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Drug Dealer

Drug Dealer

Drug Dealer

Type: Resource: Connection
Cost: 1
Faction: Runner Criminal
Faction Cost: 1
When your turn begins, lose 1 [Credit] .
When the Corp’s turn begins, draw 1 card.

Just a bunch of knockoffs for the touristos. The real designer stuff isnt sold on the street.
Set: Old Hollywood Number: 83 Quantity:
Illustrator: Antonio De Luca
Recent Decks Using This Card:
No decks currently use this card.
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


Aug 06 2015 08:42 PM

If i cannot lose a credit, i still draw the card, i guess?

If i cannot lose a credit, i still draw the card, i guess?


Correct. It's not a dependent condition; you'll also continue to lose credits even if you are unable to draw cards.

Aug 07 2015 07:36 AM
So its good with Nasir?
Aug 07 2015 07:38 AM

So...a card is maybe more valuable than a $1 due to econ bursting. But I think in most decks I'd rather run my good friend John Massanori over this. In crim there's also Mr. Li who doesn't get much love lately but is a pretty effective deck smoother.

    • Meadbeard likes this

Am I wrong to think that since the credit loss happens in the same window as start of turn drip econ, you can choose to "lose the credit" when you have no money, and then gain money from your daily cast/underworld contacts?

Aug 12 2015 12:28 AM

That should be the case.

Dr Lovegood can save you 1 credit a turn!

Since the card is drawn during the corp's turn, it has the nice benefit of pushing you up over your maximum hand size at a time when the corp would normally be stringing together kill combos.  The certainty of card draw at the end of your turn also makes 4th-click runs marginally less risky. Zeroing your credit pool and getting your drugs for free is attractive, but without a very specific economy or very specific breakers, you'd be hamstringing your ability to hit hardened servers.

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