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The Green Goblin


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A Mess of Things
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0 Comments

Type: Side Scheme
When Revealed: Place 2 additional threat here for each stunned friendly character.

[Hazard Symbol]
Scorpion tears through the business district, causing as much mayhem as possible.
Boost Icons: 2 Boost
Starting Threat: 2
Encounter Set: A Mess of Things
Number: 37
Illustrator:
All in a Day’s Work
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0 Comments

Type: Treachery
When Revealed: Place 2 infamy counters on Criminal Enterprise. If you cannot, remove 2 madness counters from State of Madness.—————————————————— * Boost: Place 1 infamy counter on Criminal Enterprise. If you cannot, remove 1 madness counter from State of Madness.
Boost Icons: 1 Boost
Encounter Set: Risky Business
Number: 12
Illustrator:
All Tied Up
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Type: Attachment
Attach to your identity card.
Attached character cannot ready or change form.
Action: Spend [Mental] [Physical] resources → discard this card.
Boost Icons:
Encounter Set: Running Interference
Number: 48
Illustrator:
Collapsing Bridge
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0 Comments

Type: Side Scheme

[Crisis Symbol]

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*
Boost: Place 1 infamy counter on Criminal Enterprise. If you cannot, remove 1 madness counter from State of Madness.
Boost Icons: 1 Boost
Starting Threat: 2[per Player]
Encounter Set: Risky Business
Number: 9
Illustrator:
Corporate Acquisition (2A)
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1 Comments

Type: Main Scheme
Target Threat:
When Revealed: Advance to stage 2B.
With a branch of Stark Industries under his control, Norman Osborn will gains access to deadly technologies and quadruple the manufacturing capabilities of Oscorp.
Acceleration:
Starting Threat:
Encounter Set: Risky Business
Number: 5A
Illustrator:
Corporate Acquisition (2B)
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0 Comments

Type: Main Scheme
Target Threat: 10[per Player]
If this stage is completed, the players lose the game.

[Hazard Symbol]
If Norman Osborn succeeds, nothing will stand in the way of his technological domination.
Acceleration:
Starting Threat: 1[per Player]
Encounter Set: Risky Business
Number: 5B
Illustrator:
Criminal Enterprise
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0 Comments

Type: Environment
Criminal Enterprise enters play with 2P infamy counters on it. If there are no infamy counters here, flip Norman Osborn and Criminal Enterprise.
“Business. Is. Good.”
Encounter Set: Risky Business
Number: 6A
Illustrator:
Death from Above
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0 Comments

Type: Treachery
When Revealed (Alter-Ego): Green Goblin schemes with +X SCH, where X is equal the villain’s stage number.
When Revealed (Hero): Green Goblin attacks you with +X ATK, where X is equal the villain’s stage number.
Boost Icons: 1 Boost
Encounter Set: Mutagen Formula
Number: 29
Illustrator:
Electro
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0 Comments

Type: Minion
SCH: 2
ATK: 2*
Hit Points: 6
Criminal.
* Forced Response: After Electro attacks you, discard 1 card from the encounter deck. Take 1 indirect damage for each boost icon discarded this way.
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*
Boost: Discard 3 cards from the encounter deck.
Boost Icons: 3 Boost
Encounter Set: Power Drain
Number: 42
Illustrator:
Electromagnetic Pulse
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0 Comments

Type: Treachery
When Revealed: Discard 7 cards from the encounter deck. If Electro was discarded this way, put him into play engaged with you. If Electro was not discarded this way, this card gains surge.
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*
Boost: Discard 3 cards from the encounter deck.
Boost Icons: 3 Boost
Encounter Set: Power Drain
Number: 43
Illustrator:
Gang-Up
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0 Comments

Type: Treachery
When Revealed (Alter-Ego): This card gains surge.
When Revealed (Hero): The villain and each minion engaged with you attacks you.
Boost Icons: 1 Boost
Encounter Set: A Mess of Things
Number: 39
Illustrator:
Goblin Glider
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0 Comments

Type: Attachment
Vehicle.
Attach to the enemy with the highest printed hit points and without another Goblin Glider attached. If you cannot, this card gains surge.
Hero Action: Spend [Energy] [Energy] resources → discard this card.
Boost Icons: 3 Boost
Encounter Set: Mutagen Formula
Number: 19
Illustrator:
Goblin Glider
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0 Comments

Type: Attachment
Vehicle.
Attach to the enemy with the highest printed hit points and without another Goblin Glider attached. If you cannot, this card gains surge.
Hero Action: Spend [Energy] [Energy] resources → discard this card.
Boost Icons: 3 Boost
Encounter Set: Goblin Gimmicks
Number: 33
Illustrator:
Goblin Knight
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0 Comments

Type: Minion
SCH: 2
ATK: 2*
Hit Points: 7
Elite. Goblin.
* Forced Response: After Goblin Knight attacks you, discard 1 card from the encounter deck. If that card is a Goblin minion, put it into play engaged with you.
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*
Boost: After this activation ends, shuffle this card into the encounter deck.
Boost Icons: 3 Boost
Encounter Set: Mutagen Formula
Number: 22
Illustrator:
Goblin Nation
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0 Comments

Type: Side Scheme
Each Goblin enemy (including Green Goblin) gets +1 ATK.
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*
Boost: Put Goblin Nation into play.
“We are not a gang. We are so much more. We’re a family. An empire! A pantheon! And I? I am the Goblin King!” —Green Goblin
Boost Icons: 1 Boost
Starting Threat: 2[per Player]
Encounter Set: Mutagen Formula
Number: 27
Illustrator:
Goblin Reinforcements
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0 Comments

Type: Side Scheme
When Revealed: Place 1 additional threat here for each Goblin minion in play.

[Hazard Symbol]
Using the mutagen formula and advanced combat training, Green Goblin has created an elite force of goblin commandos.
Boost Icons: 2 Boost
Starting Threat: 2
Encounter Set: Mutagen Formula
Number: 26
Illustrator:
Goblin Soldier
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0 Comments

Type: Minion
SCH: 1
ATK: 1
Hit Points: 5
Goblin.
When Defeated: Deal 1 damage to the engaged player.
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*
Boost: Put Goblin Soldier into play engaged with you.
Boost Icons: 1 Boost
Encounter Set: Mutagen Formula
Number: 23
Illustrator:
Goblin Thrall
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0 Comments

Type: Minion
SCH: 1
ATK: 1
Hit Points: 3
Goblin.
Guard. (While this minion is engaged with you, you cannot attack the villain.)
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* Boost
: Put Goblin Thrall into play engaged with you.
Boost Icons: 1 Boost
Encounter Set: Mutagen Formula
Number: 24
Illustrator:
Green Goblin (I)
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0 Comments

Type: Villain
SCH: *
ATK: 3
Hit Points: 14[per Player]
Goblin.
When Revealed: Deal 3 indirect damage to each player in hero form.
* Forced Interrupt: When Green Goblin would scheme, remove 1 madness counter from State of Madness instead.
Encounter Set: Risky Business
Number: 1B
Illustrator:
Green Goblin (I)
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0 Comments

Type: Villain
SCH: 1
ATK: 2*
Hit Points: 16[per Player]
Goblin.
* Forced Response: After Green Goblin attacks and damages you, place 1 threat on the main scheme.
“Did you expect the Green Goblin to let you live?!”
Encounter Set: Mutagen Formula
Number: 14
Illustrator:
Green Goblin (II)
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0 Comments

Type: Villain
SCH: *
ATK: 4
Hit Points: 18[per Player]
Goblin.
When Revealed: Deal 4 indirect damage to each player.
*
Forced Interrupt: When Green Goblin would scheme, remove 1 madness counter from State of Madness instead.
Encounter Set: Risky Business
Number: 2B
Illustrator:
Green Goblin (II)
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0 Comments

Type: Villain
SCH: 2
ATK: 2*
Hit Points: 18[per Player]
Goblin.
When Revealed: Deal 2 encounter cards to each player.
* Forced Response: After Green Goblin attacks and damages you, place 1 threat on the main scheme.
Encounter Set: Mutagen Formula
Number: 15
Illustrator:
Green Goblin (III)
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0 Comments

Type: Villain
SCH: *
ATK: 4
Hit Points: 22[per Player]
Goblin.
When Revealed: Deal 4 damage to each player.
*
Forced Interrupt: When Green Goblin would scheme, remove 2 madness counters from State of Madness instead.
Encounter Set: Risky Business
Number: 3B
Illustrator:
Green Goblin (III)
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0 Comments

Type: Villain
SCH: 2
ATK: 3*
Hit Points: 20[per Player]
Goblin.
When Revealed: Deal 3 encounter cards to each player.
* Forced Response: After Green Goblin attacks and damages you, place 2 threat on the main scheme.
Encounter Set: Mutagen Formula
Number: 16
Illustrator:
Hired Gun
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0 Comments

Type: Minion
SCH: 2
ATK: 2
Hit Points: 3
Criminal.
When Revealed: Choose to either give the villain 1 facedown boost card or place 2 infamy counters on Criminal Enterprise.
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*
Boost: Place 1 infamy counter on Criminal Enterprise. If you cannot, remove 1 madness counter from State of Madness.
Boost Icons: 3 Boost
Encounter Set: Risky Business
Number: 7
Illustrator: