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Celebrimbor's Secret


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Galadriel Galadriel
Type: Hero Sphere: Spirit
Starting Threat: 9
Willpower: 4 Attack: 0 Defense: 0 Hit Points: 4
Noldor. Noble.
Galadriel cannot quest, attack, or defend. Allies you control do not exhaust to quest during the round they enter play.
Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)


Set: Celebrimbor's Secret Number: 112
Quantity: 1
Illustrator: Magali Villeneuve
***** 26 Comments
Heir of Mardil Heir of Mardil
Type: Attachment Sphere: Leadership
Cost: 1
Title.
Attach to a Noble hero.
Response: After attached hero gains any number of resources from a card effect, exhaust Heir of Mardil to ready attached hero.

“...in my turn I bore it, and so did each eldest son of our house, far back into the vanished years before the failing of the kings...” -Denethor, The Return of the King
Set: Celebrimbor's Secret Number: 113
Quantity: 3
Illustrator: Alexandre Dainche
****- 20 Comments
Nenya Nenya
Type: Attachment Sphere: Neutral
Cost: 1
Artifact. Ring.
Attach to Galadriel. She gains a [Lore] resource icon.
Quest Action: Exhaust Nenya and Galadriel to add her [Willpower] to another character’s [Willpower] until the end of the phase.

“This is Nenya, the Ring of Adamant, and I am its keeper.” -Galadriel, The Fellowship of the Ring
Set: Celebrimbor's Secret Number: 121
Quantity: 3
Illustrator: Mike Nash
****- No Comments have been made.
Wandering Ent Wandering Ent
Type: Ally Sphere: Lore
Cost: 2
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 3
Ent.
Cannot have restricted attachments.
Enters play exhausted.


There were songs about the hunt of the Ents for the Entwives sung among Elves and Men from Mirkwood to Gondor. -The Two Towers
Set: Celebrimbor's Secret Number: 119
Quantity: 3
Illustrator: Dmitry Prosvirnin
***** 6 Comments
Galadriel’s Handmaiden Galadriel’s Handmaiden
Type: Ally Sphere: Spirit
Cost: 2
Willpower: 2 Attack: 0 Defense: 1 Hit Points: 1
Silvan.
Response: After Galadriel’s Handmaiden enters play, choose a player. That player reduces his threat by 1.

Her maidens stood silent about her, and a while she looked upon her guests. -The Fellowship of the Ring
Set: Celebrimbor's Secret Number: 117
Quantity: 3
Illustrator: Nathalia Gomes
****- 3 Comments
Cloak of Lórien Cloak of Lórien
Type: Attachment Sphere: Lore
Cost: 1
Item.
<SPAN STYLE="">Attach to a </SPAN><SPAN STYLE="font-weight: bold;font-style:italic;">Noldor</SPAN><SPAN STYLE=""> or </SPAN><SPAN STYLE="font-weight: bold;font-style:italic;">Silvan</SPAN><SPAN STYLE=""> character. Limit 1 per character.
Attached character gets +1 [Defense] (+2 [Defense] instead if the active location has the </SPAN><SPAN STYLE="font-weight: bold;font-style:italic;">Forest</SPAN><SPAN STYLE=""> trait).</SPAN>

It was hard to say of what colour they were: grey with the hue of twilight under the trees they seemed to be; and yet if they were moved, or set in another light, they were green as shadowed leaves... -The Fellowship of the Ring
Set: Celebrimbor Number: 120
Quantity: 3
Illustrator: Sara K. Diesel
***-- No Comments have been made.
Mirror of Galadriel Mirror of Galadriel
Type: Attachment Sphere: Spirit
Cost: 1
Artifact. Item.
Attach to Galadriel.
Action: Exhaust Mirror of Galadriel to search the top 10 cards of your deck for a card and add it to your hand. Shuffle the rest back into your deck. Then, discard a random card from your hand.

“What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, things that yet may be.” -Galadriel, The Fellowship of the Ring
Set: Celebrimbor's Secret Number: 118
Quantity: 3
Illustrator: Jose Vega
****- No Comments have been made.
Charge of the Rohirrim Charge of the Rohirrim
Type: Event Sphere: Tactics
Cost: 2
Action: Until the end of the phase, each Rohan character with a Mount attachment gets +3 [Attack].

“Arise, arise, Riders of Théoden!” -Théoden, The Return of the King
Set: Celebrimbor's Secret Number: 116
Quantity: 3
Illustrator: Igor Kieryluk
----- 2 Comments
Orophin Orophin
Type: Ally Sphere: Leadership
Cost: 3
Willpower: 2 Attack: 2 Defense: 0 Hit Points: 2
Silvan. Scout.
Ranged.
Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

“Orophin has now gone in haste back to our dwellings to warn our people.” -Haldir, The Fellowship of the Ring
Set: Celebrimbor's Secret Number: 114
Quantity: 3
Illustrator: Magali Villeneuve
****- No Comments have been made.
Henneth Annûn Guard Henneth Annûn Guard
Type: Ally Sphere: Tactics
Cost: 3
Willpower: 0 Attack: 2 Defense: 2 Hit Points: 2
Gondor. Warrior.
You may give Henneth Annûn Guard doomed 1 when you play it from your hand. If you do, it gains: “Response: After you play Henneth Annûn Guard, choose a character. Until the end of the round, that character gets +2 [Defense] and gains sentinel.”


Set: Celebrimbor's Secret Number: 115
Quantity: 3
Illustrator: Kristina Carroll
****- 4 Comments
Bellach’s Scout Bellach’s Scout
Type: Enemy
Encounter Set: Celebrimbor’s Secret
Threat Threshold: 40
Threat: 2 Attack: 3 Defense: 2 Hit Points: 4
Mordor. Orc.
When Revealed: Either deal 3 damage to the active location, or reveal an additional encounter card.
Scour: Place 1 damage on the active location.
Shadow: Place 1 damage on the active location.

Set: Celebrimbor's Secret Number: 128
Quantity: 4
Illustrator: Florian Devos
----- 4 Comments
Celebrimbor’s Mould Celebrimbor’s Mould
Type: Objective
Encounter Set: Celebrimbor’s Secret
Artifact. Item.
If Celebrimbor’s Mould is free of encounters, the first player claims it and attaches it to a hero he controls.
If the attached hero leaves play, the players lose the game.

“Celembrimbor of Hollin drew these signs.” -Gandalf, The Fellowship of the Ring
Set: Celebrimbor's Secret Number: 127
Quantity: 1
Illustrator: Michael Rasmussen
----- No Comments have been made.
The Ruins of Ost-in-Edhil The Ruins of Ost-in-Edhil
Type: Quest
Encounter Set: Celebrimbor’s Secret
Encounter Info:
Quest Points: 14
Setup: Add Bellach, The Orcs’ Search, and The Secret Chamber to the staging area. Attach Celebrimbor’s Mould to The Secret Chamber. Each player adds a different Ost-in-Edhil location to the staging area. Shuffle the encounter deck.

Time 3. Forced: After the last time counter is removed from this stage, trigger each Scour effect currently in play. Place 3 time counters on this stage.
Bellach is immune to player card effects and cannot be engaged.
The players cannot advance unless Celebrimbor’s Mould is attached to a hero.

You have finally reached the ruins of Ost-in-Edhil, but Bellach and his Orcs have arrived before you. They appear to be searching for the hidden chamber. If you want to reach it first, you will have to move quickly and carefully...
Set: Celebrimbor's Secret Number: 122
Quantity: 1
Illustrator: Ben Zweifel
----- No Comments have been made.
City Remains City Remains
Type: Location
Encounter Set: Celebrimbor’s Secret
Threat: 3 Quest Points: 3
Ost-in-Edhil. Ruins.
Forced: After placing any amount of progress here, trigger the topmost Scour effect in the discard pile, if able.
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys a character, raise each player’s threat by 1 for each card under The Orcs’ Search.

Set: Celebrimbor's Secret Number: 133
Quantity: 4
Illustrator: Ben Zweifel
----- No Comments have been made.
Bellach Bellach
Type: Enemy
Encounter Set: Celebrimbor’s Secret
Threat Threshold: 50
Threat: 0 Attack: 5 Defense: 4 Hit Points: 7
Mordor. Spy.
X is the number of cards underneath The Orcs’ Search.
Scour: Each player must search the encounter deck and discard pile for an Orc enemy and add it to the staging area.


Set: Celebrimbor's Secret Number: 124
Quantity: 1
Illustrator: Rafał Hrynkiewicz
----- No Comments have been made.
Spies from Mordor Spies from Mordor
Type: Treachery
Encounter Set: Celebrimbor’s Secret
When Revealed: Each player must exhaust X characters he controls. X is the number of cards underneath The Orcs’ Search. If no characters are exhausted this way, Spies from Mordor gains surge.
Shadow: Defending player discards a non-objective attachment he controls.

Set: Celebrimbor's Secret Number: 136
Quantity: 2
Illustrator: Florian Devos
----- No Comments have been made.
The Enemy’s Servant The Enemy’s Servant
Type: Quest
Encounter Set: Celebrimbor’s Secret
Encounter Info:
Quest Points: 12
When Revealed: Trigger each Scour effect currently in play. Bellach makes an attack against the player who controls Celebrimbor’s Mould. Then, attach Celebrimbor’s Mould to Bellach.

Time 3. Forced: After the last time counter is removed from this stage, trigger each Scour effect currently in play. Place 3 time counters on this stage.
Unless there is at least 12 progress on this stage, Bellach is immune to player card effects and cannot be engaged.
The players cannot defeat this stage unless Celebrimbor’s Mould is attached to a hero. If the players defeat this stage, they win the game.

You have just recovered a partial ring-mould from Celebrimbor’s secret forge when you are struck from behind. You look up to see Bellach holding the mould and gloating, “Fools! My master will be pleased.” As he turns to leave, he shouts to his servants, “Kill them!” You must escape the Orcs and recapture the mould!
Set: Celebrimbor's Secret Number: 123
Quantity: 1
Illustrator: Rafał Hrynkiewicz
----- No Comments have been made.
The Orcs’ Search The Orcs’ Search
Type: Objective
Encounter Set: Celebrimbor’s Secret
When a location has damage equal to its printed quest points, place it facedown under The Orcs’ Search.
Forced: At the end of the refresh phase, raise each player’s threat by 1 for each card underneath The Orcs’ Search.



Set: Celebrimbor's Secret Number: 125
Quantity: 1
Illustrator: Rafał Hrynkiewicz
----- No Comments have been made.
The Secret Chamber The Secret Chamber
Type: Location
Encounter Set: Celebrimbor’s Secret
Threat: 0 Quest Points: 6
Ost-in-Edhil. Ruins.
X is the number of players in the game. Immune to player card effects.
Travel: Remove 3 progress from the current quest to travel here.
If The Secret Chamber is placed under The Orc’s Search, the players lose the game.


Set: Celebrimbor's Secret Number: 126
Quantity: 1
Illustrator: Jose Vega
----- No Comments have been made.
Ruined Plaza Ruined Plaza
Type: Location
Encounter Set: Celebrimbor’s Secret
Threat: 2 Quest Points: 2
Ost-in-Edhil. Ruins.
Forced: After Ruined Plaza enters the staging area, place 1 damage here.
Shadow: Defending player assigns X damage among characters he controls. X is the number of cards under The Orcs’ Search.

Set: Celebrimbor's Secret Number: 130
Quantity: 3
Illustrator: Joel Hustak
----- No Comments have been made.
Prowling Orc Prowling Orc
Type: Enemy
Encounter Set: Celebrimbor’s Secret
Threat Threshold: 45
Threat: 3 Attack: 5 Defense: 3 Hit Points: 5
Mordor. Orc.
Forced: After Prowling Orc attacks, place 1 damage on the active location.
Scour: Prowling Orc engages the player with the highest threat and makes an immediate attack.

“Garn! You don’t even know what you’re looking for.” -Orc, The Return of the King
Set: Celebrimbor's Secret Number: 129
Quantity: 2
Illustrator: Ilich Henriquez
----- No Comments have been made.
Collapsed Tower Collapsed Tower
Type: Location
Encounter Set: Celebrimbor’s Secret
Threat: 1 Quest Points: 4
Ost-in-Edhil. Ruins.
Surge.
Scour: Return this location to the staging area and place 2 damage here.
Shadow: Excess damage dealt by this attack must be placed on the active location, if able.

Set: Celebrimbor's Secret Number: 131
Quantity: 2
Illustrator: Anthony Feliciano
----- No Comments have been made.
Ancient Foundation Ancient Foundation
Type: Location
Encounter Set: Celebrimbor’s Secret
Threat: 2 Quest Points: 4
Ost-in-Edhil. Ruins.
Scour: Assign X damage among locations in play. X is the number of locations in play. This ability does not stack with other copies of Ancient Foundation.
Travel: Place 1 damage on this location to travel here.

...deep they delved us, fair they wrought us, high they builded us; but they are gone. -Legolas, The Fellowship of the Ring
Set: Celebrimbor's Secret Number: 132
Quantity: 4
Illustrator: Titus Lunter
----- No Comments have been made.
Desecrated Ruins Desecrated Ruins
Type: Treachery
Encounter Set: Celebrimbor’s Secret
When Revealed: Place 3 damage on the active location. If there is no active location, Desecrated Ruins gains surge.
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys an ally, place X damage on the active location. X is that ally’s cost.

Set: Celebrimbor's Secret Number: 135
Quantity: 3
Illustrator: David Hammond
----- No Comments have been made.
Discovered! Discovered!
Type: Treachery
Encounter Set: Celebrimbor’s Secret
When Revealed: Either trigger each Scour effect currently in play, or each player places a random card from his hand facedown underneath The Orcs’ Search.
Shadow: If this attack destroys a character, place that character facedown underneath The Orcs’ Search.

Set: Celebrimbor's Secret Number: 134
Quantity: 2
Illustrator: Louis Green
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.