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The Land of Shadow


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Staff of Lebethron Staff of Lebethron
Type: Attachment Sphere: Leadership
Cost: 1
Item.
Attach to a Gondor or Hobbit hero. Restricted.
Response: After attached hero exhausts to defend an attack from an enemy with engagement cost higher than your threat, exhaust Staff of Lebethron to discard a shadow card from that enemy.

“They are made of the fair tree lebethron, beloved of the woodwrights of Gondor...” —Faramir, The Two Towers
Set: The Land of Shadow Number: 8
Quantity: 3
Illustrator: Kara Williams
***** 1 Comments
Stagnant Pools Stagnant Pools
Type: Location
Encounter Set: The Passage of the Marshes
Threat: 3 Quest Points: 7
Marsh.
Mire 5. Forced: When Stagnant Pools is discarded by the Mire keyword, raise each player’s threat by 5.
Stagnant Pools gets +1 [Threat] for each mire token on it.
Travel: Exhaust Smeagol to travel here.



Mists curled and smoked from dark and noisome pools. The reek of them hung stifling in the still air. —The Two Towers
Set: The Land of Shadow Number: 22
Quantity: 2
Illustrator: Carlos Palma Cruchaga
----- No Comments have been made.
Taste it again! Taste it again!
Type: Event Sphere: Leadership
Cost: 1
Response: After a hero you control defends an attack made by an enemy with engagement cost higher than your threat, ready that hero. Until the end of the phase, that hero gets +2 [Attack] while attacking that enemy.

“We’re going on; but we’ll settle with you fi rst. Come on, and taste it again!” —Sam Gamgee, The Two Towers
Set: The Land of Shadow Number: 11
Quantity: 3
Illustrator: Piya Wannachaiwong
----- 2 Comments
The Black Gate The Black Gate
Type: Objective
Encounter Set: Journey to the Cross-roads
Forced: At the end of the planning phase, place each Harad enemy in the staging area facedown underneath The Black Gate.
If there are at least X facedown cards underneath The Black Gate, the players lose the game. X is 3 more than the number of players.


Set: The Land of Shadow Number: 27
Quantity: 1
Illustrator: Davis Engel
----- No Comments have been made.
The Cross-roads The Cross-roads
Type: Location
Encounter Set: Journey to the Cross-roads
Threat: 9 Quest Points: 9
Road.
Immune to player card effects.
The Cross-roads gets -1 [Threat] for each facedown card under it. The players cannot travel here unless there are 0 facedown cards under The Cross-roads and at least 20 progress tokens on stage 1B.


“We must go to the Cross-roads. But make haste! Be silent!” —Gollum, The Two Towers
Set: The Land of Shadow Number: 30
Quantity: 1
Illustrator: Cristina Vela
----- No Comments have been made.
The One Ring The One Ring
Type: Objective
Encounter Set:
Artifact. Item. Ring.
Setup: The first player claims The One Ring and attaches it to the Ring-bearer.
Attached hero does not count against the hero limit. The first player gains control of attached hero.
If The One Ring leaves play, the players lose the game.


Set: The Land of Shadow Number: 63
Quantity: 1
Illustrator: Mike Nash
----- No Comments have been made.
The Passage of the Marshes The Passage of the Marshes
Type: Campaign Side A
Encounter Set: The Passage of the Marshes
You are playing campaign mode.
Setup: Each player shuffles 1 copy of The Searching Eye into his deck. Remove each burden with the following burden set icons from the encounter deck and each player’s deck: Helm’s Deep, The Road to Isengard
“It’s that Gollum! Snakes and adders! And to think that I thought that we’d puzzle him with our bit of a climb! Look at him! Like a nasty crawling spider on a wall.” —Sam Gamgee, The Two Towers


campaign
Set: The Land of Shadow Number: 67
Quantity: 1
Illustrator: Cristina Vela
----- 1 Comments
The Searching Eye The Searching Eye
Type: burden treachery
Encounter Set: The Passage of the Marshes
The Searching Eye functions like a player card.
Forced: After you draw this card, either exhaust each hero you control, or reveal an encounter card.

...that horrible growing sense of a hostile will that strove with great power to pierce all shadows of cloud, and earth, and flesh... —The Two Towers
Set: The Land of Shadow Number: 15
Quantity: 4
Illustrator: Julepe
----- No Comments have been made.
The Spider’s Lair The Spider’s Lair
Type: Location
Encounter Set: Shelob’s Lair
Threat: 3 Quest Points: 4
Underground.
Forced: When The Spider’s Lair is explored, remove 1 resource from Shelob.
Forced: After The Spider’s Lair becomes the active location, Shelob makes an attack against the first player.


There agelong she had dwelt, an evil thing in spider-form, even such as once of old had lived in the Land of the Elves in the West that is now under the Sea... —The Two Towers
Set: The Land of Shadow Number: 46
Quantity: 2
Illustrator: Dimitri Bielak
----- No Comments have been made.
The Spider’s Pass The Spider’s Pass
Type: Quest
Encounter Set: Shelob’s Lair
Encounter Info:
Quest Points: 16
Presently they were under the shadow, and there in the midst of it they saw the opening of a cave. “This is the way in,” said Gollum softly. “This is the entrance to the tunnel.” He did not speak its name: Torech Ungol, Shelob’s Lair. —The Two Towers
When Revealed: Add Shelob to the staging area and shuffle all cards from The Great Spider encounter set and the encounter discard pile into the encounter deck.

They had not gone more than a few yards when from behind them came a sound, startling and horrible in the heavy padded silence: a gurgling,
bubbling noise, and a long venomous hiss. —The Two Towers
Shelob cannot leave the staging area and Smeagol cannot attack or defend.
Each player cannot play, or put into play, more than 1 ally each round.
No more than 4 progress can be placed on this stage each round.



Set: The Land of Shadow Number: 71
Quantity: 1
Illustrator: Dimitri Bielak
----- No Comments have been made.
The Stairs of Cirith Ungol The Stairs of Cirith Ungol
Type: Quest
Encounter Set: Shelob’s Lair
Encounter Info:
Quest Points: 0
Sméagol has led Frodo and Sam to the Morgul Vale, where he promises to show them a secret way over the Mountains of Shadow and into the land of Mordor, but Sam fears that Gollum may be leading them into a trap...
Setup: Set Cleft of Cirith Ungol, Shelob and The Great Spider encounter set aside, out of play. Put Smeagol into play under the first player’s control. Make Morgul Vale the active location. Add Smeagol’s Secret Way to the staging area. Shuffle the encounter deck.

Progress cannot be placed on Underground locations.
Response: After Smeagol’s Secret Way is explored, discard 3 random cards from each player’s hand to discard each Nazgul enemy in the staging area.
Forced: At the end of the quest phase, if Smeagol’s Secret Way is in the victory display, advance to stage 2A.


Set: The Land of Shadow Number: 70
Quantity: 1
Illustrator: Chris Rahn
----- No Comments have been made.
The Taming of Smeagol The Taming of Smeagol
Type: Quest
Encounter Set: The Passage of the Marshes
Encounter Info:
Quest Points: 6
Frodo and Sam left the Fellowship above the falls of Rauros and crossed the great river to climb the Emyn Muil upon the Eastern shore. After days of wandering through that maze of rocky crags, they have finally reached the edge of the Dead Marshes only to discover that Gollum is following them.
Setup: Put Gollum into play engaged with the fi rst player. Each player searches the encounter deck for 1 location, reveals it, and adds it to the staging area. Shuffle the encounter deck.

Things would have gone ill with Sam, if he had been alone. But Frodo sprang up, and drew Sting from its sheath. —The Two Towers
The players cannot advance unless the first player controls Smeagol.
Forced: After a player declares any number of attackers against Gollum, discard the top card of the encounter deck. Gollum gets +X [Defense] for this attack, where X is the discarded card’s [Threat].



Set: The Land of Shadow Number: 64
Quantity: 1
Illustrator: Cristina Vela
----- No Comments have been made.
The Under-way The Under-way
Type: Location
Encounter Set: Shelob’s Lair
Threat: 2 Quest Points: 3
Underground.
While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains: “Forced: After this enemy engages a player, deal it a shadow card.”
Shadow: Deal the attacking enemy 2 additional shadow cards.

Set: The Land of Shadow Number: 47
Quantity: 2
Illustrator: Fabio Rodrigues
----- No Comments have been made.
We Hates Them We Hates Them
Type: Treachery
Encounter Set: Gollum
Gollum.
Surge.
When Revealed: Either flip Smeagol to Gollum, or Gollum makes an immediate attack. The first player may spend 1 [Fellowship] resource and exhaust The One Ring to cancel this effect.

Shadow: Attacking enemy gets +1 [Attack] (+3 [Attack] instead if the attacking enemy is Gollum).

Set: The Land of Shadow Number: 55
Quantity: 2
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.