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The Voice of Isengard


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Ancient Forest Ancient Forest
Type: Location
Encounter Set: Ancient Forest
Threat: 2 Quest Points: 5
Forest.
While Ancient Forest is in the staging area, each Forest location in the staging area gets +1 [Threat] and +3 quest points. This ability does not stack with other copies of Ancient Forest.
Shadow: Defending player exhausts a character he controls.

Set: VOI Number: 50
Quantity: 3
Illustrator: Ben Zweifel
----- No Comments have been made.
Angry Huorn Angry Huorn
Type: Enemy
Encounter Set: Into Fangorn
Threat Threshold: 38
Threat: 3 Attack: 5 Defense: 4 Hit Points: 8
Huorn.
Hinder. Cannot have attachments.
Forced: At the beginning of each resource phase, Angry Huorn attacks the engaged player.

"I should be terrified of meeting them, if there were no true Ents about to look after them." –Merry, The Two Towers
Set: VOI Number: 34
Quantity: 3
Illustrator: Jim Pavelec
----- 3 Comments
Éomer Éomer
Type: Hero Sphere: Tactics
Starting Threat: 10
Willpower: 1 Attack: 3 Defense: 2 Hit Points: 4
Rohan. Noble. Warrior.
Response: After a character leaves play, Éomer gets +2 [Attack] until the end of the round. (Limit once per round.)

"I am named Éomer son of Éomund, and am called the Third Marshal of Riddermark." –The Two Towers
Set: VOI Number: 1
Quantity: 1
Illustrator: Magali Villeneuve
***** 7 Comments
Broken Lands Broken Lands
Type: Location
Encounter Set: Broken Lands
Threat: 2 Quest Points: 6
Highlands.
While Broken Lands is in the staging area, progress cannot be placed on locations in the staging area.
Shadow: Attacking enemy gets +1 [Attack] for each location in the staging area.

Set: VOI Number: 54
Quantity: 3
Illustrator: Joel Hustak
----- No Comments have been made.
Dark-Hearted Huorn Dark-Hearted Huorn
Type: Enemy
Encounter Set: Into Fangorn
Threat Threshold: 1
Threat: 2 Attack: 4 Defense: 4 Hit Points: 5
Huorn.
Hinder. Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player must raise his threat by 2.

"There is a great power in them, and they seem able to wrap themselves in shadow..." –Merry, The Two Towers
Set: VOI Number: 33
Quantity: 4
Illustrator: Mike Nash
----- No Comments have been made.
Deadly Huorn Deadly Huorn
Type: Enemy
Encounter Set: Into Fangorn
Threat Threshold: 34
Threat: 2 Attack: 3 Defense: 4 Hit Points: 6
Huorn.
Hinder. Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player must deal 3 damage to a character he controls.

"We could not see them, of course, but the whole air was full of creaking." –Merry, The Two Towers
Set: VOI Number: 35
Quantity: 3
Illustrator: Mike Nash
----- No Comments have been made.
Deep Knowledge Deep Knowledge
Type: Event Sphere: Lore
Cost: 0
Doomed 2.
Action: Each player draws 2 cards.

"His knowledge is deep, but his pride has grown with it..." –Gandalf, The Fellowship of the Ring
Set: VOI Number: 12
Quantity: 3
Illustrator: Titus Lunter
***** 1 Comments
Down from the Hills Down from the Hills
Type: Treachery
Encounter Set: The Fords of Isen
When Revealed: Each player must choose: Either remove 1 time counter from the current quest, or search the encounter deck and discard pile for a Dunland enemy, reveal it, and add it to the staging area. Shuffle the encounter deck. If any player has 5 or more cards in hand, this effect cannot be canceled.


Set: VOI Number: 22
Quantity: 1
Illustrator: David Horne
----- No Comments have been made.
Dunland Berserker Dunland Berserker
Type: Enemy
Encounter Set: The Dunland Warriors
Threat Threshold: 25
Threat: 2 Attack: 2 Defense: 1 Hit Points: 4
Dunland.
Forced: After the engaged player draws any number of cards. Dunland Berserker makes an immediate attack.
Attacking enemy makes an additional attack after this one.

Set: VOI Number: 48
Quantity: 3
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
Dunland Chieftain Dunland Chieftain
Type: Enemy
Encounter Set: The Dunland Warriors
Threat Threshold: 35
Threat: 3 Attack: 5 Defense: 3 Hit Points: 6
Dunland.
Forced: After Dunland Chieftain engages a player, discard X cards from the top of the encounter deck where X is the number of cards in the engages player's hand. Put the topmost Dunland enemy discarded this way into play engaged with that player.


Set: VOI Number:
Quantity: 2
Illustrator: Jim Pavelec
----- No Comments have been made.
Dunland Prowler Dunland Prowler
Type: Enemy
Encounter Set: The Dunland Raiders
Threat Threshold: 30
Threat: 1 Attack: 2 Defense: 3 Hit Points: 3
Dunland.
While any player has 3 or more cards in hand, Dunland Prowler gains surge. While any player has 5 or more cards in hand, Dunland Powler gets +1 Threat.

...the wild men of the Dunland fells. -The Two Towers
Set: VOI Number: 42
Quantity: 3
Illustrator: Jason Ward
----- No Comments have been made.
Dunland Raider Dunland Raider
Type: Enemy
Encounter Set: The Dunland Raiders
Threat Threshold: 35
Threat: 3 Attack: 5 Defense: 3 Hit Points: 5
Dunland.
Forced: After Dunland Raider engages a player, that player must deal X damage divided among characters he controls where X equals the number of cards in his hand.
Discard an attachment you control-

Set: VOI Number: 44
Quantity: 2
Illustrator: Jason Ward
----- No Comments have been made.
Dunland Tribesman Dunland Tribesman
Type: Enemy
Encounter Set: The Dunland Warriors
Threat Threshold: 37
Threat: 0 Attack: 4 Defense: 2 Hit Points: 3
Dunland.
When Revealed: Each player draws a card.

Forced: After a player draws any number of cards, Dunland Tribesman gets +1 [Threat] until the end of the round.

Attacking enemy gets +1 [Attack].

Set: VOI Number: 46
Quantity: 2
Illustrator: David Horne
----- 3 Comments
Dunlending Attack Dunlending Attack
Type: Quest
Encounter Set: The Fords of Isen
Encounter Info:
Quest Points: 14
When Revealed: Each player searches the encounter deck and discard pile for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck.

Time 2. Forced: After the last time counter is removed from this stage, each player assigns X damage among characters he controls where X is the number of cards in his hand. Place 2 time counters on this stage.

After driving the Wild Men back from the islet, you are surprised to find king Théoden's personal advisor, Gríma Wormtongue, among the men defending the fords. He tells you that he was on his way to Isengard when he was caught in the attack. Before he can say more of his errand, the Dunlendings redouble their assault. "Save me!" Gríma cries as he shrinks behind you. The life of the king's counselor is in your hands...
Set: VOI Number: 60
Quantity: 1
Illustrator: Cristi Balanescu
----- No Comments have been made.
Dunlending Bandit Dunlending Bandit
Type: Enemy
Encounter Set: The Dunland Raiders
Threat Threshold: 33
Threat: 2 Attack: 1 Defense: 2 Hit Points: 4
Dunland.
While engaged with a player, Dunlending Bandit gets +1 [Attack] for each card in that player's hand.

Attacking enemy gets +1 [Attack] (+2 [Attack] instead if the defending player has at least 3 cards in his hand)-

Set: VOI Number: 43
Quantity: 2
Illustrator: Ilich Henriquez
----- No Comments have been made.
Edge of Fangorn Edge of Fangorn
Type: Location
Encounter Set: Into Fangorn
Threat: 2 Quest Points: 2
Forest.
Immune to player card effects.
Travel: Search the encounter deck and discard pile for a Huorn enemy and add it to the staging area to travel here (2 Huorn enemies instead if there are 3 or more players in the game).
Victory 1.

"...we are on the very edge of Fangorn, and it is perilous to touch the trees of that wood, it is said."
–Aragorn, The Two Towers

Set: VOI Number: 32
Quantity: 1
Illustrator: Ben Zweifel
----- No Comments have been made.
Escape from Fangorn Escape from Fangorn
Type: Quest
Encounter Set: Into Fangorn
Encounter Info:
Quest Points: 12
When Revealed: Each player searches the encounter deck and discard pile for a Huorn enemy and adds it to the staging area. Shuffle the encounter deck.

Time 4. Forced: After the last time counter is removed from this stage, shuffle Mugash into the encounter deck and advance to stage 3A.

The players cannot defeat this stage unless Mugash is attached to a hero.

If the players defeat this stage, they win the game.

You've rescued Mugash from the trees, but your sense the forest itself seethes with anger toward you. The thankless Orc struggles against you and the tree branches grasp at you. It's going to be a hard fight to get out of Fangorn with your captive...
Set: VOI Number: 66
Quantity: 1
Illustrator: Alexandre Dainche
----- No Comments have been made.
Fight at the Fords Fight at the Fords
Type: Quest
Encounter Set: The Fords of Isen
Encounter Info:
Quest Points: 6
Setup: Add The Islet to the staging area and attach Gríma to that location. Each player searches the encounter deck for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck.

Time 5. Forced: After the last time counter is removed from this stage, discard Gríma from play.

The players cannot advance unless the first player controls Gríma.



Riding north to the Gap of Rohan, you come upon a battle at the Fords of Isen. A Small number of Rohirrim have taken a defensive position, on the islet in the river's center where a large force of wild Dunlending assails them. You must move swifty lest the river run red with blood of Rohan...
Set: VOI Number: 59
Quantity: 1
Illustrator: Cristi Balanescu
----- No Comments have been made.
Fords of Isen Fords of Isen
Type: Location
Encounter Set: The Fords of Isen
Threat: 3 Quest Points: 4
River.
While Fords of Isen is in the staging area, players cannot gain resources from card effects.
Forced: After Fords of Isen becomes the active location, each player with fewer than 5 cards in his hand draws cards until he has 5 in his hand.

The road dipped between rising turf-banks, carving its way through the terraces to the river's edge, and up again upon the further side. –The Two Towers
Set: VOI Number: 18
Quantity: 3
Illustrator: Michael Rasmussen
----- No Comments have been made.
Gap of Rohan Gap of Rohan
Type: Location
Encounter Set: The Fords of Isen
Threat: 2 Quest Points: 3
Valley
While Gap of Rohan is in the staging area, Dunland enemies get +1 [Attack].
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys a character, remove 1 time counter from the current quest.

Set: VOI Number: 20
Quantity: 4
Illustrator: Michael Rasmussen
----- No Comments have been made.
Gríma Gríma
Type: Hero Sphere: Lore
Starting Threat: 9
Willpower: 2 Attack: 1 Defense: 2 Hit Points: 3
Rohan. Isengard.
Action: Lower the cost of the next card you play from your hand this round by 1. That card gains Doomed 1. (Limit once per round.)

"Let your counsellor Gríma keep all things till your return and I pray that we may see it, though no wise man will
deem it hopeful." –The Two Towers

Set: VOI Number: 2
Quantity: 1
Illustrator: Matt Stewart
***-- 9 Comments
Gríma Gríma
Type: Objective
Encounter Set: The Fords of Isen
Rohan.
If free of encounters, the first player gains control of Gríma.
Action: Exhaust Gríma to draw a card.
If Gríma leaves play, the players lose the game.

Behind him cringing between two other men, came Gríma the Wormtongue. –The Two Towers
Set: VOI Number: 16
Quantity: 1
Illustrator: Nacho Molina
----- 2 Comments
Heart of Fangorn Heart of Fangorn
Type: Location
Encounter Set: Into Fangorn
Threat: 3 Quest Points: 3
Forest.
While Heart of Fangorn is in the staging area, each player cannot refresh more than 5 characters during the refresh phase.
.
Attacking enemy makes an additional attack after this one.

Set: VOI Number: 36
Quantity: 3
Illustrator: Alyn Spiller
----- No Comments have been made.
Hold the Fords Hold the Fords
Type: Quest
Encounter Set: The Fords of Isen
Encounter Info:
Quest Points: 16
When Revealed: Each player searches the encounter deck and discard pile for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck.

Time 3. Forced: After the last time counter is removed from this stage, discard the top X cards from the encounter deck. X is the number of cards in the first player's hand. Add each enemy discarded this way to the staging area. Put 3 time counters on this stage.

While there is at least 1 enemy in play, the players cannot defeat this stage. If the players defeat this stage, they win the game.



The Dunlendings' assault is relentless and your arms grow weary. "Take me to Isengard!" Gríma pleads, but you will not abandon the defense. You will either break the will of the enemy, or give your life in a heroic last stand...
Set: VOI Number: 61
Quantity: 1
Illustrator: Adam Lane
----- No Comments have been made.
Ill Tidings Ill Tidings
Type: Treachery
Encounter Set: The Fords of Isen
When Revealed: The first player draws this card into his hand. Ill Tidings cannot leave that player's hand. Then, if the first player has 5 or more cards in his hand, Ill Tidings gains surge.

"Troubles follow you like crows, and ever the oftener the worse." –Gríma, The Two Towers
Set: VOI Number: 23
Quantity: 2
Illustrator: John Gravato
----- No Comments have been made.
In Need of Rest In Need of Rest
Type: Treachery
Encounter Set: Weary Travelers
When Revealed: Remove a hero from the quest and attach In Need of Rest to that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: After a time counter is removed from the current quest, attached hero takes 1 damage.")

I have just about enough strength left to find some hole away up there. And then I must rest a little.
-Frodo, The Return of the King

Set: VOI Number: 58
Quantity: 2
Illustrator: Sara Betsy
----- No Comments have been made.
Into the Woods Into the Woods
Type: Quest
Encounter Set: Into Fangorn
Encounter Info:
Quest Points: 9
Setup: Add Edge of Fangorn to the staging area and attach Mugash to that location. Shuffle the encounter deck. Reveal X additional encounter cards where X equals the number of players in the game minus 1.

Time 4. Forced: After the last time counter is removed from this stage, shuffle Mugash into the encounter deck and advance to stage 3.

The players cannot advance to stage 2 unless Mugash is attached to a hero.

You've captured the Orc captain, Mugash, in the mountains above Isengard. But as you make your way down Methedras, your captive escaped and flees east into Fangorn.

You pursue Mugash into the ancient forest to find that the trees themselves seems to be attacking him. Without thinking, your at the tree branches to rescue your captive. That is when you first sense your own peril...

Set: VOI Number: 65
Quantity: 1
Illustrator: Cristi Balanescu
----- No Comments have been made.
Isengard Messenger Isengard Messenger
Type: Ally Sphere: Lore
Cost: 2
Willpower: 1 Attack: 0 Defense: 1 Hit Points: 2
Isengard.
Response: After you raise your threat from the Doomed keyword, Isengard Messenger gets +1 [Willpower] until the end of the round. (Limit twice per round.)

"I have an urgent errand," he said. "My news is evil."
–Radagast, The Fellowship of the Ring

Set: VOI Number: 5
Quantity: 3
Illustrator: Cristi Balanescu
***-- 2 Comments
Keys of Orthanc Keys of Orthanc
Type: Attachment Sphere: Neutral
Cost: 1
Item.
Attach to a hero.
Response: After you raise your threat from the Doomed keyword, exhaust Keys of Orthanc to add 1 resource to attached hero’s resource pool.

"He has the Key of Orthanc." –Gandalf, The Two Towers
Set: VOI Number: 10
Quantity: 3
Illustrator: Magali Villeneuve
****- 1 Comments
Legacy of Númenor Legacy of Númenor
Type: Event Sphere: Leadership
Cost: 0
Doomed 4.
Action: Add 1 resource to each hero's resource pool.

"...in the midst of that valley is a tower of stone called Orthanc. It was not made by Saruman, but by the Men of Númenor long ago; and it is very tall and has many secrets…" –Gandalf, The Fellowship of the Ring
Set: VOI Number: 11
Quantity: 3
Illustrator: Matt Stewart
****- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.