustrator: Colin Boyer
----- No Comments have been made.
Andrath Guardsman Andrath Guardsman
Type: Ally Sphere: Leadership
Cost: 2
Willpower: 1 Attack: 0 Defense: 1 Hit Points: 2
Dunedain. Ranger.
Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.

They forgot or ignored what little they had ever known of the Guardians, and of the labours of those that made possible the long peace of the Shire. -The Fellowship of the Ring
Set: The Mûmakil Number: 2
Quantity: 3
Illustrator: Adam Lane
----- No Comments have been made.
Dwarf Pipe Dwarf Pipe
Type: Attachment Sphere: Spirit
Cost: 1
Item. Pipe.
Attach to a Dwarf character. Limit 1 per character.
Response: After a card is discarded from the top of your deck, exhaust Dwarf Pipe to place that card on the bottom of your deck.

He held up a small pipe with a wide flattened bowl... -The Two Towers
Set: The Mûmakil Number: 7
Quantity: 3
Illustrator: Mark Bulahao
----- No Comments have been made.
Prepare for Battle Prepare for Battle
Type: Side Quest Sphere: Leadership
“Soon there will be battle on the fields. A sortie must be made ready.” -Gandalf, The Return of the King
Limit 1 copy of Prepare for Battle in the victory display.
While this side quest is in the victory display, the first player draws an additional card during the resource phase.



Set: The Mûmakil Number: 3
Quantity: 3
Illustrator: Sebastian Zakrzewski
----- No Comments have been made.
Capture the Mumakil Capture the Mumakil
Type: Quest
Encounter Set: The Mumakil
Encounter Info:
Quest Points: 8
You’ve tracked the Mumakil through miles of dense jungle and battled with the creatures that dwell therein, but now comes the hard part: you must actually capture the Oliphaunts alive.
When Revealed: Starting with the first player, each player attaches 1 random set-aside Capture objective to a Wild Mumak in play.

Forced: At the beginning of the quest phase, if there is no active location, reveal an additional encounter card this phase.
This stage cannot be defeated while there are any Capture objectives in play. If the players defeat this stage, they win the game.


Set: The Mûmakil Number: 27
Quantity: 1
Illustrator: Alexander Gustafson
----- No Comments have been made.
Coney in a Trap Coney in a Trap
Type: Event Sphere: Lore
Cost: 1
Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait.
Response: After you engage an enemy, that enemy cannot attack you until the end of the round.


Set: The Mûmakil Number: 9
Quantity: 3
Illustrator: Jon Bosco
----- No Comments have been made.
Yazan Yazan
Type: Ally Sphere: Tactics
Cost: 5
Willpower: 2 Attack: 3 Defense: 1 Hit Points: 3
Harad. Ranger.
Ranged.
Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)


Set: The Mûmakil Number: 4
Quantity: 3
Illustrator: David Auden Nash
----- No Comments have been made.
Stampeding Oliphaunt Stampeding Oliphaunt
Type: Treachery
Encounter Set: The Mumakil
Doomed 1.
When Revealed: Choose a Wild Mumak in the staging area to attack the first player. If no attacks are made this way, search the encounter deck and discard pile for a Mumak Trail and add it to the staging area. Shuffle the encounter deck.

On the great beast thundered, blundering in blind wrath through pool and thicket. -The Two Towers
Set: The Mûmakil Number: 21
Quantity: 2
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
Kahliel’s Headdress Kahliel’s Headdress
Type: Attachment Sphere: Neutral
Cost: 3
Artifact. Item.
Attach to Kahliel. Restricted.
Each
Harad character gets +1 [Willpower].
Refresh Action: Exhaust Kahliel’s Headdress to shuffle the topmost Harad ally in your discard pile into your deck.


Set: The Mûmakil Number: 10
Quantity: 3
Illustrator: Lucas Durham
----- No Comments have been made.
Wild Mumak Wild Mumak
Type: Enemy
Encounter Set: The Mumakil
Threat Threshold: 40
Threat: 3 Attack: 6 Defense: 3 Hit Points: 9
Creature. Mumak.
Indestructible. Immune to player card effects.
Cannot take more than 3 damage each round.
Forced: At the end of the round, the engaged player must choose: either return Wild Mumak to the staging area, or it makes an immediate attack.


Set: The Mûmakil Number: 15
Quantity: 4
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
The Savage South The Savage South
Type: Treachery
Encounter Set: The Mumakil
When Revealed: Each player discards the top 5 cards of his deck. Each player discards each card he controls that shares a title with any of the 5 cards he just discarded.
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys a character, return attacking enemy to the staging area.

Set: The Mûmakil Number: 22
Quantity: 2
Illustrator: Dimitri Bielak
----- No Comments have been made.
Giant Centipede Giant Centipede
Type: Enemy
Encounter Set: The Mumakil
Threat Threshold: 30
Threat: 3 Attack: 3 Defense: 1 Hit Points: 2
Creature.
Forced: After Giant Centipede damages a character, treat that character’s text box as if it were blank until the end of the round (except for Traits).
Shadow: Treat the defending character’s text box as blank until the end of the round.

Set: The Mûmakil Number: 19
Quantity: 2
Illustrator: Dmitry Prosvirnin
----- No Comments have been made.
Strangling Python Strangling Python
Type: Enemy
Encounter Set: The Mumakil
Threat Threshold: 25
Threat: 1 Attack: 3 Defense: 1 Hit Points: 3
Creature.
Surge.
Forced: After Strangling Python damages a character, attach it to that character. (Counts as a Condition attachment with the text: “Attached character cannot ready.”)


Set: The Mûmakil Number: 18
Quantity: 2
Illustrator: Dmitry Prosvirnin
----- No Comments have been made.
Guardians of the Jungle Guardians of the Jungle
Type: Side Quest
Encounter Set: The Mumakil
The great apes of the jungle gather in the trees around you. They shadow your steps and slow your progress.
Each location gets +1 [Threat].
Forced: When Guardians of the Forest becomes the current quest, search the encounter deck and discard pile for a Territorial Ape and put it into play engaged with the first player.


Set: The Mûmakil Number: 25
Quantity: 1
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
Harad Tiger Harad Tiger
Type: Enemy
Encounter Set: The Mumakil
Threat Threshold: 0
Threat: 4 Attack: 4 Defense: 3 Hit Points: 5
Creature.
Cannot be optionally engaged.
Forced: After Harad Tiger attacks and destroys a character, return it to the staging area.
Shadow: Attacking enemy makes an additional attack against you after this one.

Set: The Mûmakil Number: 16
Quantity: 1
Illustrator: Monztre
----- No Comments have been made.
Terrible Fever Terrible Fever
Type: Treachery
Encounter Set: The Mumakil
When Revealed: Remove a hero from the quest and attach Terrible Fever to that hero. (Counts as a Condition attachment with the text: “Forced: At the end of the round, deal 1 damage to attached character.”)
Shadow: Defending character cannot ready until the end of the round.

Set: The Mûmakil Number: 23
Quantity: 2
Illustrator: Marius Bota
----- No Comments have been made.
Mumak Trail Mumak Trail
Type: Location
Encounter Set: The Mumakil
Threat: 2 Quest Points: 3
Forest.
While Mumak Trail is the active location, it gains: “Response: When Mumak Trail leaves play as an explored location, search the encounter deck and discard pile for a Wild Mumak and add it to the staging area. Shuffle the encounter deck.”
Travel: Raise each player’s threat by 1 to travel here.


Set: The Mûmakil Number: 20
Quantity: 4
Illustrator: Lucas Staniec
----- No Comments have been made.
Biting Insects Biting Insects
Type: Treachery
Encounter Set: The Mumakil
When Revealed: Each player discards a random card from his hand and assigns X damage among characters he controls. X is the discarded card’s cost.
Shadow: Discard a random card from your hand and assign X damage among characters you control. X is the discarded card’s cost.

Set: The Mûmakil Number: 24
Quantity: 2
Illustrator: Alexandr Elichev
----- No Comments have been made.
Territorial Ape Territorial Ape
Type: Enemy
Encounter Set: The Mumakil
Threat Threshold: 35
Threat: 2 Attack: 2 Defense: 2 Hit Points: 4
Creature.
Territorial Ape gets +X [Threat] and + X [Attack], where X is the [Threat] of the active location.
Shadow: Attacking enemy gets +1 [Attack] (+2 [Attack] instead if a location was explored this round).

Set: The Mûmakil Number: 17
Quantity: 4
Illustrator: Guillaume Ducos
----- No Comments have been made.
Noose of Vines Noose of Vines
Type: Objective
Encounter Set: The Mumakil
Capture.
Response: After a character defends an attack against the attached enemy, if the defending character has more remaining hit points than the attached enemy, add Noose of Vines and attached enemy to the victory display.


Set: The Mûmakil Number: 14
Quantity: 1
Illustrator: Dani Hartel
----- No Comments have been made.
Horse-hair Lasso Horse-hair Lasso
Type: Objective
Encounter Set: The Mumakil
Capture.
Response: After the attached enemy is dealt any amount of damage, the engaged player shuffles his deck and discards the top card. If the discarded card’s cost is equal to or greater than the attached enemy’s remaining hit points, add Horse-hair Lasso and attached enemy to the victory display.


Set: The Mûmakil Number: 11
Quantity: 1
Illustrator: Nikolas Hagialas
----- No Comments have been made.
Pit Trap Pit Trap
Type: Objective
Encounter Set: The Mumakil
Capture.
Response: After the players travel to a location, if the active location’s printed [Threat] is equal to or greater than the attached enemy’s remaining hit points, the engaged player adds Pit Trap and attached enemy to the victory display.


Set: The Mûmakil Number: 13
Quantity: 1
Illustrator: Lucas Staniec
----- No Comments have been made.
Welcome to the Jungle Welcome to the Jungle
Type: Quest
Encounter Set: The Mumakil
Encounter Info:
Quest Points: 12
After seeing his village destroyed by Sauron’s Orcs, Kahliel has decided to travel north with you to Gondor. But it is a long road, and you will need mounts to ride. So your Haradrim allies have led you into the great jungle of Harad in search of the might Mumakil.
Setup: Set each copy of Wild Mumak and each Capture objective aside, out of play. Each player adds 1 different location to the staging area. Shuffle the encounter deck.

The jungle is full of danger. The Haradrim warn you to stay alert lest the hunters become the hunted.
Forced: After the active location leaves play as an explored location, shuffle 1 set aside Wild Mumak into the encounter deck.
The players cannot advance unless the number of Wild Mumak in play is equal to the number of players.



Set: The Mûmakil Number: 26
Quantity: 1
Illustrator: Joshua Cairós
----- No Comments have been made.
Poisoned Spear Poisoned Spear
Type: Objective
Encounter Set: The Mumakil
Capture.
Response: After the players quest successfully, the engaged player discards the top card of the encounter deck. If the discarded card’s [Threat] is equal to or greater than the attached enemy’s remaining hit points, add Poisoned Spear and attached enemy to the victory display.


Set: The Mûmakil Number: 12
Quantity: 1
Illustrator: Leanna Crossan
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.