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The Voice of Isengard


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The Angry Forest The Angry Forest
Type: Quest
Encounter Set: Into Fangorn
Encounter Info:
Quest Points: -
Time 3. Forced: After the last time counter is removed from this stage, discard the top 5 cards of the encounter deck. Each player must choose an enemy or objective in the discard pile, reveal it and add it to the staging area. Place 3 time counters on this stage.

Forced: After placing progress here, if there is at least 6 progress on this stage and Mugash is attached to a hero, advance to stage 2A.

Mugash has disappeared deeper into the woods. As you continue to search for him, the trees close in around you and you can feel their roots and limbs shaking with anger. Their branches rattle like a raging temptest, but without any wind. You're beginning to regret the decision to enter Fangorn. You need to find Mugash and get out...
Set: VOI Number: 67
Quantity: 1
Illustrator: Alyn Spiller
----- No Comments have been made.
Escape from Fangorn Escape from Fangorn
Type: Quest
Encounter Set: Into Fangorn
Encounter Info:
Quest Points: 12
When Revealed: Each player searches the encounter deck and discard pile for a Huorn enemy and adds it to the staging area. Shuffle the encounter deck.

Time 4. Forced: After the last time counter is removed from this stage, shuffle Mugash into the encounter deck and advance to stage 3A.

The players cannot defeat this stage unless Mugash is attached to a hero.

If the players defeat this stage, they win the game.

You've rescued Mugash from the trees, but your sense the forest itself seethes with anger toward you. The thankless Orc struggles against you and the tree branches grasp at you. It's going to be a hard fight to get out of Fangorn with your captive...
Set: VOI Number: 66
Quantity: 1
Illustrator: Alexandre Dainche
----- No Comments have been made.
Into the Woods Into the Woods
Type: Quest
Encounter Set: Into Fangorn
Encounter Info:
Quest Points: 9
Setup: Add Edge of Fangorn to the staging area and attach Mugash to that location. Shuffle the encounter deck. Reveal X additional encounter cards where X equals the number of players in the game minus 1.

Time 4. Forced: After the last time counter is removed from this stage, shuffle Mugash into the encounter deck and advance to stage 3.

The players cannot advance to stage 2 unless Mugash is attached to a hero.

You've captured the Orc captain, Mugash, in the mountains above Isengard. But as you make your way down Methedras, your captive escaped and flees east into Fangorn.

You pursue Mugash into the ancient forest to find that the trees themselves seems to be attacking him. Without thinking, your at the tree branches to rescue your captive. That is when you first sense your own peril...

Set: VOI Number: 65
Quantity: 1
Illustrator: Cristi Balanescu
----- No Comments have been made.
The Wizard's Prize The Wizard's Prize
Type: Quest
Encounter Set: To Catch an Orc
Encounter Info:
Quest Points: 15
Time 3. Forced: After the last time counter is removed from this stage, return Mugash to the staging area and reveal X encounter cards. X is the number of players in the game minus 1. Place 3 time counters on this stage.

Progress cannot be placed on this stage unless Mugash is attached to a hero.

If the players defeat this stage, they win the game.

You've found Mugash, but the Orc captain won't be taken without a fight! He howls and rages against you with the ferocity of a cornered animal. All the commotion is sure to draw more Orcs to the fray, yet you must subdue the huge Uruk before you can retreat down the mountain...
Set: VOI Number: 64
Quantity: 1
Illustrator: Adam Lane
----- No Comments have been made.
Searching for Mugash Searching for Mugash
Type: Quest
Encounter Set: To Catch an Orc
Encounter Info:
Quest Points: -
Time 2. Forced: After the last time counter is removed for this stage, shuffle the discard pile into the encounter deck and reveal 2 encounter cards per player. Place 2 time counters on this stage.

Response: After questing successfully, cancel all progress that would be placed on this stage. Then, place 1 time counter on this stage. Or, if Mugash is in play, advance to stage 3.

Orcs prowl the mountainside on the lookout for intruders. A single horn-call from one of the sentries would have every Orc in Methedras scurrying out of their holes to fight. You must move carefully to avoid detection while you search for their captain...
Set: VOI Number: 63
Quantity: 1
Illustrator: Sebastian Giacobino
----- No Comments have been made.
Orders from Orthanc Orders from Orthanc
Type: Quest
Encounter Set: To Catch an Orc
Encounter Info:
Quest Points: -
Setup: Each player removes the top 20 cards of his deck and places them aside, as an out-of-play deck. The first player takes Mugash plus 1 Mugash's Guard for each other player in the game and randomly shuffles one facedown into each player's out-of-play deck. Place any remaining copies of Mugash's Guard aside, out of play.

When Revealed: Each player searches the encounter deck for a Mountain location and adds it to the staging area. Shuffle the encounter deck. Then, advance to stage 2.


Saruman has tasked you with a dangerous mission: journey up the Misty Mountains' southern peack in search of the Orc, Mugash, and capture him alive.

Mugash and his Orcs have been raiding the surrounding coutryside from their hidden lair in Methedras, and carrying loot and captives back into the mountains. It's time to put an end to this menace...

Set: VOI Number: 62
Quantity: 1
Illustrator: Ilich Henriquez
----- No Comments have been made.
Hold the Fords Hold the Fords
Type: Quest
Encounter Set: The Fords of Isen
Encounter Info:
Quest Points: 16
When Revealed: Each player searches the encounter deck and discard pile for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck.

Time 3. Forced: After the last time counter is removed from this stage, discard the top X cards from the encounter deck. X is the number of cards in the first player's hand. Add each enemy discarded this way to the staging area. Put 3 time counters on this stage.

While there is at least 1 enemy in play, the players cannot defeat this stage. If the players defeat this stage, they win the game.



The Dunlendings' assault is relentless and your arms grow weary. "Take me to Isengard!" Gríma pleads, but you will not abandon the defense. You will either break the will of the enemy, or give your life in a heroic last stand...
Set: VOI Number: 61
Quantity: 1
Illustrator: Adam Lane
----- No Comments have been made.
Dunlending Attack Dunlending Attack
Type: Quest
Encounter Set: The Fords of Isen
Encounter Info:
Quest Points: 14
When Revealed: Each player searches the encounter deck and discard pile for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck.

Time 2. Forced: After the last time counter is removed from this stage, each player assigns X damage among characters he controls where X is the number of cards in his hand. Place 2 time counters on this stage.

After driving the Wild Men back from the islet, you are surprised to find king Théoden's personal advisor, Gríma Wormtongue, among the men defending the fords. He tells you that he was on his way to Isengard when he was caught in the attack. Before he can say more of his errand, the Dunlendings redouble their assault. "Save me!" Gríma cries as he shrinks behind you. The life of the king's counselor is in your hands...
Set: VOI Number: 60
Quantity: 1
Illustrator: Cristi Balanescu
----- No Comments have been made.
Fight at the Fords Fight at the Fords
Type: Quest
Encounter Set: The Fords of Isen
Encounter Info:
Quest Points: 6
Setup: Add The Islet to the staging area and attach Gríma to that location. Each player searches the encounter deck for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck.

Time 5. Forced: After the last time counter is removed from this stage, discard Gríma from play.

The players cannot advance unless the first player controls Gríma.



Riding north to the Gap of Rohan, you come upon a battle at the Fords of Isen. A Small number of Rohirrim have taken a defensive position, on the islet in the river's center where a large force of wild Dunlending assails them. You must move swifty lest the river run red with blood of Rohan...
Set: VOI Number: 59
Quantity: 1
Illustrator: Cristi Balanescu
----- No Comments have been made.
In Need of Rest In Need of Rest
Type: Treachery
Encounter Set: Weary Travelers
When Revealed: Remove a hero from the quest and attach In Need of Rest to that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: After a time counter is removed from the current quest, attached hero takes 1 damage.")

I have just about enough strength left to find some hole away up there. And then I must rest a little.
-Frodo, The Return of the King

Set: VOI Number: 58
Quantity: 2
Illustrator: Sara Betsy
----- No Comments have been made.
Off Track Off Track
Type: Treachery
Encounter Set: Weary Travelers
Surge.
When Revealed: Attach to a location in play. (Counts as a Condition attachment with the text: "Limit 1 per location. Attached location gets +2 quest points and Gain: 'Forced: Remove an additional time counter from the current quest at the end of each refresh phase, if able.'")


Set: VOI Number: 57
Quantity: 2
Illustrator: Sarah Morris
----- No Comments have been made.
Low on Provisions Low on Provisions
Type: Treachery
Encounter Set: Weary Travelers
When Revealed: Each player must assign X damage among characters he controls, where X is the number of characters he controls.
Attacking enemy gets +1 [Attack] (+2 [Attack] instead if the defending character is undamaged.)

Set: VOI Number: 56
Quantity: 3
Illustrator: Régis Moulun
----- No Comments have been made.
Take Cover! Take Cover!
Type: Treachery
Encounter Set: Broken Lands
Surge.
When Revealed: Either deal 1 damage to each exhausted character, or remove 1 time counter from the current quest.

Out of the darkness arrows whistled. -The Two Towers
Set: VOI Number:
Quantity: 3
Illustrator: Sandra Duchiewicz
----- No Comments have been made.
Broken Lands Broken Lands
Type: Location
Encounter Set: Broken Lands
Threat: 2 Quest Points: 6
Highlands.
While Broken Lands is in the staging area, progress cannot be placed on locations in the staging area.
Shadow: Attacking enemy gets +1 [Attack] for each location in the staging area.

Set: VOI Number: 54
Quantity: 3
Illustrator: Joel Hustak
----- 2 Comments
Prowling Wolf Prowling Wolf
Type: Enemy
Encounter Set: Broken Lands
Threat Threshold: 28
Threat: 3 Attack: 1 Defense: 1 Hit Points: 3
Creature.
While engaged with a player, Prowling Wolf gets +1 [Attack] for each location in the staging area.
Shadow: Defending player exhausts a character he controls.

Set: VOI Number: 53
Quantity: 3
Illustrator: Piya Wannachaiwong
----- No Comments have been made.
Turned Around Turned Around
Type: Treachery
Encounter Set: Ancient Forest
When Revealed: Either remove 1 time counter from a card in play, or return the active location to the staging area.
Shadow: If this attack is undefended, return the active location to the staging area.

Set: VOI Number: 52
Quantity: 3
Illustrator: Darek Zabrocki
----- No Comments have been made.
Tangled Woods Tangled Woods
Type: Location
Encounter Set: Ancient Forest
Threat: 2 Quest Points: 4
Forest.
While Tangled Woods is in the staging area, each Forest location in plays gains: "Travel: Exhaust a hero to travel here." This ability does not stack with other copies of Tangled Woods.

The forest was dark and close. -The Two Towers
Set: VOI Number: 51
Quantity: 3
Illustrator: Michael Rasmussen
----- No Comments have been made.
Ancient Forest Ancient Forest
Type: Location
Encounter Set: Ancient Forest
Threat: 2 Quest Points: 5
Forest.
While Ancient Forest is in the staging area, each Forest location in the staging area gets +1 [Threat] and +3 quest points. This ability does not stack with other copies of Ancient Forest.
Shadow: Defending player exhausts a character he controls.

Set: VOI Number: 50
Quantity: 3
Illustrator: Ben Zweifel
----- No Comments have been made.
Wild Men of Dunland Wild Men of Dunland
Type: Treachery
Encounter Set: The Dunland Warriors
Surge.
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Forced: After a player draws any number of cards, that player deals 1 damage to a character he controls.")

"I looked on the hillmen and they seemed over large for me..." -Gimli, The Two Towers
Set: VOI Number: 49
Quantity: 2
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
Dunland Berserker Dunland Berserker
Type: Enemy
Encounter Set: The Dunland Warriors
Threat Threshold: 25
Threat: 2 Attack: 2 Defense: 1 Hit Points: 4
Dunland.
Forced: After the engaged player draws any number of cards. Dunland Berserker makes an immediate attack.
Attacking enemy makes an additional attack after this one.

Set: VOI Number: 48
Quantity: 3
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
Dunland Chieftain Dunland Chieftain
Type: Enemy
Encounter Set: The Dunland Warriors
Threat Threshold: 35
Threat: 3 Attack: 5 Defense: 3 Hit Points: 6
Dunland.
Forced: After Dunland Chieftain engages a player, discard X cards from the top of the encounter deck where X is the number of cards in the engages player's hand. Put the topmost Dunland enemy discarded this way into play engaged with that player.


Set: VOI Number:
Quantity: 2
Illustrator: Jim Pavelec
----- No Comments have been made.
Dunland Tribesman Dunland Tribesman
Type: Enemy
Encounter Set: The Dunland Warriors
Threat Threshold: 37
Threat: 0 Attack: 4 Defense: 2 Hit Points: 3
Dunland.
When Revealed: Each player draws a card.

Forced: After a player draws any number of cards, Dunland Tribesman gets +1 [Threat] until the end of the round.

Attacking enemy gets +1 [Attack].

Set: VOI Number: 46
Quantity: 2
Illustrator: David Horne
----- 3 Comments
Old Hatreds Old Hatreds
Type: Treachery
Encounter Set: The Dunland Raiders
Surge.
When Revealed: Attach to the current quest.
(Counts as a Condition attachment with the text: "Forced: After a player draws any number of cards, raise his threat by 1.")

“They hate us, and they are glad; for our doom seems certain to them.” –Gamling, The Two Towers
Set: VOI Number: 45
Quantity: 2
Illustrator: Ilich Henriquez
----- No Comments have been made.
Dunland Raider Dunland Raider
Type: Enemy
Encounter Set: The Dunland Raiders
Threat Threshold: 35
Threat: 3 Attack: 5 Defense: 3 Hit Points: 5
Dunland.
Forced: After Dunland Raider engages a player, that player must deal X damage divided among characters he controls where X equals the number of cards in his hand.
Discard an attachment you control-

Set: VOI Number: 44
Quantity: 2
Illustrator: Jason Ward
----- No Comments have been made.
Dunlending Bandit Dunlending Bandit
Type: Enemy
Encounter Set: The Dunland Raiders
Threat Threshold: 33
Threat: 2 Attack: 1 Defense: 2 Hit Points: 4
Dunland.
While engaged with a player, Dunlending Bandit gets +1 [Attack] for each card in that player's hand.

Attacking enemy gets +1 [Attack] (+2 [Attack] instead if the defending player has at least 3 cards in his hand)-

Set: VOI Number: 43
Quantity: 2
Illustrator: Ilich Henriquez
----- No Comments have been made.
Dunland Prowler Dunland Prowler
Type: Enemy
Encounter Set: The Dunland Raiders
Threat Threshold: 30
Threat: 1 Attack: 2 Defense: 3 Hit Points: 3
Dunland.
While any player has 3 or more cards in hand, Dunland Prowler gains surge. While any player has 5 or more cards in hand, Dunland Powler gets +1 Threat.

...the wild men of the Dunland fells. -The Two Towers
Set: VOI Number: 42
Quantity: 3
Illustrator: Jason Ward
----- 7 Comments
Orc Hunting Party Orc Hunting Party
Type: Treachery
Encounter Set: Misty Mountain Orcs
When Revealed: Deal each Orc enemy in play a shadow card. Each Orc enemy gets -15 engagement cost until the end of the round. If there are no Orc enemies in the staging area, Orc Hunting Party gains surge.

'The scouts have come back at last,' said an Orc close at hand. -The Two Towers
Set: VOI Number: 41
Quantity: 2
Illustrator: Rafał Hrynkiewicz
----- 2 Comments
Orc Hound Orc Hound
Type: Enemy
Encounter Set: Misty Mountain Orcs
Threat Threshold: 20
Threat: 1 Attack: 2 Defense: 1 Hit Points: 2
Creature.
Surge.
Forced: After Orc Hound engages a player, that player must exhaust a character he controls.


Set: VOI Number: 40
Quantity: 2
Illustrator: Ilich Henriquez
----- No Comments have been made.
Orc Hunter Orc Hunter
Type: Enemy
Encounter Set: Misty Mountain Orcs
Threat Threshold: 35
Threat: 2 Attack: 3 Defense: 1 Hit Points: 3
Orc.
When Revealed: Either reveal an additional encounter card, or remove 1 time counter from the current quest.

Shadow: Attacking enemy makes an additional attack after this one.

Set: VOI Number: 39
Quantity: 3
Illustrator: Diego Gisbert Llorens
----- No Comments have been made.
Orc Skirmisher Orc Skirmisher
Type: Enemy
Encounter Set: Misty Mountain Orcs
Threat Threshold: 33
Threat: 3 Attack: 4 Defense: 2 Hit Points: 4
Orc.
Forced: After Orc Skirmisher engages a player, that player must either deal 3 damage to a character he controls, or remove 1 time counter from the current quest.

Attacking enemy gets +1 [Attack].

Set: VOI Number: 38
Quantity: 3
Illustrator: Diego Gisbert Llorens
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.